Microsoft DirectX 8.0 (Visual Basic)

Direct3DBaseTexture8

Applications use the methods of the Direct3DBaseTexture8 class to manipulate texture resources, including cube textures, textures and volume textures.

The Direct3DBaseTexture8 class assigned to a particular stage for a device is obtained by calling the Direct3DDevice8.GetTexture method.

The Direct3DBaseTexture8 class implements the following Direct3DResource8 methods, which can be organized into these groups.

Devices GetDevice
Information GetType
Private Surface Data FreePrivateData
  GetPrivateData
  SetPrivateData
Resource Management GetPriority
  PreLoad
  SetPriority

The methods of the Direct3DBaseTexture8 class can be organized into the following groups.

Detail GetLOD
  SetLOD
Information GetLevelCount