Microsoft DirectX 8.0 (Visual Basic) |
object.FilterCubeTexture( _ CubeTexture As Direct3DCubeTexture8, _ Palette As Any, _ SrcLevel As Long, _ MipFilter As Long)
If the method fails, an error is raised and Err.Number can be set to one of the following values.
D3DERR_INVALIDCALL |
D3DXERR_INVALIDDATA |
For information on trapping errors, see the Microsoft Visual Basic® Error Handling topic.
For more information on PALETTEENTRY see the Microsoft Platform Software Development Kit (SDK). Note that as of Microsoft DirectX® 8.0, the peFlags member of the PALETTEENTRY structure does not work the way it is documented in the Platform SDK. The peFlags member is now the alpha channel for 8-bit palletized formats.
For each side of the cube texture, a box-filter is recursively applied to each level to generate the next level.