Natives

They have a mind of their own and come and go as they please. If the planet's natives like you they will move into your base and assist in your war efforts. Natives can be transported from one planet to another using native life pods. Around half of all planets have at least one native life form. A few planets have several different types. Once in a while you will find a planet that has all ten common native types. Natives will become displeased if a large number of them are shipped out in native life pods. They hate orbital bombardment. If another base is built on a planet that you have the base on and the natives like that leader more than yourself the natives will leave your base and join the other leaders base.
Sometimes the natives will fight among themselves. They have been known to steal spacecraft. Chupanoids have been known to suck the blood of Gimpsoldals and Bovinoids. The safer the natives feel, more likely they are to help you.

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Chupanoid

In a word, trouble. Blood sucking, transdimensional psycokinetic monsters. Can tunnel through the ground, fly, and pass through solid matter at will.

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HUMANOID:
Ship hull experts. They are willing to aid in increasing your hull tech level and sometimes are able to draw up enemy hull plans based on captured ships or spy photos.

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REPTILIAN
Mineral Mining experts. They are able to increase the mineral mining rates on planets up three times the normal rate. Will sometimes mine for minerals on their own and trade the ore for food.

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GHIPSOLDAL
Star ship engine specialists. They have the knowledge of building very advanced ship engines. They can refit ships with more advanced propulsion systems.

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SILICONOID
Explosive and ordnance experts. They will manufacture and store quantities of combat ordnance on their own for your use. Sometimes will manufacture torpedo launch systems using their personal resources.

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AMPHIBIAN
Beam weapon experts. They will sometimes manufacture beam weapon systems for you when they are happy with your war efforts.

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BOVINOID
They are very hard workers, are extremely productive and contribute large sums of megacredits to a planet's tax base and ask for little in return.

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INSECTOID
Hard workers. They are close friends of the robots.

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AMORPHOUS
Big and very hungry. They can be very dangerous. They can be fermented and bottled as Grecken Blood Wine. They favor planets that are rich in Lerchin Spices.

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AVIAN
Average workers. Mostly harmless. Has strong ties to the Birdmen.