Microsoft DirectX 8.0 (Visual Basic) |
Texture resources are implemented in the Direct3DTexture8 class. To obtain a texture object, call the Direct3DDevice8.CreateTexture method or any of the following D3DX functions.
The following code example uses D3DX.CreateTextureFromFile to load a texture from Tiger.bmp.
' ' The following code example assumes that d3dDevice ' is a valid Direct3DDevice8 object and that g_D3DX is a valid ' D3DX8 object. ' Dim Texture As Direct3DTexture8 Set Texture = g_D3DX.CreateTextureFromFile( d3dDevice, App.Path + "\tiger.bmp" )
The first parameter that CreateTextureFromFile accepts is a Direct3DDevice8 object. The second parameter tells Microsoft® Direct3D® the name of the file from which to load the texture. This method returns a texture object, which is assigned to Texture.