Object operations are only available when an object has been selected.
Boolean
object union operation.
object intersection operation.
object subtraction operation.
Deformation and Creasing
opens the Object Bend Tool to deform the active object.
opens the Object Taper Tool to deform the active object.
opens the Object Twist Tool to deform the active object.
opens the Crease Adjustment Tool to adjust the creasing of the active
object.
Divide
divides the faces that make up the selected object, and attempts to smooth the object. You
may restrict smoothing using the Divide
Smooth options, which can be displayed by right-clicking.
divides the
faces that make up the selected object.
Mirror
mirrors the
object along the Z axis.
Geometry
inverts the
object. This results in the object becoming inside-out, or if the object was already
inside-out, it will become right-side out. This is commonly used to correct problems with
geometries imported from other 3D modelling programs.
tessellates (triangulates) an object. This is commonly used in conjunction with the
Solidify Object operation to correct problems with geometries imported from other 3D
modelling programs.
solidifies an object. Often when objects are imported from other 3D modelling programs,
the objects are not solid. This operation attempts to fill any holes found. If this
operation does not make the object solid, or makes it even less solid, try using the
Tessellate operation on the object first.
optimizes the geometry of the object. This often results in a smaller number of polygons,
but may also correct rendering problems that result from deformation, point editing and
face editing.
It is also useful to optimize objects prior to Boolean set operations. This is likely to be useful when objects have been deformed, point edited or face edited.
Object Adjustment
centers the
object on its frame.