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Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /
Chapter 4 - Geometric Objects / Geometric Objects Reference
Geometric Objects Routines / Creating and Editing Markers


Q3Marker_EmptyData

You can use the Q3Marker_EmptyData function to release the memory occupied by the data structure returned by a previous call to Q3Marker_GetData.

TQ3Status Q3Marker_EmptyData (TQ3MarkerData *markerData);
markerData
A pointer to a TQ3MarkerData structure.
DESCRIPTION
The Q3Marker_EmptyData function releases the memory occupied by the TQ3MarkerData structure pointed to by the markerData parameter; that memory was allocated by a previous call to Q3Marker_GetData.


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© Apple Computer, Inc.
11 JUL 1996




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