Kingpin v1.1 Fixes/Changes: --------------------------- + Fixed long level loads + Fixed pauses during multiplay + Fixed erratic mouse during multiplay + Optimized Vertex Array support + Allow access to consol while in multiplayer game + Only play intro once + Optimized scoreboard, fits more players + Fixed invalid model causing a thug model with sewer rat skin during teamplay + Fixed gibbing characters in single player mode causes character to dissapear + Completely disallowed alt-tab, causes several video drivers to hang the system + Added "maxrate" setting for servers + Pain skins on buddies in single player + Player ID display + Disappearing View Weapons on linux servers + Reduced network traffic on startup, causing overflowed client drops + Holster weapon, select weapon without ammo, can't raise weapon + Added "dm_realmode", allows only pistol, shotgun & tommygun, with 4x damage + Fixed dial-up connection dialing unnecessarily after selecting Begin Game in Gangbang menu + Allow for multiple CD drives + disable sound quality option for 64mb systems = Crouching shotgun, won't reload automatically + play animation properly after respawn + Color coded Player ID (green = friend, red = enemy) + Added use of (audible) talk keys during multiplay, accompanied by a random jesture + Automatically scale maxfps with rate setting, if cl_maxfps is higher than current setting can handle + Prevent safe blockers + New seperate text/chat display + Easier to hit switch in Bagman