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PMPrintContext

Header: PMDefinitions.h

Describes the graphics environment for printing a document.

typedef struct OpaquePMPrintContext* PMPrintContext;

Your application uses this opaque object for imaging a print job. Use the function PMSessionBeginDocument to create an instance, called a printing port, of this object. Your application then prints text and graphics by drawing into this printing port.


© 2000 Apple Computer, Inc. (Last Updated 7/17/2000)