Microsoft DirectX 8.0 (Visual Basic) |
Adds a dirty region to a cube map resource.
object.AddDirtyRect( _ FaceType As CONST_D3DCUBEMAP_FACES, _ DirtyRect As Any)
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
Direct3DCubeTexture8.GetLevelDesc, Direct3DCubeTexture8.LockRect, Direct3DCubeTexture8.UnlockRect