DMUS_PATTERNT_TYPES
Used in various command structures to control the way patterns are selected in sequential commands.
typedef enum enumDMUS_PATTERNT_TYPES {
DMUS_PATTERNT_RANDOM = 0,
DMUS_PATTERNT_REPEAT = 1,
DMUS_PATTERNT_SEQUENTIAL = 2,
DMUS_PATTERNT_RANDOM_START = 3,
DMUS_PATTERNT_NO_REPEAT = 4,
DMUS_PATTERNT_RANDOM_ROW = 5
} DMUS_PATTERNT_TYPES;
Constants
- DMUS_PATTERNT_RANDOM
- Select a random matching pattern. This is the behavior in versions prior to DirectX 8.0.
- DMUS_PATTERNT_REPEAT
- Repeat the last matching pattern.
- DMUS_PATTERNT_SEQUENTIAL
- Play matching patterns sequentially, in the order loaded, starting with the first.
- DMUS_PATTERNT_RANDOM_START
- Play matching patterns sequentially, in the order loaded, starting at a random point in the sequence.
- DMUS_PATTERNT_NO_REPEAT
- Play randomly, but do not play the same pattern twice.
- DMUS_PATTERNT_RANDOM_ROW
- Play randomly, but do not repeat any pattern until all have played.
Header: Declared in dmusicf.h.
See Also
DMUS_COMMAND_PARAM, DMUS_COMMAND_PARAM_2, DMUS_IO_COMMAND, DMUS_VARIATIONT_TYPES