Modifying Components with the Mouse

Components

Clicking on an component selects it. If an object is selected (i.e. not a light or camera), a set of object operations are enabled on the edit toolbar.

Clicking on an component and dragging results in the component to be moved along the xz plane. Holding down the shift key while dragging scales the component on the xy plane.

Right-clicking on an component and dragging results in the component to be moved up and down along the Y axis. Holding down the shift key while dragging scales the component on the Y axis.

For both the Left and Right mouse buttons, clicking on an component while holding down the control key, and dragging scales the component equally in all directions.

Scaling generally applies only to objects. Scaling of lights is defined as an adjustment to the light's intensity. Scaling does not apply to the Camera.

Object Faces

While using the Point and Face Selection tool, clicking on a face and dragging results in the face being moved along the xz plane. Holding down the shift key while dragging scales the face in all directions. Holding down the control key while dragging moves the face along the face's normal. Holding down the control key and shift key while dragging rotates the face around its center.

Right-clicking on a face and dragging results in the face being moved up and down along the Y axis.