Microsoft DirectX 8.0 (C++) |
Retrieves palette entries.
HRESULT GetPaletteEntries( UINT PaletteNumber, PALETTEENTRY* pEntries );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
For more information on PALETTEENTRY see the Microsoft® Platform Software Development Kit (SDK). Note that as of DirectX 8.0 the peFlags member of the PALETTEENTRY structure does not work the way it is documented in the Platform SDK. The peFlags member is now the alpha channel for 8-bit palletized formats.
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.
IDirect3DDevice8::GetCurrentTexturePalette, IDirect3DDevice8::SetCurrentTexturePalette, IDirect3DDevice8::SetPaletteEntries, Texture Palettes