Microsoft DirectX 8.0 (Visual Basic) |
Retrieves the inside and outside angles of the sound projection cone for this sound buffer.
object.GetConeAngles( _ inCone As Long, _ outCone As Long)
If the method fails, an error is raised and Err.Number may be set to DSERR_INVALIDPARAM.
The minimum, maximum, and default cone angles are defined as DS3D_MINCONEANGLE, DS3D_MAXCONEANGLE, and DS3D_DEFAULTCONEANGLE.