Wizard Books

Player's Rule Books
These rule books are suitable for both players and Dungeon Masters of all levels, and are suitable for any campaign world.

PLAYER'S HANDBOOK

This is the essential AD&D reference volume for every player and every Dungeon Master, featuring the complete set of basic rules, with special rules for more detailed play, stunning full-color fantasy art, and an updated, easy-to-reference format. Everything needed to enter the TSR worlds of fantasy roleplaying adventure is here.
Format: 8-3/8" x 10-3/4" hardcover book-320 pages,
full-color illustrations
Rules Book, TSR #2159
Age Level: 10+
Target Audience: Novice through advanced players
and Dungeon Masters
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PLAYER'S OPTION™ Combat & Tactics by Rich Baker, Skip Williams, Thomas Reid (Editor)

All the optional combat rules any gamer could want--in one volume! This first set of detailed rulebooks for AD&D game play includes alternatives requested by players, supplemental rules with global impact for the game, an advanced and improved tactical combat system, tables for critical hits and their effects, extensive information on armor and weapons, and more.
Format: Hardcover,11.18 x 8.49
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PLAYER'S OPTION™ Skills & Powers by Dale Donovan, Doug Niles, Jeff Easley (Illustrator)

This volume lets you choose the unique abilities, skills, and powers of your character, finally allowing you to break the mold of the standard character class. Make your characters unique individuals!
Format: Hardcover, 11.22 x 8.53
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PLAYER'S OPTION™ Spells & Magic by L. Richard Baker III

Experience the ultimate in magical power and adventure! New rules for spells and magic, new schools of magic, and brand-new spells for both priest and wizard players are presented in this fascinating option to the AD&D® core rules.
PLAYER'S OPTION Rulebook, TSR #2163
Format: 8-1/2" x 11-1/8" hardbound rulebook, 192 pages, 4-color and B&W illustrations
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The "Complete" Handbooks, Player's Handbook Expansions

These handbooks expand on the character classes given in the Player's Handbook. Each book gives more options, variations, equipment, spells, additional character "kits", and role playing tips for each character class. If you want to expand the possibilities for your character, get the Complete Handbook!


Wizard's Books
These books expand on the class of Wizards, one of the most popular classes.

TOME OF MAGIC

Innovative magical spells, original magical devices, new schools of thought among magicians, and a unique character class fill the pages of this book. Rules, background information, and suggestions for better roleplaying of magical characters are also included in this must-have volume.
Format: 8-3/8" x 10-3/4" book-160 pages, perfect-bound
Accessory, TSR #2121
Age Level: 10+
Target Audience: Novice through advanced players
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COLLEGE OF WIZARDRY by Bruce R. Cordell

The wizards' guild is a powerful institution in the major cities of most fantasy campaign worlds, yet little is known about this mysterious and exclusive organization. College of Wizardry explores the world of wizards, illusionists, conjurers, and necromancers. Like Den of Thieves, this fact-filled package includes an adventure.
Accessory, TSR #9549
Format: 8-3/8" x 10-3/4" booklet-96 pages
Age Level: 10+
Designed for: Novice through advanced players
and Dungeon Masters
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Wizard's Spell Compendium, Volume I by Jon Pickens with L. Richard Baker III

Every official wizard spell created for the AD&D® game by TSR is collected in this set of definitive reference books using the same format as the best-selling ENCYCLOPEDIA MAGICA™ series. Volume I holds over 1,000 spells from a multitude of AD&D game materials, including DRAGON® and POLYHEDRON® magazines.
Accessory, TSR #2165
Format: 61/2" x 101/4" book, 416 pages, softbound, 4-color and B&W illustrations
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Wizard's Spell Compendium Volume II edited by Jon Pickens

Wizards are one of the game's most popular character classes, making this a tremendously handy book for both players and DMs. Volume 2 continues the collection of every official wizard spell for the AD&D® game from the Player's Handbook, Tome of Magic, Complete Wizard's Handbook, DRAGON® and POLYHEDRON® magazines, and a multitude of other AD&D game accessories, adventures, and supplements.
Accessory, TSR #2168
Format: 6 3/8" x 10" book-288 pages, softbound, B/W illustrations
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WIZARD'S SPELL COMPENDIUM, VOL. III by TSR Staff

Wizard's Spell Compendium, Volume III continues the monumental collection of every official wizard spell for the AD&D game. Spells were collected from the Player's Handbook, Tome of Magic, Complete Wizard's Handbook, Dragon® Magazine and Polyhedron® Newszine, and a wealth of other AD&D game accessories, adventures, and supplements.
Accessory, TSR #2175
Format: 6-3/8" x 10-1/4" book-288 pages
Age Level: 10+
Designed for: Intermediate through
advanced players and Dungeon Masters
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WIZARD'S SPELL COMPENDIUM, VOL. IV by TSR Staff

Wizard's Spell Compendium, Volume IV completes the monumental collection of every official wizard spell for the AD&D game. Spells were collected from the Player's Handbook, Tome of Magic, Complete Wizard's Handbook, Dragon® Magazine and Polyhedron® Newszine, and a multitude of other AD&D game resources. It is the official reference book and definitive source for wizard spells in the AD&D game.
Accessory, TSR #2177


Format: 6-3/8" x 10-3/4" book-288 pages
Age Level: 10+
Designed for: Intermediate through
advanced players and Dungeon Masters
Order this book
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