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Determining TextEdit Attributes |
Header: Gestalt.h |
enum { gestaltTEAttr = 'teat', gestaltTEHasGetHiliteRgn = 0, gestaltTESupportsInlineInput = 1, gestaltTESupportsTextObjects = 2, gestaltTEHasWhiteBackground = 3 };
The Gestalt selector you pass to determine whichTextEdit attributes are present.
If true, TextEdit has TEGetHiliteRgn.
If true, TextEdit does Inline Input.
If true, TextEdit does Text Objects.
If true, TextEdit supports overriding the TERec's background to white.
Before calling any function dependent upon TextEdit, your application should pass the selector gestaltTEAttr to the Gestalt function to determine the TextEdit attributes that are present.
© 2000 Apple Computer, Inc. (Last Updated 6/30/2000)