WHAT AN FPU COULD DO FOR GAMES

One of the the elements missing in Coala which could make a lot of difference to the presentation and atmosphere of a game is the use of texture maps; look at Fears and Breed 3D.

If you've taken a look at our accelerator box, you'll have noticed that we've mentioned whether the card has a Floating Point Unit (FPU) or not. The FPU relieves the processor from maths intensive functions and frees it up to do other less boring things instead - like take care of the game.

Texture maps are maths intensive. They could be taken care of by the FPU while a decent running speed for the game was maintained. It would probably require two versions of the game to be written; a normal version and an FPU 'optimised' version. It would open up a previously unexploited avenue of Amiga gaming and provide a better return on investment for developers than the PC market is currently yielding.

PC and Mac games are written in a similar manner to the above. So why not for the Amiga? Having to make allowance and write games for base machines doesn't wash any more. If PC games were limited to the base PC, they'd still be written for a 640K dinosaur. Demand your right to better Amiga games now.

OUR FAVE FIVE GAME EXPANSIONS