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Chapter 2: OpenGL and X: Getting Started
This chapter first presents background information that you will find useful when working with OpenGL and the X Window System. It then helps you get started right away by discussing a simple example program that displays OpenGL code in an X window. Topics include:
- Background and Terminology
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- Libraries, Toolkits, and Tools
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- Integrating Your OpenGL Program With IRIS IM
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- Summary
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- Compiling With OpenGL and Related Libraries
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