BoopsiObject, RecessedFrame, ... MUIA_Boopsi_TagWindow, MYBOOPSI_Window, ... MYBOOPSI_Window, 0, /* will be filled later by MUI */ ... GA_Left , 0, /* needs to be there, will */ GA_Top , 0, /* be filled later by MUI */ GA_Width , 0, GA_Height, 0, End;