Object Operations

Object operations are only available when an object has been selected.

Boolean

Button-Union.gif (988 bytes) object union operation.

Button-Intersection.gif (995 bytes) object intersection operation.

Button-Subtraction.gif (995 bytes) object subtraction operation.

Deformation and Creasing

Button-Bend.gif (911 bytes) opens the Object Bend Tool to deform the active object.

Button-Taper.gif (914 bytes) opens the Object Taper Tool to deform the active object.

Button-Twist.gif (908 bytes) opens the Object Twist Tool to deform the active object.

Button-Crease.GIF (138 bytes) opens the Crease Adjustment Tool to adjust the creasing of the active object.

Divide

Button-DivideSmooth.gif (154 bytes) divides the faces that make up the selected object, and attempts to smooth the object. You may restrict smoothing using the Divide Smooth options, which can be displayed by right-clicking.

Button-Divide.gif (147 bytes) divides the faces that make up the selected object.

Mirror

Button-Mirror.gif (150 bytes) mirrors the object along the Z axis.

Geometry

Button-Invert.gif (140 bytes) inverts the object. This results in the object becoming inside-out, or if the object was already inside-out, it will become right-side out. This is commonly used to correct problems with geometries imported from other 3D modelling programs.

Button-Tessellate.gif (149 bytes) tessellates (triangulates) an object. This is commonly used in conjunction with the Solidify Object operation to correct problems with geometries imported from other 3D modelling programs.

Button-FillHoles.gif (145 bytes) solidifies an object. Often when objects are imported from other 3D modelling programs, the objects are not solid. This operation attempts to fill any holes found. If this operation does not make the object solid, or makes it even less solid, try using the Tessellate operation on the object first.

Button-Optimize.gif (150 bytes) optimizes the geometry of the object. This often results in a smaller number of polygons, but may also correct rendering problems that result from deformation, point editing and face editing.

It is also useful to optimize objects prior to Boolean set operations. This is likely to be useful when objects have been deformed, point edited or face edited.

Object Adjustment

Button-Center.gif (158 bytes) centers the object on its frame.