Microsoft DirectX 8.0 (C++)

ID3DXEffect::CloneEffect

Creates a clone of an effect.

STDMETHODIMP CloneEffect(
  LPDIRECT3DDEVICE8 pDevice,
  DWORD             Usage,
  LPD3DXEFFECT*     ppEffect
)

Parameters

pDevice
[in] Pointer to an IDirect3DDevice8 interface, representing the device associated with the effect.
Usage
[in] Usage control for this effect. The following flag can be set.
D3DUSAGE_SOFTWAREPROCESSING
Set to indicate that the effect will be rendered using software processing.
ppEffect
[out, retval] Pointer to a ID3DXEffect interface, containing the cloned effect.

Return Values

If the method succeeds, the return value is S_OK.

If the method fails, the return value can be one of the following values.

D3DERR_INVALIDCALL
D3DXERR_INVALIDDATA

Requirements

  Header: Declared in D3dx8effect.h.
  Import Library: Use D3dx8.lib.