Next: 1 Introduction

The OpenGL Graphics Interface

Mark Segal
Kurt Akeley
Silicon Graphics Computer Systems
2011 N. Shoreline Blvd., Mountain View, CA 94039
USA

Abstract:

Graphics standards are receiving increased attention in the computer graphics community as more people write programs that use 3D graphics and as those already possessing 3D graphical programs want those programs to run on a variety of computers.

OpenGL is an emerging graphics standard that provides advanced rendering features while maintaining a simple programming model. Its procedural interface allows a graphics programmer to describe rendering tasks, whether simple or complex, easily and efficiently. Because OpenGL is rendering-only, it can be incorporated into any window system (and has been, into the X Window System and the soon-to-be-released Windows NT) or can be used without a window system. Finally, OpenGL is designed so that it can be implemented to take advantage of a wide range of graphics hardware capabilities, from a basic framebuffer to the most sophisticated graphics subsystems.



segal@asd.sgi.com
Fri Sep 23 16:08:14 PDT 1994