Min Farm Climate
| The minimum climate on a planet that this race ' s farms will still be able to yield food and money. If the planet is any
colder the planet will not yield any food.
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Max Farm Climate
| The maximum climate on a planet that this race ' s farms will still be able to yield food and money. If the planet is any
warmer the farms will not yield any food.
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Favorite Climate
| The climate that the race ' s colonists are at their best. At this climate they are the happiest, have the
highest growth rate, and have the maximum income.
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Income
| The amount of money colonists not living in a city will being in.
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Mineral Mining
| The rate that mineral mines produce minerals.
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Happiness
| Generally how happy the colonists living under this race ' s control are.
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Colonist Combat
| How skilled colonists are at fighting in ground wars and boarding actions.
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Crew Combat
| How skilled ships crew are at fighting in ground wars and boarding actions.
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Troop Combat
| How skilled combat troops are at fighting in ground wars and boarding actions.
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Highguard Combat
| How skilled highguard rangers are at fighting in ground wars and boarding
actions.
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Crew Pilot
| How skilled crew members are at piloting fighter craft.
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Troop Pilot
| How skilled troops are at piloting fighter craft.
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Highguard Pilot
| How skilled highguard rangers are at piloting fighter craft.
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Colonist To Crew
| The rate that colonists are trained to become ship ' s crew.
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Crew To Troop
| The rate that ship ' s crew are trained to become combat troops.
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Troop To Highguard
| The rate that troops are trained to become highguard rangers.
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Growth Rate
| The rate that your colonists increase in their numbers.
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Dark Powers
| The power to overcome the will of your colonists, spy on enemies at a
distance. A high rating gives your highguard rangers a huge advantage.
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Light Powers
| The power to overcome the dark and fight on the side of good.
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PC Factor
| How well the race fights for clean air, clean water, animal rights, the
children, the trees and saving the whales. This is very popular with the Ghipsoldal
natives.
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Spy Rating
| How well the race can spy on enemy ( and friendly ) races.
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PSI Rating
| The power to read minds.
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Leadership
| How willing your colonists are to follow you during bad times.
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Public Relations
| How popular you are with natives, that respond well to public relation
campaigns.
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Lawfulness
| How likely the race members are to follow laws and rules.
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Pod Speed
| The speed that a pod launched from pod pad travels through space when launched
at a target.
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Contraband Likes
| The contraband type(s) that your race members would be welling to pay big
money to get their hands on.
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