Dungeon Master's Rule Books
These rule books are for all Dungeon Masters, from Novice to Advanced, and are suitable for any campaign world.
For Dungeon Masters ONLY!

DUNGEON MASTER® GUIDE

This is the single most important rulebook for everyone who wants to be the Dungeon Master (or leader of the game). All the information needed to create and run thrilling AD&D campaigns and adventures is presented in an updated, easy-to-use format with beautiful full-color fantasy art.
Rules Book, TSR #2160
Format: 8-3/8" x 10-3/4" hardcover book-256 pages, full-color illustrations
Age Level: 10+
Target Audience: Novice through advanced Dungeon Masters

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Sages and Specialists by Matt Forbeck

The newest DUNGEON MASTER® Guide Rules Supplement presents new rules and specialized nonplayer character classes to use in any campaign world. These nonplayer characters are unique in that they can grow and develop along with the players' characters!
DUNGEON MASTER® Guide Rules Supplement, TSR #2164
Format: 8-3/8" x 10-3/4" booklet, 128 pages, perfect bound, 4-color and B&W illustrations

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Arms and Equipment Guide

This DUNGEON MASTER® Guide Rules Supplement presents a multitude of new arms, armor, and equipment of every description. Add more variety and flavor to your world!
DUNGEON MASTER® Guide Rules Supplement

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The Encyclopedia Magica by Dale Slade Henson

These handbooks are the ultimate resource for all things magical. They catalog virtually every magical item printed in TSR adventures, rule books, and magazines.

Den of Thieves by Wes Nicholson

The Den of Thieves accessory explores the organized underground of thieves, pickpockets, cat burglars, upright men, patriarchs, and underground kingpins. Includes the rules to run a guild in any campaign world and a complete, ready-to-play adventure.
Accessory, TSR #9515

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COLLEGE OF WIZARDRY by Bruce R. Cordell

The wizards' guild is a powerful institution in the major cities of most fantasy campaign worlds, yet little is known about this mysterious and exclusive organization. College of Wizardry explores the world of wizards, illusionists, conjurers, and necromancers. Like Den of Thieves, this fact-filled package includes an adventure.
Accessory, TSR #9549
Format: 8-3/8" x 10-3/4" booklet-96 pages
Age Level: 10+
Designed for: Novice through advanced players
and Dungeon Masters
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World Builder's Guidebook by Richard L. Baker III

Chock-full of tips, hints, tables, and menus to help you design your own fantasy campaign world compatible with any role-playing game system, the AD&D® World Builder's Guidebook comes complete with a convenient pad of blank design forms and aids.
Accessory, TSR #9532

Format: 83/8" x 11" x 3/4" pocket box, 96-page booklet, saddle-stitched, B&W illustrations, 32-sheet pad with eight card sheets
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DUNGEON BUILDER'S GUIDEBOOK by Bruce R. Cordell

Dungeon Builder's Guidebook provides both beginning and experienced Dungeon Masters with useful information on constructing terrifying underground dwellings. Includes 32 pages of map templates, a random dungeon generator, tables for stocking dungeons with tricks, traps, and treasure, and guidelines and techniques for making your dungeons more realistic-and more deadly.
Accessory, TSR #9556
Format: Two 8-3/8" x 10-3/4" booklets-64 and 16 pages
Age Level: 12+
Designed for: Dungeon Masters

 

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