Microsoft DirectX 8.0 (C++) |
Most applications will want to associate some data with each player. However, when you receive a message that is associated to a player, you need some way to access that data quickly. Player context values are designed to provide you with an efficient way to access your player data.
Note Only the IDirectPlay8Peer and IDirectPlay8Server interfaces use player context values. They are not needed for the IDirectPlay8Client interface because clients use this interface to communicate only with the server, not other clients.