Ship Hull Design Sheet
Hull name:
Hull mass:
Warp drag modifier: (100 = Normal)
Warp signature: (100 = Normal)
Max speed: (0 to 400)
Has hyperdrive?: (Y/N)
Max Hyper jump: (30 to 900
Has cloaking device?: (Y/N)
Cloak fuel burn: (0 to 1000)
Scanner Range: (5 to 1000) (250 = Normal)
Engines and Power
Engine count: (0 to 30)
Generator count: (0 to 5)
Tractor beam power: (0 to 20000)
Power bank: (0 to 10000)
Defenses and Damage Resistance
Armor limit: (0 to 10000)
Shield limit: (0 to 3000)
Damage mod parts: (0 to 1000) (100 = Normal)
Damage mod system: (0 to 1000) (100 = Normal)
Damage mod engine: (0 to 1000) (100 = Normal)
Damage mod life support: (0 to 1000) (100 = Normal)
Damage mod hyperdrive: (0 to 1000) (100 = Normal)
Combat Factors
Evasive mod: (0 to 100) (0 = normal)
Attack mod: (0 to 100) (0 = normal)
Soft spot: (0 to 100) (1 = normal)
Weapons:
Point defense weapons: (0 to 10)
Small weapons: (0 to 30)
Large weapons: (0 to 20)
Large limit: (30 to 2000)
Super Weapon Mount: (Type 1, Type 2, Type 3, Type 4 or Type
5)
Fighter Bays: (0 to 20)
Bay Size: (1 to 100)
Cargo and storage tanks
Fuel tank: (10 to 20000)
Cargo bays: (0 to 20)
Cargo bay size: (100 to 10000
Maximum cargo: (0 to 20000)
Maximum ordnance: (0 to 20000)
Maximum repair units: (10 to 20000)
Crew and personnel
Crew Size: (50 to 100000)
Guest Size: (0 to 100000)
Cost and Metals
Tech level: (1 to 20)
Duranium:
Tritanium:
Molybdenum:
Cost:
Ship can build new ships: (Y/N)
Maximum size ship that can be built: (0 to 20000)
Special: