Microsoft DirectX 8.0 (C++) |
The following shows the basic syntax and layout of a typical effect file.
// // Sample Effect // This effect adds two textures, using single pass or multipass technique. // texture tex0; texture tex1; // Single pass technique t0 { pass p0 { Texture[0] = <tex0>; Texture[1] = <tex1>; ColorOp[0] = SelectArg1; ColorArg1[0] = Texture; ColorOp[1] = Add; ColorArg1[0] = Texture; ColorArg2[0] = Current; ColorOp[2] = Disable; } } // Multipass technique t1 { pass p0 { Texture[0] = <tex0>; ColorOp[0] = SelectArg1; ColorArg1[0] = Texture; ColorOp[1] = Disable; } pass p1 { AlphaBlendEnable = True; SrcBlend = One; DestBlend = One; Texture[0] = <tex1>; ColorOp[0] = SelectArg1; ColorArg1[0] = Texture; ColorOp[1] = Disable; } }