LOOK OUT BEHIND YOU

First person perspective limits what you can see. To compensate, a key's been provided that lets the player look behind them quickly and safely.

Trading as carefully and as quietly as possible, you aim to take a quick peak round the corner.

But what's this. A quick glance over the shoulder reveals skullduggerous plans afoot. Turn round quickly and blast him.

A QUESTION OF DETAIL

Format is the first magazine to highlight the detail feature that can toggle between Gouraud shading, texture mapping, shaded floors and no shading at all. These features help maintain running speed.

In this screenshot you can see that we've switched off all of the detail for the floors and the walls. On an unexpanded 1200 it runs smoothly.

Here we've got all the textures switched on. It's more realistic and adds to the atmosphere and feeling that you're immersed in another world.