Microsoft DirectX 8.0 (C++)

IDirect3DVertexBuffer8

Applications use the methods of the IDirect3DVertexBuffer8 interface to manipulate vertex buffer resources.

The IDirect3DVertexBuffer8 interface is obtained by calling the IDirect3DDevice8::CreateVertexBuffer method.

The IDirect3DVertexBuffer8 interface inherits the following IDirect3DResource8 methods, which can be organized into these groups.

Devices GetDevice
Information GetType
Private Surface Data FreePrivateData
  GetPrivateData
  SetPrivateData
Resource Management GetPriority
  PreLoad
  SetPriority

The methods of the IDirect3DVertexBuffer8 interface can be organized into the following groups.

Information GetDesc
Locking Lock
  Unlock

The IDirect3DVertexBuffer8 interface, like all COM interfaces, inherits the IUnknown interface methods. The IUnknown interface supports the following three methods.

IUnknown AddRef
  QueryInterface
  Release

The LPDIRECT3DVERTEXBUFFER8 and PDIRECT3DVERTEXBUFFER8 types are defined as pointers to the IDirect3DVertexBuffer8 interface.

typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.

See Also

IDirect3DDevice8::CreateVertexBuffer