TSMorph
2.5 © 1993 Topicsave Limited/M J Paddock
TSMorph
Tutorial
This is a (hopefully) easy to follow tutorial introduction to
using TSMorph
.
This tutorial assumes you have correctly installed all the software (either
using Installer or as described in the Installation part of the documentation).
1 First update some of the settings
- Run the
TSMorph-prefs
program.
- Change the
ARexx Script Pre
to Rexx/PreAll
(This ensures that
the first and last frames are converted to the relevant format).
- Change the output format to
BW16
(to render 16 grey scale
images).
- Now click
Save
to save the settings.
2 Now set up some points
- Run the
TSMorph
program.
- Click the gadget to the right of the first string gadget and
choose the file
Tutorial/cat.pic
. This is the first frame to
render.
- Click the gadget to the right of the second string gadget and
choose the file
Tutorial/girl.pic
. This is the last frame to
render.
- Change the
Frames
to 3
. This means that a total of 5
frames (including the first and last) will be output.
- Change the
Start
to 1
. This means that the in-between
frames will be 1 to 3, the first frame 0 and the last frame 4.
- In the bottom string gadget enter
directory/pic.%03ld
(where directory
is
a directory of your choice). This means that the images will be rendered
as directory/pic.000
to directory/pic.004
.
- Now click
Edit Points
to edit the control points.
- Try playing around with the editing modes. Everything should be
fairly self explanatory.
- When you are happy and have at least 3 points left, select
Save
from
the menu and save to the file name of your choice.
- Now select
Quit
from the menu to quit.
3 Rendering the output
- Run the
TSMorph-render
program.
- From the file requester choose the file you saved above.
- Wait whilst the images are rendered.
4 Viewing the output
- You should now have 5 files named
directory/pic.000
to directory/pic.004
.
- These images can be viewed individually or built into an animation using e.g. DPaint.
5 Going further
- If you got this far then to go any further you need to read the docs.
About This Document
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