Minefield Command

media/MINECMD.gif

The above is the minefield control panel, which you can access when you have made the minefield the current hammer object on the space command display .

The above minefield has a radius of 50 light years. It is located at ( 2000, 2000 ). The 20 points of energy that this field has means that this field will last another 20 turns before running out of power and disappearing. In the event that this minefield is recovered by a ship belong to the race that owns the field, the number of ord units that will be recovered is proportional to the amount of remaining energy as compared to the starting energy level. For example: If the minefield is recovered when it has half of its energy left, only half of the ord units, that were dropped to form it, will be recovered.

The radius of the minefield is equal to the square root of the number of ord units used to make it. Minefields are of a constant size that does not change during the lifetime of the field.

The switches do the following:

Active: The minefield will affect enemy craft.

Clock: Cloaked mines are hard to see and inactive until they are turned on. A ship can not hit a cloaked mine.

Detonate: Blows up the field doing damage to any ship in the field. A detonating Barbitic mine field will destroy any minefield that has its center point inside the exploding minefield.

Soft Destruct: Destroys the minefield without any explosions.

The four different types of minefields are: gravitonic, barbitic, laser and web mines. In order for a ship to drop a minefield it must have one of the four different types of minefield dropping devices. Some ships have more than just one type of mine dropping device and have a choice of what type to drop. Mines can be dropped in a cloaked state.

media/GMINES.gif Gravitonic Mines

Keeps hyperjump ships from jumping. Knocks ships in hyperspace back into normal space.

media/BARBMI.gif Barbitic Mines

Very powerful anti-ship mines. Will destroy other mine fields when detonated.

media/LMINES.gif Laser Mines

Anti fighter mines. Fires bolts of energy at fighter craft. Does nothing to starships.

media/MINESW.gif Web Mines

Energy draining mines that drain a ship of power, forcing the crew to burn up their fuel at a very high rate just to stay alive. Web mines cause any ship hitting the mine to stop moving. Hyperjumping ships can jump over or out of web minefields