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Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /
Chapter 4 - Geometric Objects / Geometric Objects Reference


Geometric Objects Routines

This section describes the QuickDraw 3D routines that you can use to create and edit the geometric primitive objects.


Subtopics
Managing Geometric Objects
Creating and Editing Points
Creating and Editing Lines
Creating and Editing Polylines
Creating and Editing Triangles
Creating and Editing Simple Polygons
Creating and Editing General Polygons
Creating and Editing Boxes
Creating and Editing Trigrids
Creating and Editing Meshes
Traversing Mesh Components, Vertices, Faces, and Edges
Creating and Editing NURB Curves
Creating and Editing NURB Patches
Creating and Editing Markers
Managing Bitmaps

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© Apple Computer, Inc.
11 JUL 1996




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