After you create floating viewports, you can modify them as needed. In paper space, you can snap to the viewport borders using entity snap. You can also copy, delete, move, scale, and stretch viewports as you would any other drawing entity. Modifying a viewport while in paper space does not affect the entities within the viewport.
After you create floating viewports, you can modify the entities in a viewport by switching to model space with floating viewports. Select one of the viewports to make it the current viewport, and then modify the entities in the viewport using any entity modification command. Changes you make are immediately reflected in all the viewports. Changes you make to the grid, snap settings, zoom magnification, or viewpoint orientation, however, affect only the current viewport.
The tools that affect the drawing display and viewpoint orientation operate the same within floating model space viewports as within tiled model space windows with the exception of the zoom tools. When you work in paper space, you can control the scale of views in floating viewports by specifying a scale factor relative to paper space units by appending the suffix xp to the scale factor. For example, to increase the scale of the entities in the viewport to twice the size of paper space units, type 2xp. To decrease the scale to half the size of paper space units, type .5xp.
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Changing the magnification of your drawing
Formatting and printing paper drawings
Organizing information on layers
Using paper space and model spaceHow do I...
Restore a named viewport configuration as a paper space view