Adds a Polygon Mesh wedge given the length, width and height.
Syntax
objectVariable = object.AddWedge(Origin, Length, Width, Height)
Where:
object is one of the ModelSpace or PaperSpace collection objects or a Block object;
Origin is a Point object identifying the origin of the wedge;
Length is a double-precision variable representing the length of the wedge;
Width is a double-precision variable representing the width of the wedge;
Height is a double-precision variable representing the height of the wedge;
Examples ...