OpenGL Widget Man Pages:



GLwCreateMDrawingArea(3X)                            GLwCreateMDrawingArea(3X)

NAME
     GLwCreateMDrawingArea - Create a Motif/GL Drawing Widget.

SYNOPSIS
     #include 
     Widget GLwCreateMDrawingArea (parent, name, arglist, argcount)
          Widget    parent;
          String    name;
          ArgList   arglist;
          Cardinal  argcount;

DESCRIPTION
     GLwCreateMDrawingArea creates an instance of a GLwMDrawingArea widget and
     returns the associated widget ID.

     parent Specifies the parent widget ID

     name   Specifies the name of the created widget

     arglistSpecifies the argument list

     argcount
            Specifies the number of attribute/value pairs in the argument list
            (arglist)

     For a complete definition of GLwMDrawingAra and its associated resources,
     see GLwMDrawingArea.

RETURN VALUE
     Returns the GLwMDrawingArea widget ID.

SEE ALSO
     GLwMDrawingArea.




GLwDrawingArea(3X)                                          GLwDrawingArea(3X)

NAME
     GLwDrawingArea, GLwMDrawingArea - OpenGL drawing widgets.

SYNOPSIS
     #include 
     ld ... -lGLw -l -lGL -lXext -lX11 -lXm -lXt -lm

     #include 
     ld ... -lGLw -lGL -lXext -lX11 -lXm -lXt -lm

DESCRIPTION
     GLwDrawingArea and GLwMDrawingArea are widgets suitable for OpenGL
     drawing.  They provide a window with the appropriate visual and colormaps
     needed for OpenGL, based on supplied parameters.  GLwDrawingArea and
     GLwMDrawingArea also provide callbacks for redraw, resize, input, and
     initialization.

     GLwDrawingArea is not a part of any widget set, but depends only on Xt.
     GLwDrawingArea can be used with any widget set.  GLwMDrawingArea is
     identical to GLwDrawingArea except that it is a subclass of the Motif
     widget class XmPrimitive and has resources and defaults suitable for use
     with Motif.  For example, GLwMDrawingArea provides the default Motif
     background and foreground colors for resources, and deals better with
     keyboard traversal.  Although the GLwDrawingArea widget can be used in a
     Motif program, it is recommended that GLwMDrawingArea be used instead.

     Since both GLwDrawingArea and GLwMDrawingArea widgets behave almost
     identically, the remainder of this manual page will refer only to
     GLwDrawingArea, except when the behaviors differ.  Unless explicitly
     stated, all statements about GLwDrawingArea also apply to
     GLwMDrawingArea.

     Among the information provided when creating a GLwDrawingArea is
     information necessary to determine the visual.  This may be provided in
     three ways, all of them through resources.  A specific visualInfo
     structure may be passed in.  (This visualInfo must have been obtained
     elsewhere; it is the application designer's responsibility to make sure
     that it is compatible with the OpenGL rendering done by the application).
     Alternatively, an attribute list may be provided.  This attribute list is
     formatted identically to that used for direct open GL programming.
     Finally, each attribute can be specified as an individual resource.  The
     latter method is the simplest, and is the only method that works from
     resource files.

     In addition to allocating the visual, the GLwDrawingArea will also
     allocate the colormap unless one is provided by the application.  (If one
     is provided it is the application writer's responsibility to guarantee
     compatibility between the colormap and the visual).  If an application
     creates multiple GLwDrawingAreas with the same visual, the same colormap
     will be used.  (However the colormap will not be shared among separate

                                                                        Page 1

GLwDrawingArea(3X)                                          GLwDrawingArea(3X)

     applications).

     Creating the widget does not actually create the window until it is
     realized, and consequently, the application should not perform any OpenGL
     operations to the window immediately after creation.  Instead the
     application must wait until after it has realized the window.
     Alternatively, the ginit callback may be used to indicate when the window
     has been created.  Upon receiving this callback, the application can
     perform all OpenGL initialization for the window, and can subsequently
     perform other operations on it.  The initialization is discussed in more
     detail below.

     Applications select which GLwDrawingArea they are accessing using either
     glXMakeCurrent or the convenience function GLwDrawingAreaMakeCurrent
     which uses a widget instead of a display and window.  If there is only
     one GLwDrawingArea this need only be called once, however if there is
     more than one GLwDrawingArea it should be called at the start of each
     callback.  Callbacks in this case include not only callbacks provided by
     the widget itself, but any other callback that leads to GL activity such
     as a timeout or a workproc.

     If an application is using double buffering, it may call
     GLwDrawingAreaSwapBuffers instead of glXSwapBuffers.  This allows the use
     of the widget instead of the display and window.

   GLwDrawingArea Classes
     GLwDrawingArea inherits behavior and resources from the Core class.
     The class pointer is GLwDrawingAreaWidgetClass.
     The class name is GLwDrawingArea.

   GLwMDrawingArea Classes
     GLwMDrawingArea inherits behavior and resources from the XmPrimitive and
     Core classes.
     The class pointer is GLwMDrawingAreaWidgetClass.
     The class name is GLwMDrawingArea.

   New Resources
     The following tables define a set of widget resources used by the
     programmer to specify data.  The programmer can also set the resource
     values for the inherited classes to set attributes for this widget.  To
     reference a resource by name or by class in a .Xdefaults file, remove the
     GLwN or GLwC prefix and use the remaining letters.  There are two tables
     included.  The first table includes resources that correspond directly to
     the attributes used by glXChooseVisual.  As with glXChooseVisual, all
     Boolean resources default to FALSE and all integer resources default to
     0, except redSize, greenSize and blueSize which default to 1.  These
     resources can all be set only at creation time, and are used to determine
     the visual.  If either the GLwNattribList or GLwNvisualInfo resource is
     set, these resources are ignored.  The specific meaning of these
     resources is discussed in the glXChooseVisual manual page and will not be
     discussed here.

                                                                        Page 2

GLwDrawingArea(3X)                                          GLwDrawingArea(3X)

   ___________________________________________________________________________
   | Name              |  Class             |  Type   |  OpenGL attribute    |
   |___________________|____________________|_________|______________________|
   | GLwNbufferSize    |  GLwCBufferSize    |  int    |  GLX_BUFFER_SIZE     |
   |___________________|____________________|_________|______________________|
   | GLwNlevel         |  GLwCLevel         |  int    |  GLX_LEVEL           |
   |___________________|____________________|_________|______________________|
   | GLwNrgba          |  GLwCRgba          |  Boolean|  GLX_RGBA            |
   |___________________|____________________|_________|______________________|
   | GLwNdoublebuffer  |  GLwCDoublebuffer  |  Boolean|  GLX_DOUBLEBUFFER    |
   |___________________|____________________|_________|______________________|
   | GLwNstereo        |  GLwCStereo        |  Boolean|  GLX_STEREO          |
   |___________________|____________________|_________|______________________|
   | GLwNauxBuffers    |  GLwCAuxBuffers    |  Boolean|  GLX_AUX_BUFFERS     |
   |___________________|____________________|_________|______________________|
   | GLwNredSize       |  GLwCColorSize     |  int    |  GLX_RED_SIZE        |
   |___________________|____________________|_________|______________________|
   | GLwNgreenSize     |  GLwCColorSize     |  int    |  GLX_GREEN_SIZE      |
   |___________________|____________________|_________|______________________|
   | GLwNblueSize      |  GLwCColorSize     |  int    |  GLX_BLUE_SIZE       |
   |___________________|____________________|_________|______________________|
   | GLwNalphaSize     |  GLwCAlphaSize     |  int    |  GLX_ALPHA_SIZE      |
   |___________________|____________________|_________|______________________|
   | GLwNdepthSize     |  GLwCDepthSize     |  int    |  GLX_DEPTH_SIZE      |
   |___________________|____________________|_________|______________________|
   | GLwNstencilSize   |  GLwCStencilSize   |  int    |  GLX_STENCIL_SIZE    |
   |___________________|____________________|_________|______________________|
   | GLwNaccumRedSize  |  GLwCAccumColorSize|  int    |  GLX_ACCUM_RED_SIZE  |
   |___________________|____________________|_________|______________________|
   | GLwNaccumGreenSize|  GLwCAccumColorSize|  int    |  GLX_ACCUM_GREEN_SIZE|
   |___________________|____________________|_________|______________________|
   | GLwNaccumBlueSize |  GLwCAccumColorSize|  int    |  GLX_ACCUM_BLUE_SIZE |
   |___________________|____________________|_________|______________________|
   | GLwNaccumAlphaSize|  GLwCAccumAlphaSize|  int    |  GLX_ACCUM_ALPHA_SIZE|
   |___________________|____________________|_________|______________________|

     The following table lists other resources of the GLwDrawingArea widget.
     each of these will be described subsequently.  The codes in the access
     column indicate if the given resource can be set at creation time (C),
     set by using XtSetValues (S), retrieved by using XtGetValues (G), or is
     not applicable (N/A).

                                                                        Page 3

GLwDrawingArea(3X)                                          GLwDrawingArea(3X)

   Name                      Class                   Type             Def    Acc
   _____________________________________________________________________________
   GLwNallocateBackground    GLwCAllocateColors      Boolean          F      CG
   GLwNallocateOtherColors   GLwCAllocateColors      Boolean          F      CG
   GLwNattribList            GLwCAttribList          int *            NULL   CG
   GLwNexposeCallback        GLwCCallback            XtCallbackList   NULL   C
   GLwNginitCallback         GLwCCallback            XtCallbackList   NULL   C
   GLwNinputCallback         GLwCCallback            XtCallbackList   NULL   C
   GLwNinstallBackground     GLwCInstallBackground   Boolean          T      CG
   GLwNinstallColormap       GLwCInstallColormap     Boolean          T      CG
   GLwNresizeCallback        GLwCCallback            XtCallbackList   NULL   C
   GLwNvisualInfo            GLwCVisualInfo          XVisualInfo*     NULL   CG

     GLwNallocateBackground
          If TRUE, the background pixel and pixmap will be allocated if
          appropriate using the newly calculated colormap and visual.  If
          FALSE, they will retain values calculated using the parent's
          colormap and visual.  Applications which wish to have X clear their
          background for them will usually set this to TRUE.  Applications
          clearing their own background will often set this to FALSE, although
          they may set this to TRUE if they query the background for their own
          use.  One reason to leave this resource FALSE is that if color index
          mode is in use this avoid using up a pixel from the newly allocated
          colormap.  Also, on hardware that supports only one colormap, the
          application may need to do more careful color allocation to avoid
          flashing between the openGL colormap and the default X colormap.
          (Note that because of the way Xt works, the background colors are
          originally calculated using the default colormap; if this resource
          is set they can be recalculated correctly.  If a colormap was
          explicitly supplied to the widget rather than being dynamically
          calculated, these resources are always calculated using that
          colormap.)

     GLwNallocateOtherColors
          This is similar to GLwNallocateBackground, but allocates other
          colors normally allocated by widgets.  Although the GLwDrawingArea
          and GLwMDrawingArea widget do not make use of these colors the
          application may choose to query them.  For the non-Motif
          GLwDrawingArea widget there are no other colors allocated, so this
          resource is a no-op.  For the Motif GLwMDrawingArea are widget, the
          XmPrimitive resources XmNforeground, XmNhighlightColor, and
          XmNhighlightPixmap are calculated.

     GLwNattribList
          Contains the list of attributes suitable for a call to
          glXChooseVisual.  If this resource is NULL, it is calculated based
          on the attribute resources.  If it is not NULL, the attribute
          resources are ignored.

                                                                        Page 4

GLwDrawingArea(3X)                                          GLwDrawingArea(3X)

     GLwNexposeCallback
          Specifies the list of callbacks that is called when the widget
          receives an exposure event.  The callback reason is GLwCR_EXPOSE.
          The callback structure also includes the exposure event.  The
          application will generally want to redraw the scene.

     GLwNginitCallback
          Specifies the list of callbacks that is called when the widget is
          first realized.  Since no OpenGL operations can be done before the
          widget is realized, this callback can be used to perform any
          appropriate OpenGL initialization such as creating a context.  The
          callback reason is GLwCR_GINIT.

     GLwNinputCallback
          Specifies the list of callbacks that is called when the widget
          receives a keyboard or mouse event.  By default, the input callback
          is called on each key press and key release, on each mouse button
          press and release, and whenever the mouse is moved while a button is
          pressed.  However this can be changed by providing a different
          translation table. The callback structure also includes the input
          event.  The callback reason is GLwCR_INPUT.

          The input callback is provided as a programming convenience, as it
          provides a convenient way to catch all input events.  However, a
          more modular program can often be obtained by providing specific
          actions and translations in the application rather than using a
          single catch all callback.  Use of explicit translations can also
          provide for more customizability.

     GLwNinstallBackground
          If set to TRUE, the background is installed on the window.  If set
          to FALSE, the window has no background.  This resource has no effect
          unless GLwNallocateBackground is also TRUE.

     GLwNinstallColormap
          If set to TRUE, the widget will call XSetWMColormapWindows to tell
          the window manager to install the colormap when the window's shell
          has focus.  If set to FALSE, this will not be called.  For
          applications with multiple GLwDrawingAreas sharing a single
          colormap, it is most efficient to set this resource to TRUE for
          exactly one GLwDrawingArea with each colormap.  If an application
          needs additional control over the order of colormaps, this resource
          can be set to FALSE, with the application calling
          XSetWMColormapWindows explicitly.

     GLwNresizeCallback
          Specifies the list of callbacks that is called when the
          GLwDrawingArea is resized.  The callback reason is GLwCR_RESIZE.

     GLwNvisualInfo
          Contains a pointer to the window's visual info structure.  If NULL,
          the visualInfo is calculated at widget creation time based on the

                                                                        Page 5

GLwDrawingArea(3X)                                          GLwDrawingArea(3X)

          GLwNattributeList resource (which is itself calculated from the
          various resources).  If GLwNvisualInfo is not NULL the
          GLwNattributList and the attribute resources are ignored.

   Inherited Resources
     Both GLwDrawingArea and GLwMDrawingArea inherit behavior and
      resources from the core superclass.  Other than the behavior of the
     colormap and background resources described previously, all defaults are
     the same as for core.

     In addition, the Motif version GLwMDrawingArea also inherits from
     XmPrimitive.  The behavior of the color resources has been described
     previously.  The TraversalOn resource is disabled for this widget, but if
     keyboard input is required it should be enabled.  (Also, the application
     should call XmProcessTraversal(widget, XmTRAVERSE_CURRENT) whenever mouse
     button 1 is clicked in the widget.  This is similar to the requirements
     of the Motif Drawing area.)  Because Motif gets confused by having
     multiple visuals in one top level shell, XmNhighlightOnEnter has been
     disabled, and XmNhighlightThickness has been set to 0.

   Callback Information
     A pointer to the following structure is passed to each callback:

     typedef struct
     {
       int      reason;
       XEvent   * event;
       Dimensionwidth, height;
     } GLwDrawingAreaCallbackStruct;

     reason Indicates why the callback was invoked.  Appropriate values are
            stated in the above resource descriptions.  For Motif programmers,
            the values GLwCR_EXPOSE, GLwCR_RESIZE, and GLwCR_INPUT are equal
            to XmCR_EXPOSE, XmCR_RESIZE, and XmCR_INPUT respectively.
            GLwCR_GINIT does not have a Motif equivalent.

     event  Points to the XEvent that triggered the callback.  This is NULL
            for GLwNginitCallback and GLwNresizeCallback.

     width and height
            Are set to the width and height of the window.

                                                                        Page 6

GLwDrawingArea(3X)                                          GLwDrawingArea(3X)

   Translations
     GLwDrawingArea has the translations listed below.

     :     glwInput()
     :       glwInput()
     :     glwInput()
     :       glwInput()
     :   glwInput()

     GLwMDrawingArea has the following additional translation:

     osfHelp:  PrimitiveHelp()

     An application wishing to catch other events than these defaults can do
     so by installing a different translation table.

   Action Routines
     The GLwDrawingArea has the following action routine:

     glwInput():
          Called whenever one of the above translations specifies that input
          has occurred.  Its sole purpose is to call the input callback.

INITIALIZATION
     When the widget is initially created (e.g. through XtCreateWidget(3X))
     the associated window is not actually created.  Instead, window creation
     is delayed until the widget is realized.  However, glXchooseVisual is
     called immediately, so information based on its results is available.

     Between the time the widget is created and it is realized, the following
     apply:

     o    No OpenGL operations can be done to the window

     o    No resize callbacks are generated.

     o    The normal window is available (XtWindow returns NULL).

     o    GLwDrawingAreaMakeCurrent (and glXMakeCurrent) should not be called.

     When the widget is realized, the following actions take place:

     o    The window is created.

     o    The ginit callback is called.  The user may use this callback to
          perform any needed OpenGL initialization to the window.

                                                                        Page 7

GLwDrawingArea(3X)                                          GLwDrawingArea(3X)

NOTES
     When using the input callback to receive keyboard input, the keycode in
     the event must be converted to a KeySym.  Use XLookupKeysym(3X) or
     XLookupString(3X) to do the conversion.  Keyboard input can also be dealt
     using translations, in which case no such conversion is required.

     Motif programmers should keep in mind that OSF uses virtual bindings and
     replaces some of the key bindings.  As a common example, if the ESC key
     is to be used to exit the program (as it often is in GL programs), the
     translation should specify osfCancel instead of Escape.

     Motif programmers may also create a GLwMDrawingArea widget with the Motif
     style GLwCreateMDrawingArea.

EXAMPLE
     Here are some code fragments that create a GLwDrawingArea widget, and
     manage the appropriate callbacks.

        #include 
        static GLXContext glx_context;  /* assume only one context */
        . . .

        main()
        {
            Arg args[10];
            int n;

            Widget parent;/* The parent of the gl widget */
            Widget glw;/* The GLwDrawingArea widget          */
            . . .

            /* Create the widget using RGB mode.  This can also be set
             * in an X Defaults file
             */
            n = 0;
            XtSetArg(args[n], GLwNrgba, TRUE); n++;
            glw = XtCreateManagedWidget("glw", GLwDrawingAreaWidgetClass,
                       parent, args, n);
            XtAddCallback(glw, GLwNexposeCallback, exposeCB, 0);
            XtAddCallback(glw, GLwNresizeCallback, resizeCB, 0);
            XtAddCallback(glw, GLwNginitCallback, ginitCB, 0);
            /* Also add input callback if needed */
            . . .
        }

        static void
        exposeCB(Widget w, XtPointer client_data,
                  (GLwDrawingAreaCallbackStruct *)call_data)
        {
            GLwDrawingAreaMakeCurrent (w, glx_context);

                                                                        Page 8

GLwDrawingArea(3X)                                          GLwDrawingArea(3X)

            /* redraw the display */
        }

        static void
        resizeCB(Widget w, XtPointer client_data,
                  (GLwDrawingAreaCallbackStruct *)call_data)
        {
            GLwDrawingAreaMakeCurrent (w, glx_context);
            /* perform any resize actions */
        }

        static void
        ginitCB(Widget w, XtPointer client_data,
                  (GLwDrawingAreaCallbackStruct *)call_data)
        {
            Arg args[1];
            XVisualInfo *vi;

            XtSetArg(args[0], GLwNvisualInfo, &vi);
            XtGetValues(w, args, 1);

            /* create a visual context */
            glx_context = glXCreateContext(XtDisplay(w), vi, 0, GL_FALSE);
            GLwDrawingAreaMakeCurrent (w, glx_context);
            /* Perform any necessary graphics initialization.*/
        }

     The Motif program need only differ by including GLwMDrawingArea.h instead
     of GLwDrawingArea.h and by creating a widget of type
     GLwMDrawingAreaWidgetClass instead of GLwDrawingAreaWidgetClass.  As an
     alternative, the Motif program could use GLwCreateMDraw(3X) instead.

WARNINGS
     If a GLwDrawingArea widget is created as a child of an already realized
     widget, the GLwDrawingArea widget will be created immediately, without
     giving the user an opportunity to add the ginit callback.  In such a
     case, initialization should be done immediately after creating the widget
     rather than by using the callback.

     If the non-Motif GLwDrawingArea widget is used in a Motif program and
     keyboard traversal is attempted, the behavior is undefined if the user
     traverses into the GLwDrawingArea widget.

SEE ALSO
     glXChooseVisual, GLwDrawingAreaMakeCurrent, glXMakeCurrent,
     GLwDrawingAreaSwapBuffers GLwCreateMDraw, Core(3X), XmPrimitive(3X),
     VirtualBindings(3X), Gflush(3G), XSetWMColormapWindows(3X11) and the
     OpenGL spec.




GLwDrawingAreaMakeCurrent(3X)                    GLwDrawingAreaMakeCurrent(3X)

NAME
     GLwDrawingAreaMakeCurrent - Make the current GLwDrawingArea current.

SYNOPSIS
     #include 
     void GLwDrawingAreaMakeCurrent(w, ctx)
          Widget w;
          GLXContext ctx;

DESCRIPTION
     GLwDrawingAreaMakeCurrent is a front end to glXMakeCurrent, however
     instead of passing in a Display and a Window, a Widget is passed in.

SEE ALSO
     GLwMDrawingArea, glXMakeCurrent.




GLwDrawingAreaSwapBuffers(3X)                    GLwDrawingAreaSwapBuffers(3X)

NAME
     GLwDrawingAreaSwapBuffers - swap buffers in a GLwDrawingArea.

SYNOPSIS
     #include 
     void GLwDrawingAreaSwapBuffers(w)
          Widget w;

DESCRIPTION
     GLwDrawingAreaSwapBuffers is a front end to glXSwapBuffers, however
     instead of passing in a Display and a Window, a Widget is passed in.

SEE ALSO
     GLwMDrawingArea, glXSwapBuffers.