The Universal Game Editor Module for REALMS OF ARKANIA 3 by Dave Melanson, using Jack Hartman's Universal Game Editor 1.0 ----------------------------------------------------------------- Hi again, PC gaming buffs, and welcome to UGE module #29 created by me using Jack Hartman's UGE base program. Other modules you may (or may not) have seen include Stonekeep, Diablo, Anvil of Dawn, Daggerfall, Lords Of The Realm 2, etc... All of the modules I've created are free of registration charge, but I do ask that all users of the modules please register the base program with Jack Hartman (jhartman@ix.netcom.com) ------------------------------------------------------------------- FIRST: How to set up UGE. To accomplish this, I've lifted a couple questions from the UGE FAQ I've written: Q: "How do I set up Universal Game Editor?" A: First, create a directory on your hard drive to hold the programs. Then use PKUNZIP version 2.04g or better...or WinZIP ...to uncompress the UGE10.ZIP file into the new directory. If you want to use a plug-in module, also use the same program(s) to uncompress the zipped module file into the same directory. Q: "Will Universal Game Editor work in Windows 95?" A: Yes, it will work in Windows 95 without a problem. Just set up a Shortcut to UGE.EXE. Q: "How do I install a plug-in module?" A: Start up UGE. You have to Add the game to the main menu screen (blue) that appears. As that suggests, press the "A" key. A red box will appear on the right. Type the name of the game in there and press Enter (actually, you can type anything you like; it won't matter, but typing the name of the game just might be useful for identifying it later on!) Now a list of files with the extension ".mdl" will appear in a box on the right. (There will also be one called "**New File**," which you DON'T want to choose right now...later, if you decide to create your own modules, this will be very useful). Use the arrow keys to highlight the file that says GAMENAME.MDL, where GAMENAME, once again, is the name of the game (or an abbreviation or approximation), then press Enter. Now you should see a directory listing of your hard drive in the box on the right. Use your arrow keys to select the file you wish to edit, in the following manner: Use the arrow keys to highlight the directory where the actual GAME (NOT U.G.E!!) is stored on the hard drive. Press Enter. Now scroll up and down the list and look for a saved game file...usually, the module's instructions will tell you the name of the file to look for (so read the instructions) but as a general rule, the file formats take one of several forms: If you saved a game with a specific name, you may see that name followed by a three digit extension (for example, you named a saved game WALKING, then you might see WALKING.SAV or WALKING.DAT or something similar...that's your saved game file). Maybe there is a separate directory for saved games...usually, this'll be named SAVES or SAVEGAME or GAMES or something like that...go into that by highlighting it, then pressing Enter...and then keep looking. Sometimes games are saved with numeric extensions that indicate which "slot" they are saved in...for example, let's say a game has a "Save Game" screen with ten available slots for games. When you save to the first slot, you create, say, a game called GAME.001, or GAME0.SAV, or something like that. When you save the game to the SECOND slot, you create a file called GAME.002, or GAME1.SAV, or something like that. Some games start numbering with 1, some with 0. It's a matter of which game you're playing. Still other games save a series of game files in a numeric subdirectory...for example, let's say a game has ten subdirectories called SAVE01, SAVE02, SAVE03, etc...to SAVE10. Inside THOSE directories are the saved game files for the various slots...once again, these work the same way as a numeric extension-ed game file...so that, if you save a game in the first "slot" of the saved game screen, the files you want to modify would be in the SAVE01 subdirectory. If you save in the second slot, the files would be in the SAVE02 subdirectory. EXAMPLE FOR THIS MODULE: Realms Of Arkania III When you save a game in Realms Of Arkania III, you can give it a name, and it will be given the extension .SAV The file you want to modify will be in the GAMES subdirectory of your RIVA directory, and will have the name you gave the game followed by the extension .SAV For example, if you saved your game with the name "TESTING," the file you would want to modify would be TESTING.SAV. ---------------------------------------------------------------------- Okay, great...so what IS all this stuff, anyway? For each of the six characters in your party (3 are covered in the first module [ROA3_1.MDL] and the other three in the second [ROA3_2.MDL]), you can modify just about everything... "Name" obviously changes character name. Not a big deal, but useful to keep track of who's who. "Class" controls what profession your character has (see Table 1 below for a list of classes). "Sex" controls...yeah, you guessed it. Set this to 0 to be male and 1 to be female. "Height (cm)" is your character's height in centimeters "Weight (oz)" is your character's weight in ounces [Note on the above two fields: go ahead. Create a character named Kate Moss with a height of 200 cm and a weight of 50 oz. I dare ya...] "Deity" controls what god (or goddess) your character worships. The list of deities appears in Table 2 below (THE NAMELESS GOD! YEAH!) "Level" and "Experience" control your character's "experience level" (duh)...read the ROA3 manual for more details on that. The next few fields are your "Normal" and "Current" values for all of your ability scores and all of your 'vulnerabilities.' See the ROA 3 rules for limits on these (although setting all the "vulnerabilities" to 2 might be useful...) Then we have four fields detailing current and maximum life and astral points. Obviously, if your character isn't a spell caster, astral points are not important. The next fields, from "Unarmed" to "Perception," are character skills. You can easily make yourself a master of every form of skill in the game. Following that are the spell fields...your skills in all of the game's spells, from "Domination" up to "Calm Storm." Note: if your character is not a spell caster type, setting these differently will make no difference; you still won't be able to cast spells with that character. The next fields refer to the on-body inventory slots (the ones that appear when you pull down the "Scroll" on the character sheet). Following THAT are the "Item 1" and "Num Item 1" pairs. These control the sixteen other inventory slots. Representative values for all available inventory items for both these and the on-body slots appear in Table 3 below. The "Num Item 1" fields control, for applicable items, the number of items of that type that appear in the slot (i.e. arrows, certain herbs, etc) Finally, you have a field called "LOAD." This determines the total weight your character is carrying. So, if you think toting around those fifteen suits of platemail armor may be bad for your endurance levels, go ahead and set your Load to 0. The very last field in the first module, "total party money," controls the total amount of money the characters have accessible (WARNING: DO NOT MODIFY THIS WHEN THE PARTY IS SPLIT!) The value here is the total number of copper pieces available to the party. Every 10 copper pieces you set here gives you one silver piece, and every 10 silver pieces you set here gives you one gold ducat...so, setting this value to 382 would give your party a total of 3 Gold Ducats, 8 silver pieces, and 2 copper pieces. This field does not appear in the second module. ---------------------------------------------------------------------- INFORMATION TABLES: =================== TABLE 1: AVAILABLE CHARACTER "CLASSES" -------------------------------------- 1=Jester/She-Jester 2=Hunter/Huntress 3=Warrior/She-Warrior 4=Rogue/She-Rogue 5=Thorwalian 6=Dwarf/Dwarvess 7=Warlock/Witch 8=Druid/Druidess 9=Magician/Magicienne 10=Green Elves 11=Ice Elves 12=Silvan Elves TABLE 2: AVAILABLE DEITIES -------------------------- 1=Praois 2=Rondra 3=Efferd 4=Travia 5=Boron 6=Hesinde 7=Firum 8=Tsa 9=Phex 10=Peraine 11=Ingerimm 12=Rahja 13=Swafnir 14=Ifirn 15=The Nameless God TABLE 3: AVAILABLE INVENTORY ITEMS ---------------------------------- (Note: Items with a (#) after them make use of the "Num Of Item 1" fields. All other items should leave that field as a "0") 1=Sword 2=Cudgel 3=Sabre 4=Knife 5=Spear 6=Short Sword 7=Ghuld 8=Hatchet 9=Short Bow 10=Arrow (#) 11=War Axe 12=Crossbow 13=Bolt (#) 14=Dagger 15=Iron Shield 16=Francesca 17=Throwing Star (#) 18=2-Handed Sword 19=Longbow 20=Morningstar 21=Obsidian Dagger 22=Torch 23=Beer 24=Grappling Hook 25=Lantern 26=Crowbar 27=Hammer 28=Fishing Hook 29=Book 30=Waterskin 31=Glass Flask 32=Rope Ladder 33=Throwing Axe 34=Brass Mirror 35=Lockpicks 36=Writing Utensils 37=Harp 38=Drinking Horn 39=Silver Jewelry 40=Pitons (#) 41=Oil 42=Bronze Flask 43=Iron Helmet 44=Pike 45=Rations (#) 46=Flute 47=Alchemy Set 48=Shirt 49=Pants 50=Shoes 51=Boots 52=Snowshoes 53=Leather Harness 54=Scale Armor 55=Shurin Bulb Poison 56=Arax Poison 57=Fear Poison 58=Sleeping Poison 59=Golden Glue 60=4-leaf Loneberry (#) 61=Whirlweed(#) 62=Festering Toadstool (#) 63=Gulmond Leaf 64=Farnele 65=Torch (Not Lit) 66=Mace 67=Epee 68=Foil 69=Quarterstaff 70=Crystal Ball 71=Whip 72=Blanket 73=Shovel 74=Gold Jewelry 75=Green Robe 76=Orange Robe 77=Pot Helmet 78=Leather Cap 79=Quilt Armor 80=Chainmail Shirt 81=Toadskin 82=Plate Armor 83=Chainm. Arm. 84=Leather Armor 85=Tinderbox 86=Whetstone 87=Cutlery 88=Tableware 89=Licorish (#) 90=Bonbons (#) 91=Wine Bottle 92=Brandy Bottle 93=Mattock 94=Praios Amulet 95=Lute 96=Winter Coat 97=Net 98=Throwing Knife 99=Sickle 100=Scythe 101=Warhammer 102=Trident 103=Halberd 104=Grain Flail 105=Double Fleurs 106=Goupillon 107=Basilisc's Tongue 108=Catchogre 109=Mengbilar 110=Dagger (Heavy) 111=Rondracomb 112=Cutlass 113=Bastard Sword 114=Tuzakian 115=Bec De Corbin 116=Brabak Bully 117=Rapier 118=Kunchomer 119=Double Kunchomer 120=Copper Disk 121=Rope 122=Shurin Bulb (#) 123=Belmont Leaf (#) 124=Donf Sprig (#) 125=Menchal Cactus (#) 126=Mandrake Root (#) 127=Atmon Blossom (#) 128=Ilmen Leaf (#) 129=Finage Tree Sprig (#) 130=Joruga Root (#) 131=Thonnys Blossom (#) 132=Lotus Blossom (#) 133=Magic Wand 134=Skaja 135=Hatchet 136=Orc Hook 137=Cutting Tooth 138=Seal Slayer 139=Wolf Knife 140=Witch's Broom 141=Lotus Poison 142=Kukris 143=Bane Dust 144=Toadstool Poison 145=Healing Potion 146=Strong Healing Potion 147=Elixir of CR 148=Elixir of WD 149=Elixir of CH 150=Elixir of DX 151=Elixir of AG 152=Elixir of IN 153=Elixir of ST 154=Magic Potion 155=Strong Magic Potion 156=Olginroot 157=Kairan Stalk 158=Bastard Sword 159=Orc Hook 160=Short Sword 161=Sickle 162=Fire Amulet 163=Blue Amulet 164=Deposit Receipt 165=Red Ring 166=Expurgicum 167=Expurgicum Recipe 168=Vomicum 169=Vomicum Recipe 170=Deposit Receipt 171=Siver Coronet 172=Sabre 173=Red Amulet 174=Green Amulet 175=Travia Amulet 176=Deposit Receipt 177=Red Moon Disk 178=2-Handed Sword 179=Astheni Knife 180=Antidote 181=Lump Of Ore 182=Skull Girdle 183=Girdle Of Might 184=Magic Bread Bag 185=Magic Waterskin (NOTE: THE ABOVE TWO ITEMS ARE THE BEST IN THE GAME...INFINITE FOOD & WATER! GIVE THESE TO ALL YOUR PARTY MEMBERS!!!) 186=Recipe For Heal Potion 187=Crude Key 188=Amulet 189=Glorifications 190=Membership List 191=Recipe Book 192=Red Coins 193=Kukris Dagger 194=Bronze Key 195=Rich Golden Key 196=Helmet 197=Chainmail Shirt 198=Chainmail Shirt 199=Sword 200=Kukris Mengbilar 201=Rich Silver Key 202=Recipe for Antidote 203=Recpie-Hylal. Fire 204=Elixir of ST Recipe 205=Elixir of CR Recipe 206=Magic Potion 207=Blue Ring 208=Double Bearded Key 209=Big Copper Key 210=Silver Key 211=Golden Key 212=Red Arrow Key 213=Silver Helmet 214=Silver Mace 215=Silver Jewelry 216=Spear 217=Blue Coronet 218=Throw Dagger 219=Red Bow Key 220=Green Ring 221=Red Jewelry 222=Gold Spectacle Key 223=Anti-Disease Elixir 224=Asthenil Dagger 225=Charcoal 226=Elixir of CR 227=Elixir of WD 228=Elixir of CH 229=Elixir of DX 230=Elixir of AG 231=Elixir of IN 232=Elixir of ST 233=Green Robe 234=Gold Shield 235=Asthenil Sword 236=Miracle Cure 237=Sleeping Potion 238=Miasthmaticum 239=Hylalian Fire 240=Recipe: Strong Heal 241=Recipe-Miracle Cure 242=Recipe-Sleep Potion 243=Recipe: Stong Mag. 244=Miasthmaticum 245=Green Coronet 246=Book 247=Green Jewelry 248=Black Statuette 249=Lantern 250=Jewels 251=Silver Ring 252=Salamander Stone 253=Broach 254=Heart Key 255=Sword of Artherion 256=Bow of Artherion 257=Heavy Crossbow 258=Gold Throw Axe 259=Skull Key 260=Crystal 261=Wand 262=Green Glowstick 263=Orange Glowstick 264=Crystal Ball 265=Coronet 266=Skeleton Key 267=Dried Whirlweed (#) 268=Clear Fluid 269=Amulet Part 1 270=Amulet Part 2 271=Amulet Part 3 272=Amulet Part 4 273=Cast Iron Key 274=Orc Sabre 275=Orc Jewelry 276=Orc Hatchet 277=Gruuf Shark 278=Ring Armor 279=Salamander Stone 280=Dwarf Gold Key 281=Copper Key 282=Crescent Moon Amulet 283=Orc-Cloth Armor 284=Born Thorn 285=Orc Leather Armor 286=Asthenil Ring 287=Green Jewels 288=Green Coins 289=Fish (#) 290=Fish (#) 291=Otter Pelt 292=Black Ring 293=Lynx Ear 294=Sleeping Bag 295=Copper Cauldron 296=Super Heal Potion 297=Document of Anathemetizer Order 298=Mace 299=Runish Document 300=Lynx Ear 301=Silver Bow Key 302=Pliers Key 303=Tin Key 304=Small Gold Key 305=Small Silver Key 306=Iron Key 307=Lowagen Key 308=Blue Key 309=Dried Loneberry (#) 310=Dried Loneberry (#) 311=Leather Pants 312=Leather Boots 313=Leather Vest 314=Parchments 315=Fire Powder 316=Stone Medallion 317=Orc Bow 318=Document 319=Magistrate's Document 320=Jewel 321=Mirror Amulet 322=Wine 323=Red Wristband 324=Green Wristband 325=Key Ring 326=Swamp Rantzy 327=Helmet 328=Dragon Claw 329=Cult Document 330=Package 331=Document 332=Document 333=Swamp Rantzy Document 334=Heather 335=Heather 336=Nortrux document 337=Crystal Ball 338=Recipe-Money Crapper 339=Money Crapper 340=Sword 341=Vial 342=Cart Grease 343=Crank 344=Chain 345=Dragon Head Ring 346=Document 347=Flame Key 348=DragonSlayer 349=2-Handed Sword 350=Phex's Helmet 351=Phex's Shield 352=Harp "Vardari" 353=Lute "Vardari" 354=Rat-Catcher's Tool 355=Druidess' Translation 356=Light ShortBow 357=Light Longbow 358=Extra-Light Longbow 359=Strong Rope 360=Shirt 361=Trousers 362=City Map 363=Pirate Document 364=Dried Hands 365=Black Key 366=Pliers 367=Praios Amulet 368=Recipe for Antihypnoticum 369=Antihypnoticum (#) 370=Feylamia Document 371=Intoxicumber (#) 372=Recipe Book 373=Borbarad Egg 374=Mage's Amulet 375=Beetle Carapace 376=Termite Carapace 377=Sting 378=Beetle Claw 379=Plant Stalk 380=Flower Flute 381=Blowgun 382=Poison Spine 383=Twig 384=Y-Twig 385=Spider Thread 386=Mushroom (#) 387=Lump (#) 388=Stone (#) 389=Magic Boots 390=Miracle Shield 391=Borbarad Urn 392=Key 393=Amulet 394=Diary 395=Small Key 396=Wristband 397=Moon Lantern 398=Crystal 399=Moon Light 400=Dog Figurine 401=Red Diamond 402=Green Diamond 403=Blue Diamond 404=Yellow Diamond 405=Mirror Armor 406=Super Magic Potion 407=Recpie-CH Elixir 408=Anti-Courage Elixir (#) 409=Octagonal Allen Key 410=Robe (Toranor) 411=Gold Wristband 412=Cross Spanner 413-417=Key Rings 418=Guild Bracelet 419=Tenobaal Bolt (#) 420=Battle Axe 421=Sledge Hammer 422=Key 423=Chainmail Armor 424=Sword 425=2-handed Sword 426=Gold Helmet 427=Green Ring 428=Strong Rations (#) 429=Red Ring 430=Purple Ring 431=Gray Ring 432=Key 433=Letter from Abu Terfas 434=Letter About T's Experiments 435=Recpie for Anti-CR Elixir 436=Borabarad Wand 437=Dull Prism 438=Green Prism 439=Orange Prism 440=Sailor Shirt 441=Sailor Pants 442=Dolphin Amulet 443=Oilskin 444=Lead Shoes 445=Demon Book 446=Zurbaran's Book 447=Borbarad's Testament 448=The Daimonicon 449=Ways Without Name 450=Trilogy Of Control 451=The Arcanum 452=Codex Dimensionis 453=Craftsman's License 454=Certificate of Hire 455=Deposit Receipt 456=Dummy 457=Love Letters 458=Boatswain's License 459=Amulet 460=Belaying Pin 461=Key 462=Key 463=Key Ring 464=Key Ring 465=Sling 466=Rodmil's Last Words 467=Warning by K 468=Nombosch's Death (letter) 469=Abelmir about Orcs (letter) 470=Secret Passageways 471=Manresh 472=Trident 473=Riddle Document 474=Hint Document 475=Elf Horn 476=Notebook WARNING: Setting any inventory value to anything higher than 476 will cause your game to crash when you attempt to view your character's inventory screen! ---------------------------------------------------------------------- Well, that's about it! Good luck in your quest, and watch out for that dragon! If you're having a problem that isn't answered in the UGE FAQ (be sure to read that first!), you can e-mail me at overkill@ici.net. Do not...I repeat...DO NOT REQUEST MODULES TO BE MADE! Any such request will be ignored. -DM (Overkill/Mortuai) (overkill@ici.net)