Toolbar: Rendering > Lighting ()
Menu: View > Rendering > Lighting
Keyboard: LIGHTING
Alias: LIGHT
Defines light sources and effects that will illuminate your model when it is rendered using the Full Render command. Lighting settings are saved in the drawing file.
NOTE Lighting is used by the Render command, but only for illuminating the surface of the model and the base, not for creating shadows or reflections. Light sources are not used by the Shade command.
From the six Studio Light Sets on the dialog box, select the one that best illuminates your model. Click the Customize tab to adjust the color, intensity, and position (for Sun Light only) of the lights in each set. The Side Main Light With Filler options contain two light sources.
Dialog Box Options
Current Light Lists the light sources in the Studio Light Set. The properties of the selected light source are shown in the dialog box and illuminate the example ball in the illustration. You can adjust the main, filler, and ambient light, depending on which light set you are adjusting. Ambient light is like natural lighting that exists without a direct source.
Color Specifies a color filter to use for the light source. Click the Color field to display a palette of colors from which to select.
Light Intensity Determines the relative brightness of the light source.
Sun Angle The direction from which sunlight faces the center of the model. When you select Sun Light on the Studio Light Set dialog box, you can adjust this angle to between 0 and 360 degrees.
Sun Elevation The elevation from which sunlight faces the center of the model, relative to an imaginary horizon at the same elevation as the base of the model. When you select Sun Light on the Studio Light Set dialog box, you can adjust this elevation up to 90 degrees above and below the horizon.
TIP Use the Page Up and Page Down keys to adjust the Light Intensity, Sun Angle, and Sun Elevation in large increments and the Up Arrow and Down Arrow keys to make the same adjustments in small increments.
The six Studio Light Sets are comprised of four typical lighting sets for presentation images plus one for Eye Light and one for Sun Light. The position of lights in each set are automatically calculated based on the extent of your model (imagine a box around all the entities in your model). The Eye Light set always shines from the direction of the viewer. The Sun Light set is a light that orbits about the center of the model. Of these lights, Sun Light is the only one whose angle you can modify.
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