Materials can be viewed as "paint" for 3D objects. A material is made of a number of attributes including color, transparency, specularity (shininess), and a texture (bitmap).
Click to
show the Material Palette panel. Click
to hide the panel.
The Material Palette is made up of three primary sub-panes, the material preview pane, the texture preview pane, and the color preview pane.
As you change material attributes, the material preview is updated to show you how your material will look when applied to an object.
Clicking on the Texture Pane displays a list of alternate textures from the active Texture Library.
Clicking on the color displays a color selection window. Note that objects with textures applied usually look best with a white background.
A material is applied to an object by using the Paint, Oriented Fill or Fill tools.
flips the texture horizontally.
flips the texture vertically.
applies the texture to the preview object with a cylindrical wrap.
applies the texture to the preview object with a spherical wrap.
applies
the texture to the preview object with a flat wrap.
tiles the
texture as it is applied, otherwise the texture will be stretched to fit. This applies
only to flat wraps.
displays a window that allows you to select
an alternate preview object.
resets the material palette defaults.
Ambient, Specular, Emissive and Transparency attributes may also be set.
Click the Texture Library's to show the Texture
Library sub-panel. Click
to hide the panel.