ID3DXSPMesh::GetOptions
Retrieves the mesh options enabled for this simplification mesh at creation time.
DWORD GetOptions();
Parameters
None.
Return Values
Returns a combination of one or more of the following flags, indicating the options enabled for this mesh at creation time.
- D3DXMESH_32BIT
- The mesh has 32-bit indices instead of 16-bit indices. A 32-bit mesh can support up to 2^32-1 faces and vertices. This flag is not supported and should not be used.
- D3DXMESH_DONOTCLIP
- Use the D3DUSAGE_DONOTCLIP usage flag for vertex and index buffers.
- D3DXMESH_DYNAMIC
- Equivalent to specifying both D3DXMESH_VB_DYNAMIC and D3DXMESH_IB_DYNAMIC.
- D3DXMESH_RTPATCHES
- Use the D3DUSAGE_RTPATCHES usage flag for vertex and index buffers.
- D3DXMESH_NPATCHES
- Specifying this flag causes the vertex and index buffer of the mesh to be created with D3DUSAGE_NPATCHES flag. This is required if the mesh object is to be rendered using N-Patch enhancement using Microsoft® Direct3D®.
- D3DXMESH_MANAGED
- Equivalent to specifying both D3DXMESH_VB_MANAGED and D3DXMESH_IB_MANAGED.
- D3DXMESH_POINTS
- Use the D3DUSAGE_POINTS usage flag for vertex and index buffers.
- D3DXMESH_IB_DYNAMIC
- Use the D3DUSAGE_DYNAMIC usage flag for index buffers.
- D3DXMESH_IB_MANAGED
- Use the D3DPOOL_MANAGED memory class for index buffers.
- D3DXMESH_IB_SYSTEMMEM
- Use the D3DPOOL_SYSTEMMEM memory class for index buffers.
- D3DXMESH_IB_WRITEONLY
- Use the D3DUSAGE_WRITEONLY usage flag for index buffers.
- D3DXMESH_SYSTEMMEM
- Equivalent to specifying both D3DXMESH_VB_SYSTEMMEM and D3DXMESH_IB_SYSTEMMEM.
- D3DXMESH_VB_DYNAMIC
- Use the D3DUSAGE_DYNAMIC usage flag for vertex buffers.
- D3DXMESH_VB_MANAGED
- Use the D3DPOOL_MANAGED memory class for vertex buffers.
- D3DXMESH_VB_SHARE
- Forces the cloned meshes to share vertex buffers.
- D3DXMESH_VB_SYSTEMMEM
- Use the D3DPOOL_SYSTEMMEM memory class for vertex buffers.
- D3DXMESH_VB_WRITEONLY
- Use the D3DUSAGE_WRITEONLY usage flag for vertex buffers.
- D3DXMESH_WRITEONLY
- Equivalent to specifying both D3DXMESH_VB_WRITEONLY and D3DXMESH_IB_WRITEONLY.
Header: Declared in D3dx8mesh.h.
Import Library: Use D3dx8.lib.