Microsoft DirectX 8.0 (Visual Basic) |
Used in methods of DirectSoundFXI3DL2Reverb8 to identify predefined sets of effect parameters.
Enum CONST_DSFX_I3DL2_ENVIRONMENT_PRESETS DSFX_I3DL2_ENVIRONMENT_PRESET_ALLEY = 15 DSFX_I3DL2_ENVIRONMENT_PRESET_ARENA = 10 DSFX_I3DL2_ENVIRONMENT_PRESET_AUDITORIUM = 7 DSFX_I3DL2_ENVIRONMENT_PRESET_BATHROOM = 4 DSFX_I3DL2_ENVIRONMENT_PRESET_CARPETEDHALLWAY=12 DSFX_I3DL2_ENVIRONMENT_PRESET_CAVE = 9 DSFX_I3DL2_ENVIRONMENT_PRESET_CITY = 17 (&H11) DSFX_I3DL2_ENVIRONMENT_PRESET_CONCERTHALL = 8 DSFX_I3DL2_ENVIRONMENT_PRESET_DEFAULT = 0 DSFX_I3DL2_ENVIRONMENT_PRESET_FOREST = 16 (&H10) DSFX_I3DL2_ENVIRONMENT_PRESET_GENERIC = 1 DSFX_I3DL2_ENVIRONMENT_PRESET_HALLWAY = 13 DSFX_I3DL2_ENVIRONMENT_PRESET_HANGAR = 11 DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEHALL = 28 (&H1C) DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEROOM = 26 (&H1A) DSFX_I3DL2_ENVIRONMENT_PRESET_LIVINGROOM = 5 DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMHALL = 27 (&H1B) DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMROOM = 25 (&H19) DSFX_I3DL2_ENVIRONMENT_PRESET_MOUNTAINS = 18 (&H12) DSFX_I3DL2_ENVIRONMENT_PRESET_PADDEDCELL = 2 DSFX_I3DL2_ENVIRONMENT_PRESET_PARKINGLOT = 21 (&H15) DSFX_I3DL2_ENVIRONMENT_PRESET_PLAIN = 20 (&H14) DSFX_I3DL2_ENVIRONMENT_PRESET_PLATE = 29 (&H1D) DSFX_I3DL2_ENVIRONMENT_PRESET_QUARRY = 19 (&H13) DSFX_I3DL2_ENVIRONMENT_PRESET_ROOM = 3 DSFX_I3DL2_ENVIRONMENT_PRESET_SEWERPIPE = 22 (&H16) DSFX_I3DL2_ENVIRONMENT_PRESET_SMALLROOM = 24 (&H18) DSFX_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR = 14 DSFX_I3DL2_ENVIRONMENT_PRESET_STONEROOM = 6 DSFX_I3DL2_ENVIRONMENT_PRESET_UNDERWATER = 23 (&H17) End Enum
See Dsound.h for a list of values associated with each preset constant.