OpenGL Programming Guide

About This Guide
Introduction to OpenGL
Drawing Geometric Objects
Viewing
Display Lists
Color
Lighting
Blending, Antialiasing, and Fog
Drawing Pixels, Bitmaps, Fonts, and Images
Texture Mapping
The Framebuffer
Evaluators and NURBS
Selection and Feedback
Now That You Know
Order of Operations
OpenGL State Variables
The OpenGL Utility Library
The OpenGL Extension to the X Window System
The OpenGL Programming Guide Auxiliary Library
Calculating Normal Vectors
Homogeneous Coordinates and Transformation Matrices
Programming Tips
OpenGL Invariance
Color Plates
Glossary
SGI_Developer - OpenGL_PG