Minerals

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Mineral Mine

Tech Level
1



Cost
5 mc + 1 Supply



Maintenance
1 mc a turn



Production
Ore, Various Amounts



Limit Per Planet
No Limit





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Labor Mine

Tech Level
1

Cost
3 MC + 1 Supply

Maintenance
0

Requires
100 Enemy Prisoners

Production
Ore, Various Amounts, ½ the rate of a regular mine

Limit Per Planet
No Limit


Minerals are extracted from the core of a planet by mineral mines. The cost of running a mineral mine is 1 megacredit per mine per turn. The mineral mines can be turned off to save money. If a planet runs out of money mining will stop.

Labor mines cost nothing to run, but require that you have at least 100 enemy prisoners per labor mine to run them.

Labor mines yield mineral at half the rate of regular mines.

The amounts of minerals that are extracted per turn depend upon the mineral density of the planet. The lower the mineral density, the lower the yield per turn. Mines extract all 4 types of mineral ores at the same time.

The cost to build a mineral mine is 5 megacredits and 1 supply unit.

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Mine Control

The power switch turns these 4 mines on and off. When on the mines on this planet will yield a total of 5 kt of neutronium ore, 15 kt of duranium ore, 17 kt of tritanium ore and 24 kt of molybdenum ore. The molybdenum yield per turn is the highest because the molybdenum density is the highest.

The molybdenum ore level reads 800. This is the amount of ore that has been extracted from the ground and is laying in a large pile on the surface of the planet. The planet still has 1643 kt of molybdenum in the planetmedia/p90000.gifs core that will be extracted at a rate of 24 kt per turn. The mineral ores that have been mined are waiting to be processed by a mineral smelter.

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Neutronium Ore
Duranium Ore
Tritanium Ore
Molybdenum Ore

Ore can be transported from planet to planet inside of a ore pod. Ore pods can be placed inside of a
shipmedia/p90000.gifs cargo bay or launched from a planet bay a pod launch pad and travel without the aid of a ship

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Mineral Smelter

Smelters process ore.

Tech Level
1



Cost
90 mc + 1 Supply



Intake
2 kt to 40 kt of ore



Production
1 to 20 kt of Metal / Fuel



Limit Per Planet
No Limit




Can take in up to 10 kt of each of the 4 different common ore types. If there is a supply of all 4 different types of ore the smelter unit will produce 15 kt of Metal and 5 kt Fuel. Smelters cost nothing to run.

Each smelter has 4 refining chambers that can handle up to 10 kt of raw ore per turn. Each refining chamber
is designed to handle one of the four common ores. With all four refining chambers working the smelter
will take in:

10 kt of Neutronium Ore
10 kt Duranium Ore
10 kt Tritanium Ore
10 kt Molybdenum Ore

And Yield:

5 kt of Neutronium Fuel
5 kt Duranium Metal
5 kt Tritanium Metal
5 kt Molybdenum Metal

Ore can be transported from planet to planet inside of an ore pod. Ore pods can be placed inside of a
shipmedia/p90000.gifs cargo bay or launched from a planet by a pod launch pad and travel without the aid of a Ship.

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Neutronium Fuel
The fuel that powers starships
Duranium Metal
Hard, makes great armor
Tritanium Metal
Strong, used to construct ship superstructures
Molybdenum Metal
Energy conductor, using to build engines and weapons


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Smelter Control

The above planet has 1 smelter and a supply of all 4 of the basic ore types. The smelter will use 10 kt of each ore type and yield 5 kt of each of the metals and 5 kt of neutronium fuel.