Microsoft DirectX 8.0 (C++)

IDirectSound3DBuffer8::GetMinDistance

Retrieves the minimum distance for this sound buffer.

HRESULT GetMinDistance(
  D3DVALUE * pflMinDistance 
);

Parameters

pflMinDistance
Address of a variable that receives the minimum distance setting.

Return Values

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be DSERR_INVALIDPARAM.

Remarks

By default, the minimum distance value is DS3D_DEFAULTMINDISTANCE, currently defined as 1.0 (corresponding to 1.0 meter at the default distance factor of 1.0 meters per unit).

Requirements

  Header: Declared in dsound.h.

See Also

IDirectSound3DBuffer8::SetMinDistance, IDirectSound3DBuffer8::GetMaxDistance