Microsoft DirectX 8.0 (Visual Basic)

Direct3DVolumeTexture8

Applications use the methods of the Direct3DVolumeTexture8 class to manipulate a volume texture resource.

The Direct3DVolumeTexture8 class is obtained by calling the Direct3DDevice8.CreateVolumeTexture method.

The Direct3DVolumeTexture8 class implements the following Direct3DResource8 methods, which can be organized into these groups.

Devices GetDevice
Information GetType
Private Surface Data FreePrivateData
  GetPrivateData
  SetPrivateData
Resource Management GetPriority
  PreLoad
  SetPriority

The Direct3DVolumeTexture8 class implements the following Direct3DBaseTexture8 methods, which can be organized into these groups.

Detail GetLOD
  SetLOD
Information GetLevelCount

The methods of the Direct3DVolumeTexture8 class can be organized into the following groups.

Information GetLevelDesc
Locking Volumes LockBox
  UnlockBox
Miscellaneous AddDirtyBox
GetVolumeLevel

See Also

Direct3DDevice8.CreateVolumeTexture