Advanced Uses of Texture Maps
To create an icon such as this:
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Load your favorite button (Bevel in this case).
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Choose Button Size > In Pixels and enter 100 into the
Width and Height fields.
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Open the Button Texture editor, choose a texture, and click Accept.
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Adjust the left, right, and bottom margins to center the text.
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Change other properties as you desire.
To enhance images such as this:
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Load the Bevel button
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Set Button Size to In Pixels
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Enter 300 in the Width and Height fields.
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Open the Button Texture Editor.
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Insert the image you want into a custom palette.
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Click Accept in the Texture Editor.
To simulate real effects, such as glossy objects:
(This
button has already been created; the filename is called Glass.jbm.
It can be found and loaded into Button Magic by using the Browse
button.) To create your own:
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Load a button.
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Open the Button Texture Editor.
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Choose Palettes > reflect.
Note: If the palettes are grayed out, you may not have showcase.sw.data
installed on your system. This subsystem, in addition to containing a
fair number of textures, also contains materials used by the Material
Editor.
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Click the image you would like to map.
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Choose reflection from the Mapping menu button.
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Click Accept in the Texture Editor.