This is Version 2.0 of the playable demo Mechwarrior2. Much improved and expanded over Version 1.0!!! MechWarrior 2: The Clans *****Demo Disk Version 2.0***** This Demo Requires a 386DX 33MHz or 486 computer with at least 4 MB of RAM (61OK (624,640 bytes) of conventional memory and 2+ MB of extended or expanded RAM.) Please refer to the Trouble Shooting section for additional information. CONTROLS AND COMMANDS *** Keyboard Weapon/Movement Control *** 1 - 0 = Speed control (The Mech will only turn when moving) 1 = Stop 7 = Cruising speed 0 = Full throttle X = Reverse Left and Right Arrow Keys = Turns Mech Enter = Select Weapon Space = Fire Weapon Up and Down Arrow keys = controls HUD targeting "," & "." = Twists the Mech's torso left and right. '/' = Centers Torso *** Internal View Control Keys *** F1 = Interior FORWARD view F2 = Interior UP view F3 = Interior RIGHT view F4 = Interior LEFT view F5 = Track view, this will put the camera directly behind your Mech, when you turn, the camera will attempt to stay directly behind you. *** Cockpit Display Monitors *** 'SHIFT+H' = HUD off/on toggle 'CTRL+H' = Exterior HUD off/on toggle (Available in track view only) 'Z' = Zoom 'SHIFT+Z' = Zoom back 'CTRL+Z' = Zoom normal I = Rear view/Control view toggle (Right display monitor) Pressing this key will toggle the lower right view screen between the temporary system display and a rear camera view. A = Pressing this key will put the Mech in an autopilot mode, the Mech in this mode will attempt to keep the enemy Mech in your sights, but you will have to select and fire weapons manually. W = Pressing this key will toggle weapon advance on/off. In 'on' mode, weapons will automatically cycle to next available weapon. In 'off'mode, weapons will stay on selected weapon only (can be cycled manually). 'CTRL+N' = Toggle NAV display on/off (Center display monitor) 'CTRL+B' = Zoom the top-down view in NAV display 'CTRL+E' = Eject! *** Mission System Commands *** 'ALT+J' = Full joystick calibration 'ALT+C' = Fast joystick re-center 'ALT+P' or 'Pause' = Pause (press any key to resume) 'ALT+A' = Version information 'ALT+O' = Digital audio off 'ALT+SHIFT+O' = Digital audio on 'CTRL+X' or 'ESC' = Quit mission *** ThrustMaster Systems *** MechWarrior 2: The Clans supports the ThrustMaster FCS (Joystick), WCS Mark II and RCS (Rudder Pedals). The following controls are available on the FCS: Weapon Fire = Main trigger Weapon Selection = Upper thumb Track View = Lowest left button and lower left thumb button Cockpit View = Lowest left button and trigger button The HAT on the FCS will select left, right, and up views from within the Cockpit. From Track view the Hat will move the camera view around your Mech. This feature is only available with the FCS but will be available from the keyboard in the full product version. Rudder Pedals will control the twisting of the Torso (left and right). The Torso calibration is done at the time your joystick is calibrated. Currently the torso will move to the left when you push the left pedal and right with the right pedal. To some players this has felt backward, if you like, you can reverse this order by re-calibrating the pedals backwards ('ALT-J'). The Mark II WCS is supported only when user programmed. If you own a Mark II WCS, please refer to your manual for programming instructions. We are not directly supported by the Mark I WCS. Use all lower case letters when programming keyboard commands. *** Cyberman *** MechWarrior 2 fully supports the Cyberman by Logitech in the following way: Left Button = Fires selected weapon Right Button = Change weapons Pitch Forward = Increase throttle Pitch Back = Decrease throttle Roll Left = Left view Roll Right = Right view Z-Up = Up view (pull up) Yaw Left = Turn torso left Yaw Right = Turn torso right Z-Down = Center torso (push down) Targeting the Mech is controlled by moving the Cyberman Up and Down within the X and Y axis square. *** Mouse *** Targeting is controlled by forward and back mouse movement Left Mouse button = Fire selected weapon Right Mouse button = Change weapons Note: The center mouse button will fire Jump Jets if the Mech is so equipped. (The Mechs in this demo are not so equipped) TROUBLE SHOOTING INFORMATION If the Demo will not work, verify that your CONFIG.SYS file contains the line DEVICE=C:\DOS\HIMEM.SYS The HIMEM.SYS file comes with DOS 5, DOS 6, and WINDOWS. (DRDOS 6.0 comes with HIDOS.SYS which can be used instead of HIMEM.SYS) WARNING: Always have a working boot disk before modifying the CONFIG.SYS or AUTOEXEC.BAT files on your hard drive *** Low Memory Problems *** If you are having problems getting enough free RAM to run the demo, try creating a boot disk. (Refer to the DOS manual that came with your system) Creating a boot disk involves formatting a new floppy disk, creating the CONFIG.SYS and AUTOEXEC.BAT files, and rebooting your machine with the disk in the correct drive. This process will change depending on your DOS version and system requirements. An example of an optimum CONFIG.SYS and AUTOEXEC.BAT is as follows: Example CONFIG.SYS file ----------------------- DEVICE=C:\DOS\HIMEM.SYS DOS=HIGH DEVICE=C:\DOS\EMM386.EXE NOEMS FRAME=E000 DOS=UMB DEVICEHIGH=(Add your sound card device driver on this line. Some sound card device drivers may not allow you to load them high.) FILES=30 BUFFERS=20,0 FCBS=4,0 STACKS=0,0 LASTDRIVE=(Next letter of the highest drive you have on your system) Example AUTOEXEC.BAT file ------------------------- @ECHO OFF PROMPT $P$G PATH C:\;C:\DOS;C:\WINDOWS (Add your sound card parameters on this line.) LOADHIGH (Add your mouse driver on this line.) Note: You may also type MWCONFIG at the prompt of the drive containing the Demo disk to automatically create a boot disk with the above mentioned paramaters. Please have a blank disk ready if you use the MWCONFIG command. !! REMEMBER !! You will need to add your sound card and mouse device drivers to the AUTOEXEC.BAT and CONFIG.SYS that are created. *** Distorted Digital Audio with IRQ 7 *** If your sound card is using IRQ 7 and you get choppy digital sound, change to another free IRQ. IRQ 5 has been found to be best. This problem is most common in systems with IDE/MULTI I/O cards. *** No Sound From The ProAudio Spectrum *** Verify that the sound card driver MVSOUND.SYS is included in the device driver line of your CONFIG.SYS. Insure that MVSOUND.SYS device driver line is also included in the CONFIG.SYS on your boot disk. *** Game Locks With Digital Audio *** Check for a conflict between the sound card and another card. Run INSTALL and disable digital sounds. Consult the sound card manual for information on resolving IRQ, I/O, and DMA conflicts with other cards in your system. *** ThrustMaster Hat Is Not Working *** Verify that your joystick card supports two joysticks. Joysticks with throttles can not be used with Y-cables or with cards that support only one joystick. Make sure that you do not have TWO joystick cards in your machine. If your Sound Card has a joystick port, AND your Multi I/O card has a joystick port, disable the joystick port on the Multi I/O card. PRODUCER/DESIGNER'S NOTES We hope you enjoy our demo, we are very excited about the upcoming release of MechWarrior 2: The Clans. MechWarrior 2: The Clans is a 3D combat simulator based on the BattleTech (TM) universe from FASA. There are far too many feature and design elements in the product for me to cover here but I will try to give you a brief summary of the product features. 1. The product will require a 386DX-33 or faster computer with 4 MB of RAM. We are implementing several settings that will allow the product to run well on the lowest speed machines. As a gamer I recommend a very fast 486 or P5 with a great video board. 2. There is a full career section to the game, based on the Clan military. we have selected six of the most powerful Clans. Clan Wolf, Jade Falcon, Smoke Jaguars, Nova Cats, Ghost Bears & Steel Vipers. Source books are available from your local book store or FASA if you are interested in learning more about the Clans and the game behind the game. 3. The Mech Plant will allow you to create/modify any Mech in the product from the engine system up and then try it out on the battlefield. We also support a text dump of the Mech information for those board game players who choose to use the Mech Plant in connection with the board game. Mech's can also be imported, exported, and traded with other MW2 players 4. Modem/Direct Connect will allow players to hook-up and play head to head or play in co-op mode. Players can chat prior to entering combat to establish any special rules or to exchange insults. Chat is also supported during combat to encourage interpersonal communication while kicking the $%#@ out of your buddy. 5. I felt it was necessary to tell you what is not represented in this demo but will be in the final product. *** Known Problems *** 1. The Marauder's and Adder's weapon assignments do not match the weapon assignments shown in the Holoviewer. You will have more weapons than those displayed in the Holoviewer. 2. The armor, heat and speed settings for the Mech's are not balanced correctly, and may not exactly match the Holoviewer information. It will be very difficult to destroy the Adder, he is well armed, fast and smart. 3. If you experience problems with the cockpit images disappearing, this is most likely a low memory problem. Please refer to the trouble shooting section for more information. 4. On slower machines, in the Adder VS Adder mission, the computer controled Adder will rapidly turn his torso left and right. This is a targeting problem and will be corrected. We have also seen a situation where the computer controlled Adder will stop unexpectantly on the field and appear to wait for the player to wail on him. This is a logic bug and will be corrected. *** Mech's and Artwork *** There are 20 Mech's in the final product, you will only see two in the demo and only a few screens of the hundreds of pieces of artwork created for the product. *** Targeting and HUD displays *** This area is different in a couple of ways. 1. You will be able to target specific areas of the enemy Mechs with all of the line of sight weapons in the game. 2. Different weapons will have different types of targeting reticle based on the type of special equipment you may have installed on your mech. *** Cockpit Displays *** With exception to the weapon text and such, none of the cockpit displays are final. Your Mechs damage will be displayed by area and given you have the right equipment or are close enough to your enemy you will also see the damaged areas of the enemy Mechs. Mech system information, weapon information, etc. will also be available from the cockpit. *** Autopilot and Nav Points *** The autopilot feature is enabled but is not very useful in the demo. Since objectives and locations will be called out via NAV points in your breifings in the real game, the autopilot will play a more signifigant role in navigation and mission completion in the final product. *** 386 Users *** The demo does not support multi levels of detail, nor the capability of turning off any of the processor intensive aspects of the product. We are attempting to make sure that the those users that have the lowest machine specs are still rewarded with a rich, fun product. I would like to hear from those of you who have comments and questions about the product. I am also interested in any problems you may have with the demo. Please send us your commnents and suggestions as we are very interested in making MechWarrior 2: The Clans the best product it can be. Thank you in advance for your feedback. We are active on most of the On-Line systems including: CompuServe: 76004,2122 America On-line: MEDIAJAKE Prodigy: ACTI 10 B GEnie: ACTIVISION You can also write to us at: ACTIVISION PO BOX 67001 Los Angeles, CA 90067 Attn: St. Captian "Kid" We hope you enjoy the demo, we know you will love the game. Bargained Well and Done... Star Captain Kid 31st Assault Cluster Battle Trinary Wolf Clan