Microsoft DirectX 8.0 (C++) |
Retrieves a set of lighting properties that this device uses.
HRESULT GetLight( DWORD Index, D3DLIGHT8* pLight );
If the method succeeds, the return value is D3D_OK.
D3DERR_INVALIDCALL if the pLight parameter is invalid.
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.
IDirect3DDevice8::SetLight, IDirect3DDevice8::GetLightEnable, IDirect3DDevice8::LightEnable