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Chapter 11: Tuning Graphics Applications: Fundamentals
Tuning your software makes it use hardware capabilities more effectively. This chapter looks at tuning graphics applications. It discusses pipeline tuning as a conceptual framework for tuning graphics applications, and introduces some other fundamentals of tuning:
Writing high-performance code is usually more complex than just following a set of rules. Most often, it involves making trade-offs between special functions, quality, and performance for a particular application. For more information about the issues you need to consider, and for a tuning example, look at the following chapters in this book:
After reading these chapters, experiment with the different techniques described to help you decide where to make these trade-offs.
Note: If optimum performance is crucial, consider using the IRIS Performer rendering toolkit. See "Maximizing Performance With IRIS Performer".
- Why Is Tuning Useful?
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- What Is Pipeline Tuning?
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- Tuning Animation
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- Optimizing Cache and Memory Use
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- Taking Timing Measurements
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