Next | Prev | Up | Top | Contents | Index

Using 3D Textures

To create a 3D texture, use glTexImage3DEXT(). The function is defined like glTexImage2DEXT() but has a depth argument that specifies how many "slices" the texture consists of. Internal formats are supported.

The extension also provides the following additional features:


Next | Prev | Up | Top | Contents | Index