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Tuning the Raster Subsystem
An explosion of both data and operations is required to rasterize a polygon as individual pixels. Typically, the operations include depth comparison, Gouraud shading, color blending, logical operations, texture mapping, and possibly antialiasing. This section discusses the following techniques for tuning fill-limited drawing:
- Using Backface/Frontface Removal
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- Using Expensive Per-Fragment Operations Efficiently
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- Balancing Polygon Size and Pixel Operations
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- Clearing the Color and Depth Buffers Simultaneously
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