Geometric Objects Routines
This section describes the QuickDraw 3D routines that you can use to create and edit the geometric primitive objects.
Subtopics
- Managing Geometric Objects
- Creating and Editing Points
- Creating and Editing Lines
- Creating and Editing Polylines
- Creating and Editing Triangles
- Creating and Editing Simple Polygons
- Creating and Editing General Polygons
- Creating and Editing Boxes
- Creating and Editing Trigrids
- Creating and Editing Meshes
- Traversing Mesh Components, Vertices, Faces, and Edges
- Creating and Editing NURB Curves
- Creating and Editing NURB Patches
- Creating and Editing Markers
- Managing Bitmaps
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