Microsoft DirectX 8.0 (Visual Basic)

D3DMATERIAL8

Specifies material properties.

Type D3DMATERIAL8
    ambient As D3DCOLORVALUE
    diffuse As D3DCOLORVALUE
    emissive As D3DCOLORVALUE
    power As Single
    specular As D3DCOLORVALUE
End Type

Members

ambient, diffuse, emissive, and specular
Values specifying the ambient color, diffuse color, emissive color, and specular color of the material, respectively. These values are D3DCOLORVALUE types.
power
Value specifying the sharpness of specular highlights. To turn off specular highlights for a material, set this member to 0; setting the specular color components to 0 is not enough.

See Also

Direct3DDevice8.GetMaterial, Direct3DDevice8.SetMaterial