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Using Subtextures

To load a subrectangle of a texture image, call glTexSubImage1DEXT(), glTexSubImage2DEXT()--prototype below--or glTexSubImage3DEXT().

void glTexSubImage2DEXT(enum target, int level, int xoffset,int yoffset, 

sizei width, sizei height, enum format, enum type, const void* pixels)

Using any uninitialized portion of a texture while drawing yields undefined results.


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