Microsoft DirectX 8.0 (C++) |
Adds a dirty region to a texture resource.
HRESULT AddDirtyRect( CONST RECT* pDirtyRect );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Applications can optimize what subset of a resource is copied by specifying dirty regions on the resource.
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.