--------------------------------------------------------------------- TiC's WAD Review --------------------------------------------------------------------- In irregular intervals I will review a few PWADs. All reviews are totally subjective, I'll not beautify anything! If you have any suggestions, ideas or whatever; e-mail me at: denis@doomsday.shnet.org or denis.moeller@kiel.netsurf.de All files can be found on ftp.cdrom.com and its mirror sites. DON'T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM. If you want me to review a special PWAD - email me. I will NOT review any deathmatch-levels! You can also read my reviews at this WebPage: http://mailer.fsu.edu/~mwiskema/doom.html --------------------------------------------------------------------- Review date: 14. May 95 Review No.: 25 --------------------------------------------------------------------- Title: Apocalypse Game: Doom 2 Filename: APOCLPS2.ZIP Size: 70k Author: Tim J. Ash e-mail: tim.ash@cyberstore.ca Maps: MAP01 Type: normal level Sounds: no Graphics: no Music: no [ Level construction ] ---------------------------------------------- At the beginning a few circle-like hallways, later huge hallways and a granite-labyrinth. The whole level is not very logical, e.g. the red or blue key-placement. The yellow key is in sight, but VERY difficult to catch. The way to the key is not on the map and not marked like a secret or something - you have no idea how to get it. This sucks and makes the level a run-all-rooms-at-least-twice level. Furthermore there are some very annoying places, like a grid of teleporting blocks (try to get to the lower right corner) or the labyrinth - it is completely disabled on the map. Good light usage. [ Texture design ] -------------------------------------------------- A few misaligned textures, but overall good work. [ Bugs ] ------------------------------------------------------------ No Tuttie-Frutti, Medusa or HOM effects. [ Enemies ] --------------------------------------------------------- Played in UV only. Too hard. Just imagine a Arch-Vile in a BIG room with a grid of teleporters and a lot of monsters of course - this sucks! Kinda impossible. [ Things ] ---------------------------------------------------------- Short of ammo and health, very tough. Not very much other things placed, could be more. [ Scoring ] --------------------------------------------------------- 55% Worth downloading. However, not a fun level, but a frustrating level. Because of the 'I-really-don't-know-where-to-go-now' idea and some other annoying places. ---------------------------------------------------------------------