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Wizard Books 
Player's Rule Books
These rule books are
suitable for both players and Dungeon
Masters of all levels, and are suitable
for any campaign world.
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PLAYER'S
HANDBOOK
This is the
essential AD&D reference volume for
every player and every Dungeon Master,
featuring the complete set of basic
rules, with special rules for more
detailed play, stunning full-color
fantasy art, and an updated,
easy-to-reference format. Everything
needed to enter the TSR worlds of fantasy
roleplaying adventure is here.
Format: 8-3/8" x 10-3/4"
hardcover book-320 pages,
full-color illustrations
Rules Book, TSR #2159
Age Level: 10+
Target Audience: Novice through advanced
players
and Dungeon Masters
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book 
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PLAYER'S
OPTION™ Combat & Tactics by
Rich Baker, Skip Williams, Thomas Reid
(Editor)
All the
optional combat rules any gamer could
want--in one volume! This first set of
detailed rulebooks for AD&D game play
includes alternatives requested by
players, supplemental rules with global
impact for the game, an advanced and
improved tactical combat system, tables
for critical hits and their effects,
extensive information on armor and
weapons, and more.
Format:
Hardcover,11.18 x 8.49
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book  |
PLAYER'S
OPTION™ Skills & Powers by
Dale Donovan, Doug Niles, Jeff Easley
(Illustrator)
This volume
lets you choose the unique abilities,
skills, and powers of your character,
finally allowing you to break the mold of
the standard character class. Make your
characters unique individuals!
Format:
Hardcover, 11.22 x 8.53
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book  |
PLAYER'S
OPTION™ Spells & Magic by
L. Richard Baker III
Experience
the ultimate in magical power and
adventure! New rules for spells and
magic, new schools of magic, and
brand-new spells for both priest and
wizard players are presented in this
fascinating option to the AD&D® core
rules.
PLAYER'S
OPTION Rulebook, TSR #2163
Format: 8-1/2" x 11-1/8"
hardbound rulebook, 192 pages, 4-color
and B&W illustrations
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book  |
The
"Complete" Handbooks, Player's
Handbook Expansions
These
handbooks expand on the character classes
given in the Player's Handbook. Each book
gives more options, variations,
equipment, spells, additional character
"kits", and role playing tips
for each character class. If you want to
expand the possibilities for your
character, get the Complete Handbook!
- The
Complete Fighter's Handbook, Order
this book

- The
Complete Ranger's Handbook, Order
this book

- The
Complete Paladin's Handbook, Order
this book

- The
Complete Thief's Handbook, Order
this book

- The
Complete Barbarian's Handbook, Order
this book

- The
Complete Bard's Handbook, Order
this book

- The
Complete Ninja's Handbook, Order
this book

- The
Complete Priest's Handbook, Order
this book

- The
Complete Wizard's Handbook, Order
this book

For more information on the
fascinating class of Wizards, see
our collection of Wizard
books !
- The
Complete Book of Elves, Order
this book

- The
Complete Book of Humanoids, Order
this book

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Wizard's Books
These books expand
on the class of Wizards, one of the most
popular classes.
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TOME
OF MAGIC
Innovative
magical spells, original magical devices,
new schools of thought among magicians,
and a unique character class fill the
pages of this book. Rules, background
information, and suggestions for better
roleplaying of magical characters are
also included in this must-have volume.
Format: 8-3/8" x 10-3/4"
book-160 pages, perfect-bound
Accessory, TSR #2121
Age Level: 10+
Target Audience: Novice through advanced
players
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book 
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COLLEGE OF
WIZARDRY by Bruce R. Cordell
The wizards' guild
is a powerful institution in the major
cities of most fantasy campaign worlds,
yet little is known about this mysterious
and exclusive organization. College of
Wizardry explores the world of wizards,
illusionists, conjurers, and
necromancers. Like Den of Thieves, this
fact-filled package includes an
adventure.
Accessory, TSR #9549
Format: 8-3/8" x 10-3/4"
booklet-96 pages
Age Level: 10+
Designed for: Novice through advanced
players
and Dungeon Masters
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book  |
Wizard's
Spell Compendium, Volume I by Jon Pickens with
L. Richard Baker III
Every
official wizard spell created for the
AD&D® game by TSR is collected in
this set of definitive reference books
using the same format as the best-selling
ENCYCLOPEDIA MAGICA™ series. Volume
I holds over 1,000 spells from a
multitude of AD&D game materials,
including DRAGON® and POLYHEDRON®
magazines.
Accessory, TSR #2165
Format: 61/2" x 101/4" book,
416 pages, softbound, 4-color and B&W
illustrations
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book  |
Wizard's
Spell Compendium Volume II edited by Jon
Pickens
Wizards are
one of the game's most popular character
classes, making this a tremendously handy
book for both players and DMs. Volume 2
continues the collection of every
official wizard spell for the AD&D®
game from the Player's Handbook, Tome of
Magic, Complete Wizard's Handbook,
DRAGON® and POLYHEDRON® magazines, and
a multitude of other AD&D game
accessories, adventures, and supplements.
Accessory, TSR #2168
Format: 6 3/8" x 10" book-288
pages, softbound, B/W illustrations
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book  |
WIZARD'S
SPELL COMPENDIUM, VOL. III by TSR
Staff
Wizard's
Spell Compendium, Volume III continues
the monumental collection of every
official wizard spell for the AD&D
game. Spells were collected from the
Player's Handbook, Tome of Magic,
Complete Wizard's Handbook, Dragon®
Magazine and Polyhedron® Newszine, and a
wealth of other AD&D game
accessories, adventures, and supplements.
Accessory, TSR #2175
Format: 6-3/8" x 10-1/4"
book-288 pages
Age Level: 10+
Designed for: Intermediate through
advanced players and Dungeon Masters
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book  |
WIZARD'S
SPELL COMPENDIUM, VOL. IV by TSR
Staff
Wizard's
Spell Compendium, Volume IV completes the
monumental collection of every official
wizard spell for the AD&D game.
Spells were collected from the Player's
Handbook, Tome of Magic, Complete
Wizard's Handbook, Dragon® Magazine and
Polyhedron® Newszine, and a multitude of
other AD&D game resources. It is the
official reference book and definitive
source for wizard spells in the AD&D
game.
Accessory, TSR #2177
Format: 6-3/8" x 10-3/4"
book-288 pages
Age Level: 10+
Designed for: Intermediate through
advanced players and Dungeon Masters
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book  |
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