Once again, Amiga Format readers have sent us sackloads of gaming hints and tips. Steve Bradley sorts throught the latest batch and adds a few of his own.


Monkey Island 2 - Operation Stealth - Premier Manager 3 - Ruff 'n' Tumble - Universe - Zeewolf

Premier Manager 3
Reviewed AF66 85%
Gremlin (0114 275 3423)

Trouble at Town? All is not United? Have the Rovers disappeared? Not feeling Athletic? Does Wednesday feel like a Monday morning? Never fear. Help is at hand.

1. Start off with Halifax Town - they have the best strikers, so you should score more goals.
2. It's best to always play your best striker in the number nine shirt. It gives you the MSO or Maximum Scoring Opportunity.
3. Ensure defenders are on Long Shooting - they never score anyway.
4. Put your midfielders to Long Shooting, too.
5. Strikers are best on Medium Shooting, except the chap in the number nine shirt who should capitalise in the six yard box - put him on Short.
6. Don't sell youth team players - you may have a Noel Whelan in the ranks. Or perhaps a Ryan Giggs. Youth teams improve pretty quickly and help keep the age of the team low.
7. Ensure that all your squad, including the youth team players have got at least four matches under their belt by the season's close. Their statistics are more liable to improve in the ensuing break.
8. Set the defence's passing to about 70%. You don't want them dribbling up the field like a posh Italian side.
9. Set the midfielders' passing to about 60%.
10. And why not put the attackers' running to 75% with Short Passing.
11. Get the best staff available. They're better than the worst.
12. Try buying players over the phone - you can find out-of-contract players who are generally cheaper.
13. Fit players should always be in training. Ensure they are not drinking vast quantities of lager or coke.
14. If you can (and you really try), make sure the players' moral is at least seven. Bonuses are good - footie players love money more than the game. Apart from Gordon Strachan.
15. Use the Player Loan facility as often as possible. You can abuse on-loan players till the cows come, erm, off the field. Also, reserve players in higher divisions may be better than your star players.
16. The better the gym is, the better the coaches perform.
17. The following list (split into divisions) is what you should aim for to allow you to maximise your revenue and support, while minimising fines and penalties.

The most difficult football management game ever? Certainly, it would seem so. Thankfully, Gremlin Interactive have sent us a few handy hints to enable a league-rising scenario. West Riding glamour club, Halifax Town are the finest team in the Vauxhall Conference

Conference
Ground safety = 2 stars
Ground facility = Basic
Gym = None
Ground rating = 40%
League seat price = £5
League terrace price = £3
Cup seat = £8
Cup terrace = £5
Overdraft/loan = £250,000/£50,000
Division Three
Ground safety = 2 stars
Ground facility = Average
Gym = Basic
Ground rating = 50%
League seat price = £8
League terrace price = £5
Cup seat = £12
Cup terrace = £8
Overdraft/loan = £750,000/£100,000
Division Two
Ground safety = 3 stars
Ground facility = Good
Gym = Basic
Ground rating = 60%
League seat price = £12
League terrace price = £6
Cup seat = £18
Cup terrace = £9
Overdraft/loan = £2,000,000/£200,000
Division One
Ground safety = 4 stars
Ground facility = Excellent
Gym = Average
Ground rating = 70%
League seat price = £14
League terrace price = £8
Cup seat = £21
Cup terrace = £12
Overdraft/loan = £5,000,000/£500,000
Premiership
Ground safety = 4 stars
Ground facility = Excellent
Gym = Average
Ground rating = 80%
League seat price = £16
Cup seat = £24
Overdraft/loan = £8,000,000/£750,000

And finally, here's a couple of telephone numbers.

400040 - Gives players a higher fitness rate and better moral. They will also be two-footed (you know what we mean), so the folk you couldn't sell before are a much more attractive proposition. And there's more. The directors' debt is cleared so you can re-apply and the `votes of confidence' are wiped. It also helps with insurance. Good number, eh?

343343 - This gives you extra money. Don't use any cheats from Premier Manager 2 because you may crash the game.

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Ruff `n' Tumble
Reviewed AF64 87%
Renegade (0171 481 9214)

Renegade's classy platformer Ruff `n' Tumble is darned hard. So here are a few codes to help you out:

Level Two - 6581; Level Three - 3178; Level Four - 8392.

Stewart Hayden, Hornchurch, Essex

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Zeewolf

Jon Smith of Radstock, Somerset imparts some words of wisdom on our fabulous Zeewolf Coverdisk (AF66). When the game is loaded, choose the joystick as preferred control method but keep your mouse plugged in. If you ever need a quick burst of speed, bash the mouse button and off you go.

And there's more. As luck would have it, there is a tank placed on one of the islands. Hover over the little feller and press the H key. You can now pick up the tank and drop it in one of the danger zones and it will blast the enemy while you take the money and run.

And Binary Asylum supremo, Bob Wade, suggests that if you type FRAMPAGE, you can then fly the Kestrel - that's the little aeroplane. Oh, and if you're using mouse control, here's a handy hint for landing. Before touch down, switch to joypad control - this allows you to fly earthward at any angle, yet land smoothly.

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Helping Hand

Are you frustrated? Don't get your joypad in a twist. Steve Bradley offers the soothing hand of friendship and solves all your gaming problems.


Gobsmacked
I'm having trouble getting past the bones in LeChuck's fortress in Monkey Island 2. I know I have to use the spit-encrusted paper but I don't know how. Help!
Allan Price, Kilmacolm, Renfrewshire

The spit-encrusted paper holds the words to the song from the dream sequence. Get some paper and write down the first three bodily parts of each verse in the given order (such as Verse 1 = Head, Hip, Leg). Go back the way you came; if you pass a wall with the body bits in the order of Verse 1 (such as Head, Hip, Leg), push it and walk through the gap. It may take some time to find a matching one but persevere.

LeChucking out time
I have reached Dinky Island in Monkey Island 2 and I'm being pursued by LeChuck. I can't get away and I've been stuck for hours.
Phil Taylor, Suffolk

Pull the coin return on the grog machine and a coin will fall on the floor. When LeChuck comes in pick up the coin and then try to pick up LeChuck - you will rip off his underwear (one from the thread). Give him the handkerchief and he will blow his nose (one from the body). After he zaps you, go to the service elevator and get in. The helium-filled things in your inventory will make you lighter. Wait until LeChuck arrives before pulling the lever; the doors will close and trap a bit of his beard. When the lift stops, make sure you pick up the beard and then exit the lift. Put the other three relevant bits in the bag, then Guybrush will make a voodoo doll of LeChuck. Go back down in the lift, use the lever again and exit. Wait for LeChuck to arrive and then use the hypodermic needle on the new voodoo doll.

And the rest is up to you.

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That sinking feeling
In Operation Stealth, we've reached the part where you can open the last door on floor three in the hotel. When you go in through the door, a girl points a gun at you, then two guards and a man identical to yourself comes in. You're taken out to sea, tied up and then thrown overboard. Now what do we do?
Terry, Stoke-on-Trent

You should have bought a bracelet in the hotel with your coins. When you are on the boat, Operate the bracelet and wait until you're thrown overboard. Once you hit the bottom, Operate the bracelet and wait for the girl to hit the seabed. When she does, Operate her (ooh missus!) and swim to the surface to be rescued.

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Across the Universe
I'm having trouble on Universe because I can't find the PTV. I need it because it's got a six-number code which turns off the anti-theft device in the car. Help.
Christopher Ritchie, Arbroath, Scotland

Once you're on Gavric, walk to the northwest side of the screen and you'll find yourself in a square. Wait until the robot is off-screen then throw the mirror at the door with the lasers. The non-human occupant will tell you to see Silphinaa - use the panel by the top door and enter. Your conversation will be brief so attack the keypad on the right-hand side door with the metal bar and proceed upstairs. Open the wardrobe and wear the suit. Use the computer on the console above the bed, then use the console and open the shutter. Now jump out of the window and you will find the PTV. Hurrah. Grateful thanks to Anthony Kirvell for the info.

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