Microsoft DirectX 8.0 (Visual Basic)

Direct3DVertexBuffer8

Applications use the methods of the Direct3DVertexBuffer8 class to manipulate an index buffer resource.

The Direct3DVertexBuffer8 class is obtained by calling the Direct3DDevice8.CreateVertexBuffer method.

The Direct3DVertexBuffer8 class implements the following Direct3DResource8 methods, which can be organized into these groups.

Devices GetDevice
Information GetType
Private Surface Data FreePrivateData
  GetPrivateData
  SetPrivateData
Resource Management GetPriority
  PreLoad
  SetPriority

The methods of the Direct3DVertexBuffer8 class can be organized into the following groups.

Information GetDesc
Locking Lock
  Unlock

See Also

Direct3DDevice8.CreateVertexBuffer