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COMMANDS

Left button of the mouse

1) Select an object. If you click with left button on a object in the selected view you select the object.

You can edit some types of object if you select them.

Right button of the mouse

Active only in 3D views. click on objects and view ( VUP, VPN, VRP, PRP ).

If you select multiple object, a dialog box pops up and ask you an item.

If it starts with "$" it is an object, with an "*" is a lamp, with a "&" is a view value.

If you select an object or a lamp then will appear a submenu with action for objects or lamps:

translate, rotate, scale. If you select translate then click for new object position.

File|Load ...

You can load a .rt file.

File|Save

You can save actual .rt file. If the file has no name, no action will be made.

File|Save as...

You can save the actual file with a new name.

Remeber: save the new file in the same directory. If you must save in another, you must copy all the referenced file *.brp, *.bzr.

File|Exit

Exit the program.

Edit|Duplicate

Duplicate an object.

Edit|Object|Create

you must choose an object type. Then a specific dialog box will pop up. You must always

give the name to the object.

- sphere

- brep

- box

- cylinder

- intersection

- subtraction

- union

- bezier

- polyline

- anim

- deformgraph

and so on...

Look after to see more about how to modify polyline, anim and deformgraph.

Edit|Object|Modify

You must choose the object name from the list. A dialog box will pop up, where you can edit the object characteristics.

Edit|Object|Modify Comm

You must choose the object name from the list.

A dialog box will pop up. You can change the object name, its material and texture and apply the current mapping, if you have created one.

Edit|Object|Delete

You must choose the object name from the list.

The program will delete the object from the scene.

Edit|Object|Traslate

You must choose the object name from the list.

Choose the translation values for x,y,z axes.

Edit|Object|Rotate

You must choose the object name from the list.

Then you choose the rotation angle for x, y, and z axes.

Edit|Object|Scale

You must choose the object name from the list.

Then you choose the scale factor for x, y, and z axes.

Choose negative values for mirroring.

Edit|Object|Special

Special menu for object. Not all the objects have a special menu.

Edit|Object|Extra Info

You can change some extra caracteristic for objects.

style is the type of visualization: normal, fastview and box.

fastview is usefull for object with a great number of lines. With fastview the program

show only a line every n times, where n is a value in the fastview attribute.

With box you will see only the box of the object.

Edit|Material|Create

A dialog box will appear. Give the name of the new material, then the material editor will appear.

Look in manual or in tutorial for attribute meaning.

Edit|Material|Modify

You must choose the material name from the list.

The material editor dialog box will appare.

Look in manual or in tutorial for attribute meaning.

Edit|Material|Delete

You must choose the material name from the list.

The program will delete the material from the scene.

Edit|Mapping|Create

You must choose the mapping type from the list. A new mapping will be created. The mapping created will be the selected mapping.You can apply it to objects using the command "Edit|Object|Modify Comm". Edit|Mapping|Get from ... Get the selected mapping from an object. You must choose from the object list. Edit|Mapping|Delete Delete the selected mapping. Edit|Mapping|Show Show the mapping on view windows, so you can edit it. You can edit only the mapping, to return to normal edit mode use command "Edit|Mapping|Hide". Edit|Mapping|Hide Hide the mapping and return to normal mapping mode.

Edit|Texture|Create

You must choose a texture from the list. In the list there are the texture found in the texture path.

Edit|Texture|Delete

You must choose the texture name from the list. This command will not delete the texture from you disk but only from the scene.

Edit|Param

You can edit varius parameters from the param section.

Look in the tutorial for more information.

Command|Redraw 3D

Redraw the front, top, left views. You can press "F5" key.

Command|Preview

Redraw the preview. You can press "F9" key.

Command|Zoom In

Zoom in the selected view window. This command does not work with the preview window. You can press the "i" key.

Command|Zoom Out

Zoom out the selected view window. This command does not work with the preview window. You can press the "o" key.

Command|Center

Allow to change the center of the front, top, left views.

Click with the left mouse in the new center of the window.

Command|Axes

Show or hide the axes.

Command|Object editing

Turn on or turn off the possibility to edit internally the object.

If Object editing is turned on, the object may handle the mouse commands.

Command|Find Object

Change the view for the selected view window (only for front, top and side).

First an object must be choosen , then the view window will be changed to show the entire object.

Window|Single window

Show only the selected window.

Window|All windows

Allow to return to the edit windows.

Window|Show image

Show the last rendered image.

Window|Front view

Show only the front view.

Window|Top view

Show only the top view.

Window|Side view

Show only the side view.

Window|Preview view

Show only the preview view.

Action|Create Image

Create and display the image on the view.

Action|Create all frames

Create all the frames of a animation.

Action|Prolog

Show the prolog console.

Animate|Go to frame ...

Select a frame of the animation, and enter in the animation mode.

Animate|NFrame

Set the number of frame in the animation.

Animate|End

Exit from the animation mode.

Help|About

Information about the program.

Layer|Create

Create a layer. You must enter the new name.

Layer|Delete

Delete a layer.

Layer|Add to ...

Add an object to a layer. An object can be in more than a layer.

Layer|Remove from ...

Remove an object from a layer.

Layer|Group

Create a group from the selected layer.

Layer|Open group ...

Trasform a group in a layer.

Layer|Select

Select a layer. You will see only the object in the layer.

Insert|File RT

Ask for a .rt file. It will insert the .rt file in the actual scene.

Insert|File DXF

Ask for a .dxf file. It will insert the .dxf file in the actual scene. It generate .brp files and a .rt file in the scene directory.

Insert|File RAW

Ask for a .raw file. It will create a .brp file in the scene directory.

Option|General

You can change some editor values:

UseColor use colors to draw object in wireframe mode.

DirectBox show all the objects like boxs.

Background the color of the background.

SelectedColor the color of the selected object.

UseGrid use the grid for polyline editing.

GridDim dimension of the grid.

InvertY invert the y axes on Top view.

Option|Interface

You can change some interface values:

DimPixel pixel dimension, during image costruction.

0 no draw

1 normal

2..6 bigger image

CBitmap hold image in memory, after image creation.

MultiTask31 multitasking for Windows 3.1.


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