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Using Images

This section provides some tips for using images on Indigo2 IMPACT systems.

On many systems, a program encounters a noticeable performance cliff when a certain specific feature (for example depth-buffering) is turned on, or when the number of modes or components exceeds a certain limit.

On Indigo2 IMPACT systems, performance scales with the number of components. For example, on some systems, a switch from RGBA to RGB may not result in a change in performance, while on Indigo2 IMPACT systems, you should expect a performance improvement of 25%. (Note that while this applies to loading textures, it does not apply to using loaded textures.)

Here are some additional hints for optimizing image processing:


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