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Chapter 2: OpenGL and X: Getting Started


This chapter first presents background information that you will find useful when working with OpenGL and the X Window System. It then helps you get started right away by discussing a simple example program that displays OpenGL code in an X window. Topics include:


Background and Terminology
Libraries, Toolkits, and Tools
Integrating Your OpenGL Program With IRIS IM
Summary
Compiling With OpenGL and Related Libraries

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