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Adventures!
The Illithid
This collection of
rule suppliments and adventures pit your
adventurers against the Illithid, one of
the most popular monsters in the
AD&DŽ game!
For Dungeon Masters ONLY!
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THE
ILLITHIAD by Bruce R. Cordell
Newest in the
prestigious Monstrous Arcana collection!
The great Sages of the multiverse bend
their arcane learning toward the
Illithid, one of the most popular
monsters in the AD&DŽ game. Inside
this lavishly illustrated, full-color
tome you'll find detailed information on
mind flayer society, psychology, anatomy,
and history, as well as new psionic
disciplines.
Monstrous ArcanaŽ Accessory, TSR #9569
Format: 8-3/8" x 10-3/4"
book-96 pages, perfect-bound
Age Level: 12+
Designed for: Novice through advanced
players and Dungeon Masters
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A DARKNESS
GATHERING by Bruce R. Cordell
A Darkness Gathering
is first in a three-part series that pits
player characters against the dark agenda
of the Illithids-namely, the
extinguishing of the sun. This adventure
may also be played as a fully contained,
stand-alone module.
Monstrous Arcana Adventure, TSR #9570
Format: 8-3/8" x 10-3/4"
booklet-32pages
Age Level: 12+
Designed for: Novice through advanced
players and Dungeon Masters
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MASTERS OF
ETERNAL NIGHT by Bruce R. Cordell
Day by day, the
power of the sun wanes as the Illithids
continue toward the completion of their
dark agenda-the extinguishing of the sun.
In Masters of Eternal Night, second in a
three-part series, the player characters
must challenge the Illithids in a faraway
realm, a realm once dominated by these
fierce creatures.
Monstrous Arcana Adventure, TSR #9571
Format: 8-3/8" x 10-3/4"
booklet-32 pages
Age Level: 12+
Designed for: Novice through advanced
players and Dungeon Masters
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DAWN OF THE
OVERMIND by Bruce R. Cordell
Time is running
out-the Illithids have nearly succeeded
in extinguishing the sun. Once their dark
agenda is completed, a new age of terror
will descend upon the world. Can you
thwart the evil plans of these dark
creatures before it's too late? Dawn of
the Overmind represents the completion of
a three-part series.
Monstrous Arcana Adventure, TSR #9572
Format: 8-3/8" x 10-3/4"
booklet-64 pages
Age Level: 12+
Designed for: Novice through advanced
players and Dungeon Masters
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JAKANDOR:
The Island Saga
This collection of
adventures take the adventurers to the
fascinating and dangerous island of
Jakandor!
For Dungeon Masters ONLY!
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JAKANDOR:
ISLAND OF WAR! by Kirk Botula,
Dale Donovan, Keith Strohm, and Anne
Brown
A self-contained
saga for any AD&D campaign, Jakandor:
Island of War! presents the saga of two
distinct groups - barbarian versus
magic-battling for ownership of an island
nation. Experience the struggle as
barbarian warriors fight wizards who
possess the power to command the undead.
AD&D OdysseyTM Series Adventure
Supplement, TSR #9511
Format: Two 8-3/8" x 10-3/4"
booklets-112 and 32 pages
Age Level: 12+
Designed for: Intermediate players
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book 
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JAKANDOR:
ISLE OF DESTINY by Kirk Botula,
Dale Donovan, Keith Strohm, and Anne
Brown
Jakandor: Isle of
Destiny continues the saga of civilized
wizards against savage barbarians. In
this supplement, play the role of a mage
or apprentice trying to defend the land
from barbarian hordes.
AD&D OdysseyTM Series Adventure
Supplement, TSR #9512
Format: Two 8-3/8" x 10-3/4"
booklets-112 and 32 pages
Age Level: 12+
Designed for: Intermediate players
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JAKANDOR:
LAND OF LEGEND by Kirk Botula,
Dale Donovan, Keith Strohm, and Anne
Brown
Jakandor: Land of
Legend brings the epic struggle between
the barbarians and the wizards to a
close. Here are legendary battles and
quests that will either unite the two
groups or destroy them entirely.
ISBN #0-7869-1246-4
AD&DŽ OdysseyTM Series Adventure
Supplement, TSR #9472
Format: Two 8-3/8" x 10-3/4"
booklets-112 and 32 pages
Age Level: 12+
Designed for: Intermediate players
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book  |
Adventures at Sea
This collection of
rule suppliments and adventures take your
campaign out to sea, as the adventurers
must face the evil sahuagin!
For Dungeon Masters ONLY!
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The
Sea Devils by Skip Williams
Explores every angle
of the murky, underwater realm of the
fish-men known as sahuagin. The Sea
Devils is the first entry in the second
series of MONSTROUS ARCANA™
accessories.
Accessory, TSR #9539
Format: 8 3/8" x 10 3/4"
book-96 pages, perfect bound, full color
illustrations; bound-in poster
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book 
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Of Ships and
the Sea by
Keith Francis Strohm
Until now, heroic
exploits have been land-locked affairs.
No longer! Detailed information on all
types and sizes of sea-going vessels,
ocean and river campaigns, underwater
exploration, new character kits and NPC
types are all included in Of Ships and
the Sea. The nautical rules in this
product support The Sea Devils and the
sahuagin adventure trilogy.
Rules Supplement, TSR #2170
Format: 8 3/8" x 10 3/4"
book-128 pages, perfect bound
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book  |
Evil Tide by
Bruce R. Cordell
MONSTROUS
ARCANA™ Series! All along the
coasts, villages have been devastated by
the rampages of horrible fish-men. This
adventure ties directly to The Sea Devils
accessory. It can be played alone, or as
the first part of a trilogy that focuses
on the evil race of sahuagin. This series
of adventures and accessories could do
for sahuagin what the DRAGONLANCEŽ saga
did for dragons!
Adventure, TSR #9542
Format: 8 3/8" x 10 3/4"
booklet-32 pages, saddle-stitched, B/W
illusrations
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book  |
Night of the
Shark by
Bruce R. Cordell
MONSTROUS
ARCANA™ Series! The fury of the
evil fish-men is greater than anyone
imagined, and their raids of terror
threaten to destroy a kingdom. They
cannot be fought on land, and it seems
they can't be beaten underwater. This
adventure is the second of three parts.
Night of the Shark ties directly to the
two surrounding adventures, Evil Tide and
Sea of Blood, as well as to the
accessory, The Sea Devils.
Adventure, TSR #9550
Format: 8 3/8" x 10 3/4"
booklet-32 pages, saddle-stitched, B/W
illustrations
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Sea of Blood by
Bruce R. Cordell
MONSTROUS
ARCANA™ Series! The evil of the
sea-devils knows no bounds. Their trail
of death and destruction leads beneath
the waves and into the heart of their
watery kingdom. This adventure is the
last of three parts-it can be played
alone, or as the conclusion of a trilogy
that began with Evil Tide and Night of
the Shark. It also ties directly to The
Sea Devils MONSTROUS ARCANA™
accessory.
Adventure, TSR #9560
Format: 8 3/8" x 10 3/4"
booklet-64 pages, saddle-stitched, B/W
illustrations
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The World of the
Beholders
This collection of
rule suppliments and adventures take your
campaign deep into the beholders
subterranean realm!
For Dungeon Masters ONLY!
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I,
Tyrant by
Aaron Allston
The first
in a new series of heavily illustrated
MONSTROUS ARCANA™ reference books
details the nightmarish world of
beholders, creatures of tremendous
intelligence and magical power. Beholders
are covered from every angle: their
architecture, psychology, goals and
motivations, weaknesses, and much more.
MONSTROUS ARCANA Accessory, TSR #9521
Format: 8-3/8" x 10-3/4"
booklet, 96 pages, perfect bound, 4-color
and B&W illustrations, bound-in
poster
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book 
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Eye of Pain by
Thomas Reid
Journey to
the nightmarish world of the beholder!
This is the first-ever adventure where
player characters encounter beholders in
their uncharted, subterranean realm. For
character levels 4 to 8. Can be played as
an individual adventure or part of a
series.
MONSTROUS ARCANA™ Adventure, TSR
#9522
Format: 83/8" x 103/4" booklet,
32 pages, saddle-stitched, B&W
illustrations
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book  |
Eye of Doom by
Thomas Reid
The trail
of horror leads deeper into the abyss of
the beholder underworld! Eye of Doom, for
character levels 6 to 10, is the second
in a three-part series of adventures that
can be played individually or linked
together.
MONSTROUS ARCANA™ Adventure, TSR
#9530
Format: 83/8" x 103/4" booklet,
32 pages, saddle-stitched, B&W
illustrations
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book  |
Eye to Eye by
Thomas Reid
The
beholder adventure trilogy reaches its
shattering climax when the heroes face
the mightiest of the eye tyrants. Twice
the length of the other two beholder
adventures, Eye to Eye, for character
levels 8 to 12, can be played as an
individual adventure or part of the
series.
MONSTROUS ARCANA™ Adventure, TSR
#9536
ISBN 0-7869-0450-X
Format: 83/8" x 103/4" booklet,
64 pages, saddle-stitched, B&W
illustrations
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book  |
Other Adventures
This collection of
adventures don't fit into any one
catagory, but can fit into almost any
campaign world.
For Dungeon Masters ONLY!
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RETURN
TO THE TOMB OF HORRORS by Bruce R. Cordell
One of the most
popular adventures of all time returns!
The Tomb of Horrors is the most popular
of all AD&D game adventures, and its
tricks and traps have challenged
thousands of players. The demi-lich was
slain and the tomb cleansed of its
terrors-or so we thought. Could it be
that some other, more terrible evil has
taken up residence in Acererak's tomb?
Includes a bonus facsimile of the
original Tomb of Horrors adventure.
Adventure, TSR #1162
Format: 9" x 11" x 1" box
with five booklets, card sheet, screen,
handouts
Age Level: 10+
Designed for: Novice through advanced
players and Dungeon Masters
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book 
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THE LOST
SHRINE OF BUNDUSHATUR by Michael D. Wagner
Buried for more than
a century, the ancient temple of
Bundushatur has resurfaced. What lurks
within its catacombs? This is a setting
in the classic style of AD&D
adventures. Intrepid adventurers can
explore the musty corridors, discovering
treasure . . . and perhaps something
darker.
RPGAŽ Network Adventure, TSR #9573
Format: 8-1/2" x 11-1/8"
booklet-32 pages
Age Level: 12+
Designed for: AD&D players
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book  |
A PALADIN IN
HELL by Monte
Cook
Based on a classic
illustration in the first edition of the
AD&D Player's Handbook, A Paladin in
Hell takes high-level characters on a
wild ride into the Lower Planes to fight
evil and further the cause of good. This
adventure recalls the early days of
AD&D, bringing back such fiends and
foes as Emirikol the Chaotic, Asmodeus,
and the other Dukes of Hell.
High-Level Adventure, TSR #9586
Format: 8-3/8" x 10-3/4"
booklet-64 pages
Age Level: 12+
Designed for: Intermediate through
advanced players and Dungeon Masters
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book  |
MOONLIGHT
MADNESS by Penny and Skip
Williams
The curse of
lyncanthropy has struck, and a stalwart
band of heroes must race the moon to find
a cure. Obstacles include hordes of angry
villagers, a beaming paladin, and a
gaggle of obnoxious pixies. Have a
howling good time with this classic from
the archives of the RPGAŽ Network.
RPGAŽ Network Adventure, TSR #9568
Format: 8-1/2" x 11-1/8"
booklet-48 pages
Age Level: 12+
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book  |
The Rod of
Seven Parts by
Skip Williams
The Rod of
Seven Parts is one of the most powerful
artifacts in the AD&DŽ game. The
heroes face the incredible challenge of
finding and piecing together all seven
parts and harnessing the power of the Rod
to defeat the Queen of Chaos and Miska
the Wolf-Spider. Designed for character
levels 10 to 12. Boxed set includes
adventure books, a book of monsters,
player reference cards, and six detailed
poster maps.
AD&D TOMES™ Adventure, TSR
#1145
Format: 9" x 11-1/2" x 2"
box, four 8-3/8" x 10-3/4"
booklets-96/64/32/16 pages,
saddle-stitched, 4-color and B&W
illustrations, three double-sided
poster-sized maps, and six player
reference cards
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book  |
PLAYER'S
OPTION™ Adventure: Gates of
Firestorm Peak by
Bruce Cordell
The first
adventure using the full range of
optional rules presented in the PLAYER'S
OPTION™ Combat & Tactics,
Skills & Powers, and Spells &
Magic rulebooks, Gates of Firestorm Peak
is designed for character levels 6 to 15.
PLAYER'S OPTION Adventure, TSR #9533
Format: 9" x 11" x 5/8"
box, 83/8" x 103/4" booklet, 96
pages, saddle-stitched, 4-color and
B&W illustrations, two double-sided
poster-sized maps, handouts, counters
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book  |
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