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Tuning the Raster Subsystem

An explosion of both data and operations is required to rasterize a polygon as individual pixels. Typically, the operations include depth comparison, Gouraud shading, color blending, logical operations, texture mapping, and possibly antialiasing. This section discusses the following techniques for tuning fill-limited drawing:


Using Backface/Frontface Removal
Using Expensive Per-Fragment Operations Efficiently
Balancing Polygon Size and Pixel Operations
Clearing the Color and Depth Buffers Simultaneously

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