CrackMe® Practices for Newbies
PROJECT 6: caveman by Ghiribizzo

It's a game ?!?
Tuesday, 23-Feb-99 04:59:54

    It's an idea that kame to me this morning(i think this is where the interactive code is missing...):

    Look at the table at [100h] like a array of craracters 10x10:

    T T T T T T T T T T
    T . . . . . . . . T
    T . # . c c . . . T //# can be anywhere
    T . . . . . . . . T //instead of a '.'
    T T . . T T T . . T
    T . a a a b b b . T
    T . . . . . . . . T
    T . . T T . . . . T
    T . . T f w w . . T
    T T T T T T T T T T

    Your current position is marked with a '#'.
    The starting position is chosen using the username (look: 17f-18f).
    There are 4 commands: left,right,up,down,
    coded by 2 bits: 10,11,01,00

    a,b,c are blocks you can push.I tested it and it seems to work that way.
    Since the 4 commands can be (and are) coded on 2 bits,there are 4 commands in a byte: look at the code 553-588 (the 4 commands are processed).

    I think the final goal is to bring the 'cc' onto the 'ww' block (they seem to anihilate each other).

    The rules are simple:If you try to move or to push a block over a invalid point,you lose (Invalid Key).

    If I'm wrong,please correct me (doesn't seem so :).

    Andy



    Andy


Message thread:

Andy's Thread (alitvin@codec.ro) (20-Feb-99 06:09:10)

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