Microsoft DirectX 8.0 (C++) |
Retrieves the minimum distance for this sound buffer.
HRESULT GetMinDistance( D3DVALUE * pflMinDistance );
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
By default, the minimum distance value is DS3D_DEFAULTMINDISTANCE, currently defined as 1.0 (corresponding to 1.0 meter at the default distance factor of 1.0 meters per unit).
Header: Declared in dsound.h.
IDirectSound3DBuffer8::SetMinDistance, IDirectSound3DBuffer8::GetMaxDistance