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Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /
Chapter 4 - Geometric Objects / Geometric Objects Reference
Geometric Objects Routines / Creating and Editing Meshes


Q3Mesh_GetEdgeComponent

You can use the Q3Mesh_GetEdgeComponent function to get the component of a mesh to which an edge belongs.

TQ3Status Q3Mesh_GetEdgeComponent (
TQ3GeometryObject mesh, 
TQ3MeshEdge edge, 
TQ3MeshComponent *component);
mesh
A mesh.
edge
A mesh edge.
component
On exit, the mesh component that contains the specified mesh edge.
DESCRIPTION
The Q3Mesh_GetEdgeComponent function returns, in the component parameter, the mesh component that contains the mesh edge specified by the mesh and edge parameters.

SPECIAL CONSIDERATIONS
The Q3Mesh_GetEdgeComponent function might not accurately report the mesh component that contains a mesh edge if called while mesh updating is delayed (that is, after a call to Q3Mesh_DelayUpdates but before the matching call to Q3Mesh_ResumeUpdates).


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© Apple Computer, Inc.
11 JUL 1996




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