Microsoft DirectX 8.0 (C++) |
Creates an effect using a compiled source data.
HRESULT WINAPI D3DXCreateEffect( LPDIRECT3DDEVICE8 pDevice, LPCVOID pCompiledEffect, UINT CompiledEffectSize, DWORD Usage, LPD3DXEFFECT* ppEffect );
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following values.
D3DERR_INVALIDCALL |
E_OUTOFMEMORY |
Before using CreateEffect, an effect must be compiled by using any of the following functions:
Header: Declared in D3dx8effect.h.
Import Library: Use D3dx8.lib.
D3DXCompileEffect, D3DXCompileEffectFromFileA, D3DXCompileEffectFromFileW