Build New Ship
The above is the final step in building a new ship. This ship has a full
parts load out of the maximum number of weapons, power generators, and engines
that it can have. This hull type can have up to 12 small weapons and it has a
selection of 12 weapons to be mounted on the new ship. You are allowed to mount
less than the full amount if you wish. The ship can be refitted later with a new
set of weapons using an outfitting pod. This ship is having a very weak shield
generator installed, it has a shield power of only 30 points which is very weak
for a warship of this type. It is likely that this is the only shield type
available at this time and the ship is needed in a big hurry. The ship can always
meet up with an outfitting pod latter on and get a more powerful shield
installed as a replacement. Pushing the Build Ship button will give the final order that this ship is to be built. If you change
your mind at a later time you can review this base ' s pending orders, select the ship launch order that refers to the ship that
you no longer wish to have built and delete the order.
This ship is able to carry a be fitted with 120kt of active ship armor. It
has its full armor amount on order.
The Select Hull and Parts Loadout buttons allow you access this screens two sub screens.
The hull select screen allows you to build any of the ships that you
currently have the plans for. These plans include all the plans belonging to your own
race plus the one set of plans that you might have stored in the base ' s hull plan data bank. The above display is showing you that this ship can
have up to 4 power generators. The maximum that any ship can have is 5. This ship
has 2 hanger bays out of a possible 20 on the largest of fighter carries. The
hanger bays are small, with a size of 20 each, allowing this ship to carry a
maximum of 40 fighters. (Two wings of 20 or one wing of 40) . See Ship Hull Details for more information.
If this screen gives you a column of all green lights, like the above
display shows, you are all clear to build the ship. You have the hull tech level,
the money and the minerals to put this hull together. If you get a red light and
see that you are lacking money or metals you can check the blue column on the
right, you might have the needed metals and money in orbit around this planet in
a pod or in a ship. If you do you can beam the metals down and try again on a
later turn to build this hull.
The Parts Loadout screen. This screen is currently putting together a
parts order for the Diplomacy Class Cruiser. The current part type that is selected
is the small weapon. The Diplomacy Class has 12 small weapons slots. All 12
slots have laser weapons selected. If you had other types of small weapons, other
than lasers, you could have mixed them in with the lasers in any mix or order
that you wish. The weapons at the top of the list will draw power from the ship
before the weapons further down the list in the event that the ship is unable
to produce enough power to charge all weapons at the same time. The list on the
far right shows that the base has 28 laser weapons remaining in storage after
it has set aside the 12 that are going to be used on this ship. If the base has
any other small weapon types to choose from they would have been listed in the
list box on the right.
The upper red arrow moves the maximum number of selected weapons to the
middle box all at once. The lower arrow moves the parts back to the base ' s pool of parts.
The energy rating is the amount of energy that the ship can produce using
the currently selected engines and generators. This energy is used for only one
thing, charging the ships weapons. If all the weapons that have been selected
are charging all at once they will drain 23 units of power, since the ship can
only produce 6 units of power the weapons will be very starved for power. Their
rate of fire will be cut to about 25% of what they could be if the ship was
providing the full power demanded by the weapon recharge drain. This ship can be
mounted with large weapons up to 50 kt in size.
This ship has a Ord Volley rating of 5. This means that if the ship fires
all its weapons at once it will use a total of 5 ord units. This ship can hold
3500 ord units so it will take a very long time for this ship to run out of ord
in a fight if it starts the fight with a full load of ord..
The two engines that have been selected have a maximum speed of 13 ly a
turn. This is far below the hull ' s rated top speed of 120 ly a turn. What we have here is a slow, energy
starved ship with very weak shields. This ship is doomed to have a very short and
rough life ahead of it, if it ends up in a fight.
The parts listed on the far right side are parts that have been built in the
past and are currently in storage at this base. You must put in your order for
new ship parts at least 1 turn before you plan on building a new ship. Any
unused parts will remain in storage until you need them. You can place an order for
parts from the parts ordering screen which you can access from your Engine Plant or Weapons Plant screens.