Microsoft DirectX 8.0 (C++)

IDirect3DDevice8::GetTextureStageState

Retrieves a state value for an assigned texture.

HRESULT GetTextureStageState(
  DWORD Stage,
  D3DTEXTURESTAGESTATETYPE Type,
  DWORD* pValue
);

Parameters

Stage
[in] Stage identifier of the texture for which the state is retrieved. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.
Type
[in] Texture state to retrieve. This parameter can be any member of the D3DTEXTURESTAGESTATETYPE enumerated type.
pValue
[out, retval] Pointer a variable to fill with the retrieved state value. The meaning of the retrieved value is determined by the Type parameter.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.

See Also

IDirect3DDevice8::SetTextureStageState, IDirect3DDevice8::GetTexture, IDirect3DDevice8::SetTexture