Setting up Your Document > Importing artwork |
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Importing artwork
FreeHand can import a wide variety of vector and bitmap graphic formats.
You can import graphics or text using the Open, Import, or Paste commands, or by dragging and dropping. You can also import clip art files using the Clipart Viewer.
FreeHand imports graphics in the following ways:
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Imported vector graphics are converted to FreeHand format and are stored in the current FreeHand document. |
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EPS graphic files are linked, embedded, or parsed depending on the nature of the file and certain preference settings. For more information, see Linking and embedding. |
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FreeHand correctly imports clipping paths for both EPS and TIFF images. |
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When bitmap images are imported from a file or opened, they are linked to a FreeHand document, not embedded, by default; you can change this preference. Bitmap images that are imported by dragging and dropping or by copying and pasting are always embedded. For more information, see Linking and embedding. |
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When opening Illustrator files, FreeHand treats Live Blends as grouped vector objects and converts objects with gradient mesh effects to paths with a 50% black fill. |
Note: When a graphic file is imported into FreeHand and then modified and saved in its original graphics application with the same name and file location, all references to that graphic file are updated in FreeHand. |
To import a graphic:
1 |
Choose File > Import. |
2 |
Select a file and click Open. |
If the file selected for import contains a preview, the preview displays when the file is selected. |
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3 |
To set format-specific import options for HPGL and DXF (Windows), choose the file type and click Setup to open an additional dialog box. |
4 |
Position the import pointer where you want the graphic or text block's upper left corner to appear. |
5 |
Place the graphic by doing one of the following: |
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Click to place the graphic at its default size. |
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To resize an image while importing, drag the import pointer and release when the marquee is the correct size. |
Note: If you are importing or opening an HPGL (Windows), CGM (Windows), or DXF (Windows or Macintosh) file in FreeHand, you will not be able to export or save it. To save the information in the document, you will need to save it as a FreeHand document. |
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