Microsoft DirectX 8.0 (C++) |
Retrieves the Doppler effect factor.
HRESULT GetDopplerFactor( D3DVALUE * pflDopplerFactor );
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
The Doppler factor has a range of DS3D_MINDOPPLERFACTOR (no Doppler effects) to DS3D_MAXDOPPLERFACTOR (as currently defined, 10 times the Doppler effects found in the real world). The default value is DS3D_DEFAULTDOPPLERFACTOR (1.0). For more information, see Doppler Factor.
Header: Declared in dsound.h.