[Prev][Next][Index][Thread]

Re: Beam Wars



>>>>> "Calvin" == Calvin Smith <hawk@inf.net> writes:

    Calvin> Does any one know how to get beamwars to work?  It works
    Calvin> until the time for the board expires at this point it is
    Calvin> supposed to bring up the high scores list but instead it
    Calvin> just sits there (probably crashed).

I haven't tried beamwars recently, but we've definitely had it (at
least a version of it) running under Executor for a long time.  Have
you tried turning off sound from within BeamWars.  A lot of programs
call the operating system and tell it to play a sound and to either
set a flag or actually interrupt when the sound has finished playing.
Our sound spoofing code doesn't handle this properly, so the program
will just wait forever.

Maelstrom and Space Madness both do this unless you turn sound off
from within the game (this is separate from turning Pretend Sound on
in Executor, something you also have to do).  We can't wait to get
Executor 2 out the door so we can make sound work.  It will solve a
bunch of bugs and also make our demos more impressive.

--Cliff
ctm@ardi.com



References: