Left button of the mouse
1) Select an object. If you click with left button on a object in the selected view you select the object.
You can edit some types of object if you select them.
Right button of the mouse
Active only in 3D views. click on objects and view ( VUP, VPN, VRP, PRP ).
If you select multiple object, a dialog box pops up and ask you an item.
If it starts with "$" it is an object, with an "*" is a lamp, with a "&" is a view value.
If you select an object or a lamp then will appear a submenu with action for objects or lamps:
translate, rotate, scale. If you select translate then click for new object position.
File|Load ...
You can load a .rt file.
File|Save
You can save actual .rt file. If the file has no name, no action will be made.
File|Save as...
You can save the actual file with a new name.
Remeber: save the new file in the same directory. If you must save in another, you must copy all the referenced file *.brp, *.bzr.
File|Exit
Exit the program.
Edit|Duplicate
Duplicate an object.
Edit|Object|Create
you must choose an object type. Then a specific dialog box will pop up. You must always
give the name to the object.
- sphere
- brep
- box
- cylinder
- intersection
- subtraction
- union
- bezier
- polyline
- anim
- deformgraph
and so on...
Look after to see more about how to modify polyline, anim and deformgraph.
Edit|Object|Modify
You must choose the object name from the list. A dialog box will pop up, where you can edit the object characteristics.
Edit|Object|Modify Comm
You must choose the object name from the list.
A dialog box will pop up. You can change the object name, its material and texture and apply the current mapping, if you have created one.
Edit|Object|Delete
You must choose the object name from the list.
The program will delete the object from the scene.
Edit|Object|Traslate
You must choose the object name from the list.
Choose the translation values for x,y,z axes.
Edit|Object|Rotate
You must choose the object name from the list.
Then you choose the rotation angle for x, y, and z axes.
Edit|Object|Scale
You must choose the object name from the list.
Then you choose the scale factor for x, y, and z axes.
Choose negative values for mirroring.
Edit|Object|Special
Special menu for object. Not all the objects have a special menu.
Edit|Object|Extra Info
You can change some extra caracteristic for objects.
style is the type of visualization: normal, fastview and box.
fastview is usefull for object with a great number of lines. With fastview the program
show only a line every n times, where n is a value in the fastview attribute.
With box you will see only the box of the object.
Edit|Material|Create
A dialog box will appear. Give the name of the new material, then the material editor will appear.
Look in manual or in tutorial for attribute meaning.
Edit|Material|Modify
You must choose the material name from the list.
The material editor dialog box will appare.
Look in manual or in tutorial for attribute meaning.
Edit|Material|Delete
You must choose the material name from the list.
The program will delete the material from the scene.
Edit|Mapping|Create
You must choose the mapping type from the list. A new mapping will be created. The mapping created will be the selected mapping.You can apply it to objects using the command "Edit|Object|Modify Comm". Edit|Mapping|Get from ... Get the selected mapping from an object. You must choose from the object list. Edit|Mapping|Delete Delete the selected mapping. Edit|Mapping|Show Show the mapping on view windows, so you can edit it. You can edit only the mapping, to return to normal edit mode use command "Edit|Mapping|Hide". Edit|Mapping|Hide Hide the mapping and return to normal mapping mode.
Edit|Texture|Create
You must choose a texture from the list. In the list there are the texture found in the texture path.
Edit|Texture|Delete
You must choose the texture name from the list. This command will not delete the texture from you disk but only from the scene.
Edit|Param
You can edit varius parameters from the param section.
Look in the tutorial for more information.
Command|Redraw 3D
Redraw the front, top, left views. You can press "F5" key.
Command|Preview
Redraw the preview. You can press "F9" key.
Command|Zoom In
Zoom in the selected view window. This command does not work with the preview window. You can press the "i" key.
Command|Zoom Out
Zoom out the selected view window. This command does not work with the preview window. You can press the "o" key.
Command|Center
Allow to change the center of the front, top, left views.
Click with the left mouse in the new center of the window.
Command|Axes
Show or hide the axes.
Command|Object editing
Turn on or turn off the possibility to edit internally the object.
If Object editing is turned on, the object may handle the mouse commands.
Command|Find Object
Change the view for the selected view window (only for front, top and side).
First an object must be choosen , then the view window will be changed to show the entire object.
Window|Single window
Show only the selected window.
Window|All windows
Allow to return to the edit windows.
Window|Show image
Show the last rendered image.
Window|Front view
Show only the front view.
Window|Top view
Show only the top view.
Window|Side view
Show only the side view.
Window|Preview view
Show only the preview view.
Action|Create Image
Create and display the image on the view.
Action|Create all frames
Create all the frames of a animation.
Action|Prolog
Show the prolog console.
Animate|Go to frame ...
Select a frame of the animation, and enter in the animation mode.
Animate|NFrame
Set the number of frame in the animation.
Animate|End
Exit from the animation mode.
Help|About
Information about the program.
Layer|Create
Create a layer. You must enter the new name.
Layer|Delete
Delete a layer.
Layer|Add to ...
Add an object to a layer. An object can be in more than a layer.
Layer|Remove from ...
Remove an object from a layer.
Layer|Group
Create a group from the selected layer.
Layer|Open group ...
Trasform a group in a layer.
Layer|Select
Select a layer. You will see only the object in the layer.
Insert|File RT
Ask for a .rt file. It will insert the .rt file in the actual scene.
Insert|File DXF
Ask for a .dxf file. It will insert the .dxf file in the actual scene. It generate .brp files and a .rt file in the scene directory.
Insert|File RAW
Ask for a .raw file. It will create a .brp file in the scene directory.
Option|General
You can change some editor values:
UseColor use colors to draw object in wireframe mode.
DirectBox show all the objects like boxs.
Background the color of the background.
SelectedColor the color of the selected object.
UseGrid use the grid for polyline editing.
GridDim dimension of the grid.
InvertY invert the y axes on Top view.
Option|Interface
You can change some interface values:
DimPixel pixel dimension, during image costruction.
0 no draw
1 normal
2..6 bigger image
CBitmap hold image in memory, after image creation.
MultiTask31 multitasking for Windows 3.1.