Minefield Command
The above is the minefield control panel, which you can access when you have
made the minefield the current hammer object on the space command display .
The above minefield has a radius of 50 light years. It is located at (
2000, 2000 ). The 20 points of energy that this field has means that this field
will last another 20 turns before running out of power and disappearing. In the
event that this minefield is recovered by a ship belong to the race that owns the
field, the number of ord units that will be recovered is proportional to the
amount of remaining energy as compared to the starting energy level. For
example: If the minefield is recovered when it has half of its energy left, only half
of the ord units, that were dropped to form it, will be recovered.
The radius of the minefield is equal to the square root of the number of
ord units used to make it. Minefields are of a constant size that does not
change during the lifetime of the field.
The switches do the following:
Active: The minefield will affect enemy craft.
Clock: Cloaked mines are hard to see and inactive until they are turned on. A ship
can not hit a cloaked mine.
Detonate: Blows up the field doing damage to any ship in the field. A detonating Barbitic mine field will destroy any minefield that has its center point inside the
exploding minefield.
Soft Destruct: Destroys the minefield without any explosions.
The four different types of minefields are: gravitonic, barbitic, laser and
web mines. In order for a ship to drop a minefield it must have one of the
four different types of minefield dropping devices. Some ships have more than
just one type of mine dropping device and have a choice of what type to drop.
Mines can be dropped in a cloaked state.
Gravitonic Mines
Keeps hyperjump ships from jumping. Knocks ships in hyperspace back into
normal space.
Barbitic Mines
Very powerful anti-ship mines. Will destroy other mine fields when detonated.
Laser Mines
Anti fighter mines. Fires bolts of energy at fighter craft. Does nothing to
starships.
Web Mines
Energy draining mines that drain a ship of power, forcing the crew to burn up
their fuel at a very high rate just to stay alive. Web mines cause any ship
hitting the mine to stop moving. Hyperjumping ships can jump over or out of web
minefields