Fighter Wings
Wing Name And Log Screen
You can change the name of the wing and you can leave a message to yourself in the lower log line.
Everyone can see the wing ' s name, but nobody can see the log message.
Note: There are two types of logs; the one line log messages that you can type in that no other race will ever see that only ships and fighter wings have, and the long log file that is sent to you by any unit if any important event happens to it.
Missions, Codes and Scanner
The fighters have a short range scanner with about a 25ly range. Using it makes the fighters more visible to enemy scanners. Turning on the ID transmitter makes the fighters very easy for enemy ships to see.
If your fighter ' s friendly code matches an enemies universal friendly code the fighter can pass through enemy space without being intercepted by ships on with auto intercept turned on. Enemy ships that have the direct orders to intercept or attack your wing will still come attack it.
Auto intercept enemy ships will have the wing attack any enemy object that enters the wing ' s patrol range.
Command codes are used to send commands to nearby objects that can understand them or to activate special fighter devices.
Attack Modes
Before the fighter will do any attacking you must have it set to attack enemies first, otherwise the wing will run if confronted by an enemy.
A quick strike will have the fighters make one pass on the enemy target and run at full speed away from the battle area.
Anti fighter has the wing attack enemy fighters first if possible, the wing will attack other targets if no fighters are in the area.
Ground strike allows the wing to target ground bases, even ground bases that are not firing at the wing.
Deadly first will have the wing attack the enemies that have the most weapons first.
Soft first will have the wing attack enemy pods and freighters first.
Do not launch orders the wing to stay on its ground base or in its fighter bay on its home ship. If wing is on a ship that is destroyed the wing will be destroyed as well.
Return home orders the wing to return to its home ship or base and attempt to dock. A wing that is set to return home will fight if it meets an enemy and return after the battle to its home ship or home base.
Fighter Statistics
This display shows you the detailed statistics for each of the fighter types in the wing.
Max Speed |
LY Per turn the fighter can fly |
Max Range |
Max distance the fighter can fly before
it needs to refuel |
Armor |
The blast level that the fighter can
take and not be destroyed |
Beam |
The beam weapon power. |
Beam Acc. |
The beam accuracy |
Beam Range |
The range that the beam can reach in a
combat |
Missiles |
The missile power |
Missile Range |
Max range that the missiles will reach. |
Attack Rating |
The ability of the fighter to bring its
weapons to bare on the enemy target. |
Evasive Rating |
The ability to evade incoming enemy
weapons fire. |
Ord Payload |
The number of missile reloads the
fighter can carry. |
Generator |
The rate that the fighter makes new
power to charge its battery. |
Battery |
The amount of power that the fighter can
store up for an attack run. |
Cost |
Price in megacredits. (Fighters do not
require minerals to produce) |
Exposed Sys |
The fighters soft spot, the odds that a
small hit ( including a sand caster ) could case the
fighter to explode. |
G.A. (Ground Attack) |
Air (fighters) / Machines / Troops /
Cities |
G.E. (Ground Evade) |
Air (fighters) / Machines / Troops |