Microsoft DirectX 8.0 |
Identifies a property that is to be set on a transition or effect, along with the number of distinct values that the property assumes over the duration of the transition or effect.
Syntax
typedef struct { VARIANT v; REFERENCE_TIME rt; DWORD dwInterp; } DEXTER_VALUE;
Members
- v
- Value of the property.
- rt
- Time at which the property assumes the value, relative to the start of the transition or effect.
- dwInterp
- Flag indicating how the property progresses from the previous value to this value. Must be one of the following:
DEXTERF_JUMP The property jumps instantly to the new value at the specified time. DEXTERF_INTERPOLATE The property is interpolated linearly over time from the previous value.
See Also
IPropertySetter, DEXTER_PARAM