Spy
The spy commands are accessed from the central command screen. You can only
target one race at a time for these special high power spy missions.
Launching a spy mission requires Spy Mana. This number represents
operatives and information that is waiting to be used in your attack on the enemy. This
amount will build up over time if you have highguard rangers. You can help
gain more spy mana quicker by spending money from your central bank. If you
attempt to spend far more than your spy operatives can use they will only spend what
they need and leave the rest in the central bank.
Money will flow into your central bank if you have a population, the
amount is based on the total number of colonists that you have under your rule and
how well they are doing. You can also have extra amounts of money transferred to
your central bank from your government centers.
A race can resist spy attacks if they have high leadership, lawfulness,
and PSI ratings.
A high light powers rating increases your spies chances of success.
A high dark powers rating increases how much damage the attack will do.
Large empires with unhappy colonists are easy targets of spy attacks.