Roadkill, as you can see from a quick glance at the pictures, is an overhead racer. All the best ones are, these days. Overhead, I mean. If Speedball 2 was a car racing game it would be Roadkill - there truly is a splendid helping of violence packed into the three disks.
The box bears the Acid Software logo but it's actually written by Kiwi brothers-in-arms Vision. Coded in Blitz Basic, Roadkill is a graphical treat, with smartly animated cars and even bits of the track that are translucent so you can see bits of a city below - it feels like you're driving ridiculously high up.
Six cars to choose from and they all handle superbly. And Cyclone looks pretty cool, huh? | As you progress through the races, more and more power-ups are available. Not that any are better than the homing missiles which allow you to shoot cars travelling behind you. |
You can choose from six cars, which admittedly all seem rather similar, and drive against eight different computer opponents. Along the way you can collect missiles and rockets to blow the other cars off the road. It's all terribly thrilling.
The homing missiles are enormously satisfying because you don't need to bother aiming at anyone, just let `em go and watch the nearest car perish horribly. Take out a few and a voice shouts, "Jackpot!" before imploring you to blast one more to "Get the super jackpot!", which just means you receive potloads of cash, though you can't spend it on anything. But a gratifying achievement, it has to be said.
Not that this is the only way to take out opponents. Each track has a Kill Zone which consists of a short section with spikes either side, so you bump your rivals to the side and it's goodnight, friend.
Tactically the game's a minefield. Do you concentrate on collecting missiles - which means taking a certain line - and blow away as many of the rabble as you can, or just go for victory by driving like the wind and keeping your nose clean? Go on, kill them - it's a lot more fun.
You don't get to see much of the track in front of you so it's best to keep one eye on the scanner, which shows you as a microdot. This helps when anticipating the corners but often means you can miss out on some of the oh-so-important power-ups.
Some of the tracks are a little weird, with strange, pointless loops that drivers of a sneaky disposition will soon realise can be missed out for a quick short cut. Lose three points, Vision, and do not pass go. Mind, don't try it later on, though, because your lap won't count.
Gain two points, Vision, for the practice lap is a neat touch, allowing you to pootle around checking out where the pick-ups are and which bends you have to slow down for.
Bash your opponents in to the spiked barriers in the Kill Zone, or why not just unleash a rocket? It's just as much fun | Even in death, Roadkill is a visual treat. Witness this fine rendered explosion as you crunch the barrier once too often. Not that you were going to win the race - just look at your position. |
Roadkill has three difficulty levels and options for three to five laps, and those with a joypad will find it easier than those without. The old joystick and keyboard scenario - a tad tricky.
Roadkill is a racer with tons of atmosphere. The invisible chap who growls instructions, the music (even the rock music) inspires you to strive, regardless of low your armour is. And sure, though it's a fairly standard top-down racer, with no link option or two-player mode, and it costs thirty quid, the attention to detail ensures that you forgive the sins.
Price £29.99 Versions A1200 System requirements A1200 Release date Out now
Graphics 8 out of 10
Overall verdict
80% |