Super Ship Weapons

Also See: Weapon Attributes

Super Laser
media/SUPERL.gif
Shield Drain
10000
Shield Arc
10000
Armor Drain
10000
Armor Arc
10000
Charge Draw
10
Full Charge
5000
Charge Time
500
Max Range
1000
Blast
10000
Kill
10000
Damage Parts
10000
Damage Eng
10000
Damage Hyp
10000
Damage Sys
10000
Damage Life
10000
Ord Usage
0
Accuracy
120
PointD Odds
-
Hardness
200
Cost
5000
Mass
2500
Duranium
2450
Tritanium
20
Molybdenum
30
Tech Level
1
Cost of Tech
14000


The super laser will destroy any enemy ship with a single shot. The weapon will destroy planets with a single shot, leaving nothing but an asteroid field.

Nemesis Torpedo
media/NEMESIS.gif
Shield Drain
1000
Shield Arc
1000
Armor Drain
1000
Armor Arc
1000
Charge Draw
1
Full Charge
1000
Charge Time
1000
Max Range
1000
Blast
1000
Kill
1000
Damage Parts
1000
Damage Eng
1000
Damage Hyp
1000
Damage Sys
1000
Damage Life
1000
Ord Usage
500
Accuracy
100
PointD Odds
-
Hardness
500
Cost
6000
Mass
2500
Duranium
1500
Tritanium
500
Molybdenum
500
Tech Level
2
Cost of Tech
5000

The nemesis torpedo will destroy all small ships and fighters in the area in a single shot.

INCLUDING YOUR OWN

World Crusher Missile
media/WORLDC.gif
Shield Drain
1000
Shield Arc
1000
Armor Drain
1000
Armor Arc
1000
Charge Draw
1
Full Charge
1000
Charge Time
1000
Max Range
1000
Blast
1000
Kill
1000
Damage Parts
1000
Damage Eng
1000
Damage Hyp
1000
Damage Sys
1000
Damage Life
1000
Ord Usage
300
Accuracy
100
PointD Odds
-
Hardness
70
Cost
5400
Mass
2500
Duranium
100
Tritanium
1400
Molybdenum
1000
Tech Level
3
Cost of Tech
7000

The world crusher missile can do heavy damage to unshielded bases at a range of 200 ly. Also a nasty weapon when used in normal close range combat.

Anti-Matter Maul
media/ANTMMAUL.gif
Shield Drain
2000
Shield Arc
2000
Armor Drain
2000
Armor Arc
2000
Charge Draw
1
Full Charge
1000
Charge Time
1000
Max Range
100
Blast
2000
Kill
10000
Damage Parts
1000
Damage Eng
1000
Damage Hyp
1000
Damage Sys
1000
Damage Life
1000
Ord Usage
0
Accuracy
90
PointD Odds
-
Hardness
490
Cost
7200
Mass
2500
Duranium
50
Tritanium
350
Molybdenum
2100
Tech Level
4
Cost of Tech
5000

Any ship that an anti matter maul hits is turned into metals and stored in the ship ' s cargo bay.

Proto-Matter Cannon
media/PROTOM.gif
Shield Drain
500
Shield Arc
2000
Armor Drain
2000
Armor Arc
100
Charge Draw
1
Full Charge
1000
Charge Time
1000
Max Range
100
Blast
2000
Kill
2000
Damage Parts
1000
Damage Eng
1000
Damage Hyp
1000
Damage Sys
1000
Damage Life
1000
Ord Usage
1000
Accuracy
90
PointD Odds
-
Hardness
130
Cost
4000
Mass
2500
Duranium
500
Tritanium
1000
Molybdenum
1000
Tech Level
5
Cost of Tech
10900

The proto-matter cannon is a powerful combat weapon and it will turn asteroid belts into planets.