Playing
Bejeweled - Timed Mode |
Bejeweled comes with a harder mode built in - Timed mode!
Start a Timed game by tapping on the 'Timed Game' button on the front screen.
You can also select this by going into the menu, and selecting the 'Game
Settings' option. Change the type of the game to 'Hard (Timed)' and the next
game you start will be in timed mode.
Tap the screen to start a game, and the mayhem begins...
As before, you make lines and matches to score points - but... Now you're
doing it against the clock!
You have a time meter at the bottom of the screen. If it runs out, that's
game over!
Every time you get a line, you get a little more time added. Fill it
completely, and you get the bonus wave as before - and your time is reset to the
starting value.
If you run out of possible moves in this mode, the gems will all be removed,
and you'll get a whole new set - some of which may even start with matches!
To play this mode well, you have to be able to spot matches quickly!
There are a few extra features we built in!
- You can tap on two tiles separately, or we have allowed you to tap and
'slide' a gem to the side or up or down. This can make you very
fast!
- Type a graffiti 'h' during the game to get a hint - a twinkle on a
moveable gem. (Doing this in Timed mode will cost you 5 seconds!)
- Type a graffiti 'c' to cycle the Clock on, then the Battery
meter, then both, then both off.
- Type a graffiti 'r' to display how many possible moves there are left on
the board.
- Type a graffiti 'W' if you have a colour machine to send the shimmer wave
across the screen.
- Type a graffiti 't' and you'll bring up a hidden dialog box for 'Tweak
Settings' - things we know that some people like to change, but most people
don't need.
You can:
- Alter whether the gems fall together, or spread out as they fall
- What sort of a sound they make as they land. (click uses the system click
by default - if you change this with a hack, you'll get 'interesting'
effects...)
- Whether you get countdown 'ticks' as the time runs out.
- Set whether you'd like the game to be in 'Economy Mode' which means that
it will do less animations (and run a little faster) in order to help to save
batteries. (You can also toggle Economy mode on or off with by typing a
graffiti 'e'
- You can press scroll-up or scroll-down at any time to pause the game - and
quickly access the buttons to change the sound volume or abandon a game.
- Graffiti 'a' abandons (or 'ends') the current game - but it does warn you
first!
- Graffiti 'g' brings up the standard game settings option box.
- Graffiti 'd' starts a demo mode, where the Palm starts to play the game.
(You won't get any scores, so you're really ending your own game)
- Tap on the high score screen, or away from any of the buttons on the front
screen to start a game of the same type you just played.
If you purchased a copy of the game on a CD from a store, then it will come
pre-registered!
If so.. please find the accompanying details with the CD to
find out how to register your purchase to get upgrades!
If you beam a demo to someone else, and they also like the game, then
they can register it either by purchasing a copy from a local store, or by
purchasing online.
If you downloaded the game straight from the internet, from Astraware's web
pages, or from one of the popular Palm download sites, then your copy is in
'Demo' form. Demo
means
that you can play 10 games for free, and then decide whether to register it or
not. After these games are up, the program will display a short message before
each game.
In Demo form, you can play 10 games of Bejeweled for free, as you decide
whether you like it or not. After these games are up, the program will display a
short message asking you to register or purchase a full version from a shop!
Retail Copies
This and other great Astraware games are available to purchase straight from
a store - you'll get a CD with pre-registered copies of the games - no hassle -
and makes a great gift!
Registering Online:
For those that like the speed and convenience of buying of the internet, when
you register for the game, you'll get a key which will unlock the game and
remain valid for future 1.x upgrades. Go to the web page at http://palm.astraware.com/bejeweled/
for
more details.
You'll need to know your HotSync ID which you can find by running
Bejeweled, and going into the menu, and selecting the 'register' option. Your
HotSync ID (or username) will be filled in for you below.
When you
register, Astraware will generate a key based on your ID, which will normally be
sent out by email within 48 hours of you registering. When you receive your key,
go to the same register option, and enter the key into the space provided.
Registered users of the game are entitled to submit their high scores to our
Internet High Score table.
Just visit the Bejeweled web pages at http://palm.astraware.com/bejeweled/
and select the link to view high scores.
To submit your own score, you need to go to the menu in the game, and select
'export high score'. This will provide you with a code which you can then type
into our site:
http://www.astraware.com/palm/bejeweled/high/
You can only submit high scores once you've beaten the scores built into the
game!
(Astraware reserves the right to remove this board or facility without any
notice, or to remove individual names if necessary)
You can find out about Astraware and the product range we have for the
Palm-powered platform by visiting our website at www.astraware.com/.
Here are our top
products at time of writing:
Astraware Palm Packs |
It's A Blast! Shooting
Pack |
Let out
your tension with some target practice with Astraware's collection of
great screen-tapping games! |
Palm Games Pack
2001 |
4 games for
under $25 - save over 25% |
PopCap Games
Pack |
PopCap
Games are sweeping the web, and now Astraware brings the top games to the
Palm |
Astraware Palm Games |
Alchemy |
Turn lead
into gold in Astraware's addictive PopCap puzzle game! |
Astro Defence |
Defend your
city from the asteroid threat! |
Atomica |
Make
Molecules in Dr. Atomica's Laboratory in Astraware's addictive PopCap
puzzle game! |
Bang! Bang! |
Backyard
blasting fun |
Bejeweled |
Bejeweled
is a Palm version of the incredibly popular and addictive online game by
PopCap |
Big Money! |
Coin
collecting fun in another Pop Cap classic! |
Biplane Ace |
Dogfight
against rival fighter pilots |
Bounce
Out |
Brain
bending ball matching action |
Bzzz! for Palm |
Fly-catching action for the Palm |
Collapse! |
Tap
matching blocks in this simple but frantic GameHouse game. |
Eye of Horus |
Unleash
your magical powers with this Astraware puzzle game. |
Galaxy Ranger |
Be a Galaxy
Ranger, Save the Universe! |
Gem Drop |
Gem
dropping, jewel matching fun |
Mad Gab |
...It's not
what you SAY, it's what you HEAR! |
Mahjongg |
Relax your
mind with the most authentic Mahjongg solitaire game for Palm-powered
handhelds |
Mars Needs Cows |
The
challenging PopCap puzzle game of animal abduction! |
Mummy Maze |
Escape the
maze and outsmart the mummy in this great PopCap game! |
Nisqually |
Make lines
of blocks to clear the screen and complete the level |
Noah's Ark |
Save pairs
of animals from the rising water in this great PopCap game! |
Police Range |
Police
Range is a fast game of reactions, dexterity, accuracy and good
judgment! |
Round Up |
Marble
Moving Madness |
Seven Seas |
Ship Ahoy!
Blast pirates with a broadside and navigate through dangerous waters, in
this PopCap puzzle game |
TacTic |
A twist on
the classic Tic-Tac-Toe game pits you against the brain |
Text Twist |
Juggle
letters to make as many words as you can in a limited time! |
Zap!2000 |
Arcade
gaming on the Palm has never looked so good! |
Zap!2016 |
The
essential showcase for your 16-bit color Palm |
Astraware Palm Applications |
e.Guide |
Your
essential TV episode guide for Palm |
Timetable |
Know whats
when with Timetable! |
Timetable
Plus |
The
essential tool for teachers and students, with assignment
tracker |
Timetable
Pro |
The
essential tool for teachers and
students |
Release
Revision History! |
Release 1.51 : 15th April, 2002
- Update with fix for problems with early (pre OS 3.5) machines
Release 1.50 : 12th April, 2002
- Added support for new machines (m125, m130, m515, Treo 180, Clie T415,
T615, NR70/V)
- Updated graphics routines - speed increases under some circumstances
- Fix for Countdown Ticks
- Fix for game not being saved on exit and restore
- Increased the maximum score cutoff
Release 1.46 : 20th February, 2002
- Revised with new library routines to have better support for latest
devices.
Release 1.42 : 12th November, 2001
- Another fix to prevent further cheating by pref-editing.
Release 1.41 : 9th November, 2001
- Another small fix to prevent cheating.
Release 1.4 : 6th November, 2001
- Fixed a cheat where switching in and out of the game was used to enhance
high scores
- Fixed a cheat where scribbling on the screen made the timer in timed
mode too slow.
- Added in an enhanced greyscale palette setting ability (greyscale
machines only)
- Re-implemented the old favourite hint and autohint.
- Fixed the shimmer wave visual effect!
- Replaced the high score export system and web pages so that V1.4 and up
can be compared fairly.
Release 1.3 : 31st October, 2001
- Moved the game into our framework structure to allow compatibility with
many more of the latest Palm OS Devices
- Fixed the high score export system
- Altered the tweak settings to allow you to choose to use the Bejeweled
'clack' or the system click, for user preference
- Modified some speed settings so that it should run slightly faster on
machines where it would previously struggle.
Release 1.2.02 : 1st July, 2001
- Minor change to the high score export, to allow for larger scores.
- Added a 'beam demo' option.
Release 1.2 : 30th May, 2001
- Highlight Effects for selected gems (colour only)
- 'Shimmer Wave' effect (colour only)
- Bug fix : Cascade bug now causes multiple simultaneous matches to be
taken away properly
- Higher scoring allowed for consecutive combos
- Score multipliers after every other level
- Added function to display a realtime clock
- Added function to display battery level
- Added an 'economy mode' option which sets various states to use less
battery power, at the slight expense of animation.
- Gem landing click altered - no longer uses the system sound click (which
is changeable)
- Improved the 'timed game' system so that it works much more fairly
now.
- Removed various 'cheats' (demo cheat, menu cheat, graffiti cheat, pause
cheat) etc.
- Added a menu option for the 'tweak' settings page.
- Improved the colour high-score screen for consistent look.
- added an 'r' graffiti command for displaying mores
remaining
- auto-hints removed from timed mode
- Tapping immediately after a game ends starts a game of the same
type. (prevents switching between game types without realising it)
Release 1.1 : 30th March, 2001
- Demo Mode added
- Bug fix : There were 'holes' appearing around 1 in every 100 games,
which locked the game. These are now removed, and the game will continue
normally.
- Front Screen changes - buttons added to choose straight between easy and
timed mode.
Release 1.0 : 1st March, 2001
- First Public Release
- Beta Timeout removed
If you've got suggestions about how to improve Astraware Bejeweled - or
with reports of any problems you've had, then please contact us!
Bejeweled enquiries/feedback: bejeweled@astraware.com
Registration problems: registrations@astraware.com
General Astraware enquiries: feedback@astraware.com
Programming : Howard Tomlinson
Graphics and Game Design: Jason Kapalka
Thanks also to the many beta testers for their helpful suggestions
throughout March.
Astraware Ltd takes no responsibility for any adverse effect that this
software could cause to your machine or the data on it: backup important data
before using Bejeweled. Bejeweled is protected by copyright laws and
international copyright treaties, as well as other intellectual property laws
and treaties. Bejeweled is licensed, not sold.
You may not reverse engineer, decompile, or disassemble this
software.
Astraware’s and its suppliers’ entire liability and your
exclusive remedy shall be, at Astraware’s option, either (a) return of
the price paid, if any, or (b) replacement of the product that does not
meet the warranty and which is returned to Astraware with a copy of your
receipt. This warranty is void if failure of the product has resulted from
accident, abuse, or misapplication. Any replacement software product will be
warranted for the remainder of the original warranty period or thirty (30)
days, whichever is longer. These remedies are not available without proof of
purchase from an authorized source.
Written permission must be obtained before distribution of this
game, either in demo form or full form, through any online or offline
methods.
Copyright (c) 1999,2000,2001 Astraware Ltd, 2000,2001, PopCap.
Astraware and the planet logo are trademarks of Astraware Limited.
All rights
reserved.