Adventures!

The Illithid

Jakandor: The Island Saga

Adventures at Sea

The World of the Beholders

Other Adventures  


The Illithid
This collection of rule suppliments and adventures pit your adventurers against the Illithid, one of the most popular monsters in the AD&DŽ game!
For Dungeon Masters ONLY!

THE ILLITHIAD by Bruce R. Cordell

Newest in the prestigious Monstrous Arcana collection!
The great Sages of the multiverse bend their arcane learning toward the Illithid, one of the most popular monsters in the AD&DŽ game. Inside this lavishly illustrated, full-color tome you'll find detailed information on mind flayer society, psychology, anatomy, and history, as well as new psionic disciplines.
Monstrous ArcanaŽ Accessory, TSR #9569
Format: 8-3/8" x 10-3/4" book-96 pages, perfect-bound
Age Level: 12+
Designed for: Novice through advanced players and Dungeon Masters

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A DARKNESS GATHERING by Bruce R. Cordell

A Darkness Gathering is first in a three-part series that pits player characters against the dark agenda of the Illithids-namely, the extinguishing of the sun. This adventure may also be played as a fully contained, stand-alone module.
Monstrous Arcana Adventure, TSR #9570
Format: 8-3/8" x 10-3/4" booklet-32pages
Age Level: 12+
Designed for: Novice through advanced players and Dungeon Masters

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MASTERS OF ETERNAL NIGHT by Bruce R. Cordell

Day by day, the power of the sun wanes as the Illithids continue toward the completion of their dark agenda-the extinguishing of the sun. In Masters of Eternal Night, second in a three-part series, the player characters must challenge the Illithids in a faraway realm, a realm once dominated by these fierce creatures.
Monstrous Arcana Adventure, TSR #9571
Format: 8-3/8" x 10-3/4" booklet-32 pages
Age Level: 12+
Designed for: Novice through advanced players and Dungeon Masters

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DAWN OF THE OVERMIND by Bruce R. Cordell

Time is running out-the Illithids have nearly succeeded in extinguishing the sun. Once their dark agenda is completed, a new age of terror will descend upon the world. Can you thwart the evil plans of these dark creatures before it's too late? Dawn of the Overmind represents the completion of a three-part series.
Monstrous Arcana Adventure, TSR #9572
Format: 8-3/8" x 10-3/4" booklet-64 pages
Age Level: 12+
Designed for: Novice through advanced players and Dungeon Masters

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JAKANDOR: The Island Saga
This collection of adventures take the adventurers to the fascinating and dangerous island of Jakandor!
For Dungeon Masters ONLY!

JAKANDOR: ISLAND OF WAR! by Kirk Botula, Dale Donovan, Keith Strohm, and Anne Brown

A self-contained saga for any AD&D campaign, Jakandor: Island of War! presents the saga of two distinct groups - barbarian versus magic-battling for ownership of an island nation. Experience the struggle as barbarian warriors fight wizards who possess the power to command the undead.
AD&D OdysseyTM Series Adventure Supplement, TSR #9511
Format: Two 8-3/8" x 10-3/4" booklets-112 and 32 pages
Age Level: 12+
Designed for: Intermediate players

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JAKANDOR: ISLE OF DESTINY by Kirk Botula, Dale Donovan, Keith Strohm, and Anne Brown

Jakandor: Isle of Destiny continues the saga of civilized wizards against savage barbarians. In this supplement, play the role of a mage or apprentice trying to defend the land from barbarian hordes.
AD&D OdysseyTM Series Adventure Supplement, TSR #9512
Format: Two 8-3/8" x 10-3/4" booklets-112 and 32 pages
Age Level: 12+
Designed for: Intermediate players

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JAKANDOR: LAND OF LEGEND by Kirk Botula, Dale Donovan, Keith Strohm, and Anne Brown

Jakandor: Land of Legend brings the epic struggle between the barbarians and the wizards to a close. Here are legendary battles and quests that will either unite the two groups or destroy them entirely.
ISBN #0-7869-1246-4
AD&DŽ OdysseyTM Series Adventure Supplement, TSR #9472
Format: Two 8-3/8" x 10-3/4" booklets-112 and 32 pages
Age Level: 12+
Designed for: Intermediate players

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Adventures at Sea
This collection of rule suppliments and adventures take your campaign out to sea, as the adventurers must face the evil sahuagin!
For Dungeon Masters ONLY!

The Sea Devils by Skip Williams

Explores every angle of the murky, underwater realm of the fish-men known as sahuagin. The Sea Devils is the first entry in the second series of MONSTROUS ARCANA™ accessories.
Accessory, TSR #9539
Format: 8 3/8" x 10 3/4" book-96 pages, perfect bound, full color illustrations; bound-in poster

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Of Ships and the Sea by Keith Francis Strohm

Until now, heroic exploits have been land-locked affairs. No longer! Detailed information on all types and sizes of sea-going vessels, ocean and river campaigns, underwater exploration, new character kits and NPC types are all included in Of Ships and the Sea. The nautical rules in this product support The Sea Devils and the sahuagin adventure trilogy.
Rules Supplement, TSR #2170
Format: 8 3/8" x 10 3/4" book-128 pages, perfect bound

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Evil Tide by Bruce R. Cordell

MONSTROUS ARCANA™ Series! All along the coasts, villages have been devastated by the rampages of horrible fish-men. This adventure ties directly to The Sea Devils accessory. It can be played alone, or as the first part of a trilogy that focuses on the evil race of sahuagin. This series of adventures and accessories could do for sahuagin what the DRAGONLANCEŽ saga did for dragons!
Adventure, TSR #9542
Format: 8 3/8" x 10 3/4" booklet-32 pages, saddle-stitched, B/W illusrations

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Night of the Shark by Bruce R. Cordell

MONSTROUS ARCANA™ Series! The fury of the evil fish-men is greater than anyone imagined, and their raids of terror threaten to destroy a kingdom. They cannot be fought on land, and it seems they can't be beaten underwater. This adventure is the second of three parts. Night of the Shark ties directly to the two surrounding adventures, Evil Tide and Sea of Blood, as well as to the accessory, The Sea Devils.
Adventure, TSR #9550
Format: 8 3/8" x 10 3/4" booklet-32 pages, saddle-stitched, B/W illustrations

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Sea of Blood by Bruce R. Cordell

MONSTROUS ARCANA™ Series! The evil of the sea-devils knows no bounds. Their trail of death and destruction leads beneath the waves and into the heart of their watery kingdom. This adventure is the last of three parts-it can be played alone, or as the conclusion of a trilogy that began with Evil Tide and Night of the Shark. It also ties directly to The Sea Devils MONSTROUS ARCANA™ accessory.
Adventure, TSR #9560
Format: 8 3/8" x 10 3/4" booklet-64 pages, saddle-stitched, B/W illustrations

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The World of the Beholders
This collection of rule suppliments and adventures take your campaign deep into the beholders subterranean realm!
For Dungeon Masters ONLY!

I, Tyrant by Aaron Allston

The first in a new series of heavily illustrated MONSTROUS ARCANA™ reference books details the nightmarish world of beholders, creatures of tremendous intelligence and magical power. Beholders are covered from every angle: their architecture, psychology, goals and motivations, weaknesses, and much more.
MONSTROUS ARCANA Accessory, TSR #9521
Format: 8-3/8" x 10-3/4" booklet, 96 pages, perfect bound, 4-color and B&W illustrations, bound-in poster

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Eye of Pain by Thomas Reid

Journey to the nightmarish world of the beholder! This is the first-ever adventure where player characters encounter beholders in their uncharted, subterranean realm. For character levels 4 to 8. Can be played as an individual adventure or part of a series.
MONSTROUS ARCANA™ Adventure, TSR #9522
Format: 83/8" x 103/4" booklet, 32 pages, saddle-stitched, B&W illustrations

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Eye of Doom by Thomas Reid

The trail of horror leads deeper into the abyss of the beholder underworld! Eye of Doom, for character levels 6 to 10, is the second in a three-part series of adventures that can be played individually or linked together.
MONSTROUS ARCANA™ Adventure, TSR #9530
Format: 83/8" x 103/4" booklet, 32 pages, saddle-stitched, B&W illustrations

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Eye to Eye by Thomas Reid

The beholder adventure trilogy reaches its shattering climax when the heroes face the mightiest of the eye tyrants. Twice the length of the other two beholder adventures, Eye to Eye, for character levels 8 to 12, can be played as an individual adventure or part of the series.
MONSTROUS ARCANA™ Adventure, TSR #9536
ISBN 0-7869-0450-X
Format: 83/8" x 103/4" booklet, 64 pages, saddle-stitched, B&W illustrations

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Other Adventures
This collection of adventures don't fit into any one catagory, but can fit into almost any campaign world.
For Dungeon Masters ONLY!

RETURN TO THE TOMB OF HORRORS by Bruce R. Cordell

One of the most popular adventures of all time returns! The Tomb of Horrors is the most popular of all AD&D game adventures, and its tricks and traps have challenged thousands of players. The demi-lich was slain and the tomb cleansed of its terrors-or so we thought. Could it be that some other, more terrible evil has taken up residence in Acererak's tomb? Includes a bonus facsimile of the original Tomb of Horrors adventure.
Adventure, TSR #1162
Format: 9" x 11" x 1" box with five booklets, card sheet, screen, handouts
Age Level: 10+
Designed for: Novice through advanced players and Dungeon Masters
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THE LOST SHRINE OF BUNDUSHATUR by Michael D. Wagner

Buried for more than a century, the ancient temple of Bundushatur has resurfaced. What lurks within its catacombs? This is a setting in the classic style of AD&D adventures. Intrepid adventurers can explore the musty corridors, discovering treasure . . . and perhaps something darker.
RPGAŽ Network Adventure, TSR #9573
Format: 8-1/2" x 11-1/8" booklet-32 pages
Age Level: 12+
Designed for: AD&D players
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A PALADIN IN HELL by Monte Cook

Based on a classic illustration in the first edition of the AD&D Player's Handbook, A Paladin in Hell takes high-level characters on a wild ride into the Lower Planes to fight evil and further the cause of good. This adventure recalls the early days of AD&D, bringing back such fiends and foes as Emirikol the Chaotic, Asmodeus, and the other Dukes of Hell.
High-Level Adventure, TSR #9586
Format: 8-3/8" x 10-3/4" booklet-64 pages
Age Level: 12+
Designed for: Intermediate through advanced players and Dungeon Masters
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MOONLIGHT MADNESS by Penny and Skip Williams

The curse of lyncanthropy has struck, and a stalwart band of heroes must race the moon to find a cure. Obstacles include hordes of angry villagers, a beaming paladin, and a gaggle of obnoxious pixies. Have a howling good time with this classic from the archives of the RPGAŽ Network.
RPGAŽ Network Adventure, TSR #9568
Format: 8-1/2" x 11-1/8" booklet-48 pages
Age Level: 12+
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The Rod of Seven Parts by Skip Williams

The Rod of Seven Parts is one of the most powerful artifacts in the AD&DŽ game. The heroes face the incredible challenge of finding and piecing together all seven parts and harnessing the power of the Rod to defeat the Queen of Chaos and Miska the Wolf-Spider. Designed for character levels 10 to 12. Boxed set includes adventure books, a book of monsters, player reference cards, and six detailed poster maps.
AD&D TOMES™ Adventure, TSR #1145
Format: 9" x 11-1/2" x 2" box, four 8-3/8" x 10-3/4" booklets-96/64/32/16 pages, saddle-stitched, 4-color and B&W illustrations, three double-sided poster-sized maps, and six player reference cards

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PLAYER'S OPTION™ Adventure: Gates of Firestorm Peak by Bruce Cordell

The first adventure using the full range of optional rules presented in the PLAYER'S OPTION™ Combat & Tactics, Skills & Powers, and Spells & Magic rulebooks, Gates of Firestorm Peak is designed for character levels 6 to 15.
PLAYER'S OPTION Adventure, TSR #9533
Format: 9" x 11" x 5/8" box, 83/8" x 103/4" booklet, 96 pages, saddle-stitched, 4-color and B&W illustrations, two double-sided poster-sized maps, handouts, counters

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