Microsoft DirectX 8.0 (Visual Basic)

D3DMATRIX

Describes a matrix.

Type D3DMATRIX
    m11 As Single
    m12 As Single
    m13 As Single
    m14 As Single
    m21 As Single
    m22 As Single
    m23 As Single
    m24 As Single
    m31 As Single
    m32 As Single
    m33 As Single
    m34 As Single
    m41 As Single
    m42 As Single
    m43 As Single
    m44 As Single
End Type

Remarks

In Microsoft® Direct3D®, the m34 element of a projection matrix cannot be a negative number. If an application needs to use a negative value in this location, it should scale the entire projection matrix by –1, instead.

See Also

Direct3DDevice8.GetTransform, Direct3DDevice8.MultiplyTransform, Direct3DDevice8.SetTransform