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Dungeon Master's
Rule Books
These rule books are
for all Dungeon Masters, from Novice to
Advanced, and are suitable for any
campaign world.
For Dungeon Masters ONLY!
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DUNGEON
MASTER® GUIDE
This is the single
most important rulebook for everyone who
wants to be the Dungeon Master (or leader
of the game). All the information needed
to create and run thrilling AD&D
campaigns and adventures is presented in
an updated, easy-to-use format with
beautiful full-color fantasy art.
Rules Book, TSR #2160
Format: 8-3/8" x 10-3/4"
hardcover book-256 pages, full-color
illustrations
Age Level: 10+
Target Audience: Novice through advanced
Dungeon Masters
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book 
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Sages and
Specialists by
Matt Forbeck
The newest
DUNGEON MASTER® Guide Rules Supplement
presents new rules and specialized
nonplayer character classes to use in any
campaign world. These nonplayer
characters are unique in that they can
grow and develop along with the players'
characters!
DUNGEON MASTER® Guide Rules Supplement,
TSR #2164
Format: 8-3/8" x 10-3/4"
booklet, 128 pages, perfect bound,
4-color and B&W illustrations
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book  |
Arms and
Equipment Guide
This
DUNGEON MASTER® Guide Rules Supplement
presents a multitude of new arms, armor,
and equipment of every description. Add
more variety and flavor to your world!
DUNGEON MASTER® Guide Rules Supplement
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book  |
The
Encyclopedia Magica by
Dale Slade Henson
These
handbooks are the ultimate resource for
all things magical. They catalog
virtually every magical item printed in
TSR adventures, rule books, and
magazines.
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Den of
Thieves by
Wes Nicholson
The Den of
Thieves accessory explores the organized
underground of thieves, pickpockets, cat
burglars, upright men, patriarchs, and
underground kingpins. Includes the rules
to run a guild in any campaign world and
a complete, ready-to-play adventure.
Accessory, TSR #9515
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book  |
COLLEGE OF
WIZARDRY by Bruce R. Cordell
The wizards' guild
is a powerful institution in the major
cities of most fantasy campaign worlds,
yet little is known about this mysterious
and exclusive organization. College of
Wizardry explores the world of wizards,
illusionists, conjurers, and
necromancers. Like Den of Thieves, this
fact-filled package includes an
adventure.
Accessory, TSR #9549
Format: 8-3/8" x 10-3/4"
booklet-96 pages
Age Level: 10+
Designed for: Novice through advanced
players
and Dungeon Masters
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book  |
World
Builder's Guidebook by
Richard L. Baker III
Chock-full
of tips, hints, tables, and menus to help
you design your own fantasy campaign
world compatible with any role-playing
game system, the AD&D® World
Builder's Guidebook comes complete with a
convenient pad of blank design forms and
aids.
Accessory, TSR #9532
Format:
83/8" x 11" x 3/4" pocket
box, 96-page booklet, saddle-stitched,
B&W illustrations, 32-sheet pad with
eight card sheets
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DUNGEON
BUILDER'S GUIDEBOOK by Bruce
R. Cordell
Dungeon
Builder's Guidebook provides both
beginning and experienced Dungeon Masters
with useful information on constructing
terrifying underground dwellings.
Includes 32 pages of map templates, a
random dungeon generator, tables for
stocking dungeons with tricks, traps, and
treasure, and guidelines and techniques
for making your dungeons more
realistic-and more deadly.
Accessory, TSR #9556
Format: Two 8-3/8" x 10-3/4"
booklets-64 and 16 pages
Age Level: 12+
Designed for: Dungeon Masters
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