Material Palette Editor
Use the Material Palette Editor in Button Magic to:
Find it: In the Material Palette in Button Magic, choose Edit
> Edit, or double-click a material.

Edit Menu
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Material List opens a window that contains a list of
all the materials installed on your system. Click a name to load that
material. If you have selected an object, its color changes to the
loaded material.
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Continuous changes the selected model as you edit the
material. This is the default setting.
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Manual lets you edit a material without automatically
updating the selected model and material palette. Click Accept
when you're ready to apply the change.
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Copy lets you copy a material in the palette.
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Paste lets you paste a material into the palette.
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Help displays a Showcase quick reference help card for the
Material Palette Editor.
Edit Color Check Boxes and Radio Buttons
Click the boxes next to Amb (ambient), Diff (diffuse), Spec
(specular), or Emis (emissive) to bring up the Color
Editor. Picking a radio button in the left column will edit the
color for that coefficient only.
Edit Color Sliders
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Amb (ambient) controls how dark or light a material is.
Imagine you're in a room with light emanating from all areas of the
room. Click the box to the left to edit the Ambient color.
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Diff (diffuse) determines the main color of the
material. It also determines whether the material looks rough or
smooth.
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Spec (specular) controls the amount and color of the
specular light. Specular light is like a laser beam--the light hits the
object and bounces back sharply. As you drag the slider to the right,
the material begins to look shiny. As you drag the slider to the left,
the material looks flat. Click the box to the left to edit the specular
color.
-
Emis (emissive) determines how much light emanates from
inside the object. As you drag the slider to the right, the material
looks as if it's glowing in the dark. Click the box to the left to edit
the emissive color.
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Shininess works with the Specular slider. Together, they
determine how shiny or smooth a material appears. The higher the value,
the smoother the material appears.
-
Transp (transparency) controls how much light passes through
the material. As you drag the slider to the right, the material becomes
increasingly transparent.
For further information...
For more information, see the Color Editor
reference card.