The Edit toolbar is located along the right edge of the main window.
Tools
is the
Component Selection tool. Clicking and dragging on a component within the scene results in
the component being moved.
When using this tool, additional object operations are available when an object is active.
is the
Point and Face Selection Tool. With this tool, the points and faces that make up an object
can be manipulated. If a face is selected, point handles will be displayed.
Shift-selecting faces results in multiple faces being selected. Point handles are
displayed only if a single face is selected. Multiple point handles may be selected by
shift-selecting point handles.
When using this tool, additional face operations are available when a face is selected.
Note that manipulating points or faces can result in objects which do not render as expected. Non-planar polygons cannot be guaranteed to be rendered as intended. To correct this problem use the optimize operation.
is the Face Group Selection Tool. Draw a rectangle with this tool, and it will select all
object faces that have at least one point within the selection rectangle. Only faces from
one object at a time may be selected. This tool can be configured using the Face Group Selection Tool options to select either
visible faces or all faces. Face Group Selection options are available by right clicking.
When using this tool, additional face operations are available when a face is selected.
is
the Navigation tool. Clicking and dragging on the scene results in scene navigation.
is the
Object Adjustment tool. Clicking and dragging an object within the scene results in it
being moved relative to its frame. This is particularly useful when there are multiple
items on the same frame. This permits an object to be adjusted, without affecting its
siblings. It is also useful if you want an object to rotate around a point other than its
center.
is the
Deform tool. Clicking and dragging an object results in the object being deformed. The
range of effect can be set using the Deform Tool options,
which can be displayed by right-clicking.
is the Face
Painting tool. Clicking on a face results in the face being painted with the current
material.
is the Fill
tool. Clicking on an object results in the object being filled with the current material.
Textures may be applied perpendicular to the x-z plane or applied oriented based on the
face clicked. The Fill Tool options allow you to
choose which behaviour you want.