Super Ship Weapons
Also See: Weapon Attributes
Super Laser
|
|
Shield Drain
| 10000
|
Shield Arc
| 10000
|
Armor Drain
| 10000
|
Armor Arc
| 10000
|
Charge Draw
| 10
|
Full Charge
| 5000
|
Charge Time
| 500
|
Max Range
| 1000
|
Blast
| 10000
|
Kill
| 10000
|
Damage Parts
| 10000
|
Damage Eng
| 10000
|
Damage Hyp
| 10000
|
Damage Sys
| 10000
|
Damage Life
| 10000
|
Ord Usage
| 0
|
Accuracy
| 120
|
PointD Odds
| -
|
Hardness
| 200
|
Cost
| 5000
|
Mass
| 2500
|
Duranium
| 2450
|
Tritanium
| 20
|
Molybdenum
| 30
|
Tech Level
| 1
|
Cost of Tech
| 14000
|
The super laser will destroy any enemy ship with a single shot. The weapon
will destroy planets with a single shot, leaving nothing but an asteroid field.
Nemesis Torpedo
|
|
Shield Drain
| 1000
|
Shield Arc
| 1000
|
Armor Drain
| 1000
|
Armor Arc
| 1000
|
Charge Draw
| 1
|
Full Charge
| 1000
|
Charge Time
| 1000
|
Max Range
| 1000
|
Blast
| 1000
|
Kill
| 1000
|
Damage Parts
| 1000
|
Damage Eng
| 1000
|
Damage Hyp
| 1000
|
Damage Sys
| 1000
|
Damage Life
| 1000
|
Ord Usage
| 500
|
Accuracy
| 100
|
PointD Odds
| -
|
Hardness
| 500
|
Cost
| 6000
|
Mass
| 2500
|
Duranium
| 1500
|
Tritanium
| 500
|
Molybdenum
| 500
|
Tech Level
| 2
|
Cost of Tech
| 5000
|
The nemesis torpedo will destroy all small ships and fighters in the area in a
single shot.
INCLUDING YOUR OWN
World Crusher Missile
|
|
Shield Drain
| 1000
|
Shield Arc
| 1000
|
Armor Drain
| 1000
|
Armor Arc
| 1000
|
Charge Draw
| 1
|
Full Charge
| 1000
|
Charge Time
| 1000
|
Max Range
| 1000
|
Blast
| 1000
|
Kill
| 1000
|
Damage Parts
| 1000
|
Damage Eng
| 1000
|
Damage Hyp
| 1000
|
Damage Sys
| 1000
|
Damage Life
| 1000
|
Ord Usage
| 300
|
Accuracy
| 100
|
PointD Odds
| -
|
Hardness
| 70
|
Cost
| 5400
|
Mass
| 2500
|
Duranium
| 100
|
Tritanium
| 1400
|
Molybdenum
| 1000
|
Tech Level
| 3
|
Cost of Tech
| 7000
|
The world crusher missile can do heavy damage to unshielded bases at a range
of 200 ly. Also a nasty weapon when used in normal close range combat.
Anti-Matter Maul
|
|
Shield Drain
| 2000
|
Shield Arc
| 2000
|
Armor Drain
| 2000
|
Armor Arc
| 2000
|
Charge Draw
| 1
|
Full Charge
| 1000
|
Charge Time
| 1000
|
Max Range
| 100
|
Blast
| 2000
|
Kill
| 10000
|
Damage Parts
| 1000
|
Damage Eng
| 1000
|
Damage Hyp
| 1000
|
Damage Sys
| 1000
|
Damage Life
| 1000
|
Ord Usage
| 0
|
Accuracy
| 90
|
PointD Odds
| -
|
Hardness
| 490
|
Cost
| 7200
|
Mass
| 2500
|
Duranium
| 50
|
Tritanium
| 350
|
Molybdenum
| 2100
|
Tech Level
| 4
|
Cost of Tech
| 5000
|
Any ship that an anti matter maul hits is turned into metals and stored in the
ship ' s cargo bay.
Proto-Matter Cannon
|
|
Shield Drain
| 500
|
Shield Arc
| 2000
|
Armor Drain
| 2000
|
Armor Arc
| 100
|
Charge Draw
| 1
|
Full Charge
| 1000
|
Charge Time
| 1000
|
Max Range
| 100
|
Blast
| 2000
|
Kill
| 2000
|
Damage Parts
| 1000
|
Damage Eng
| 1000
|
Damage Hyp
| 1000
|
Damage Sys
| 1000
|
Damage Life
| 1000
|
Ord Usage
| 1000
|
Accuracy
| 90
|
PointD Odds
| -
|
Hardness
| 130
|
Cost
| 4000
|
Mass
| 2500
|
Duranium
| 500
|
Tritanium
| 1000
|
Molybdenum
| 1000
|
Tech Level
| 5
|
Cost of Tech
| 10900
|
The proto-matter cannon is a powerful combat weapon and it will turn asteroid
belts into planets.