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Re: Sound Programs
>>>>> "Jim" == Link8452 <Link8452@aol.com> writes:
In article <960323124359_253960366@mail06> Link8452@aol.com writes:
Jim> Are there any sound programs that will work with Executor?
Jim> Programs like sound editors/players, MOD players, or MIDI
Jim> players? I have tried a few but only a few work.
In general, the answer is no. We have only implemented a portion of
the sound manager for Executor 2 (we weren't planning on adding any).
In general we've implemented enough for games to produce sounds but
not enough for sound manipulating programs to do much.
Jim> Programs that didn't work: SoundTrecker 2.2 (a few sounds but
Jim> couldn't play MODs) MacMOD Pro (won't start) PlayerPRO (sound
Jim> at start-up but then died) Meditor (died while initializing
Jim> menus) SoundApp (Error 1003, probably can't find sound)
Jim> UltraRecorder (I don't think Executor allows recording)
Jim> Balthazar 1.5 (runs well but there is no sound coming out)
Jim> Programs that did: Now Hear This! (plays snd resources well
Jim> but not single snd, wav, or MOD files)
Yup, the above is all consistent with the limitations in our first
implementation of sound.
Jim> Executor1.99q10/DOS Windows 95 in DOS Mode Sound Blaster 16
Jim> (IRQ 10, Port 220, DMAs 1/5) 12Mb RAM
Jim> Jim Brandt (Link8452@aol.com)
--Cliff
ctm@ardi.com
References: