RULES OF ENGAGEMENT 2 - THE ASGARD GROUP CAMPAIGN This is the first (introductory) campaign of a trilogy taking place in the Asgard Stellar Group. Colonists from the Local Group, and a supporting fleet of warships, used the booster at Icharr to make a one-way hyperjump. The maximum number of warships, given the political and military conditions in the Local Group, have been dispatched to form the Asgard Fleet. Do not expect any further military reinforcements; they will have to be produced locally. To load the campaign: Copy the THE_ASGA.CMP file to your \campaign subdirectory. Copy the AG*.GIF files to your \graphics subdirectory. Copy the XFER2.* files to your \data subdirectory. The ROE2TBL.TXT file is an ASCII version of a player's aid that I developed for my own use. I hope you find it useful. The FWAGSHPS.TXT & ENAGSHPS.TXT files are lists of Federated Worlds and Enemy ships respectively. The XFER2 files will only append to your existing files. You should not have any duplications to delete (I've done that for you). This campaign was created under version 1.05 of Rules of Engagement 2. I have not, as yet, created any interlocks to the Breech 2 system because I do not own a copy. I plan to wait and purchase Breach 3. I hope that you will excuse the delay. I would appreciate any feedback/suggestions/comments, as I would like to "fine tune" this campaign before embarking on the rest. One final word. Many thanks to the folks at Omnitrend. Designing a campaign is as much fun as playing one. It just goes to show that you can have your cake and eat it too. Will Michael CompuServe 72623,630