You can create a three-dimensional rectangular mesh consisting of four-sided polygons. You determine the size of the mesh by specifying the number of vertices along the primary (M-direction) and secondary (N-direction) mesh axes and then specifying the coordinates for each vertex.
Specifying the coordinates for the last vertex completes the mesh and ends the command.
TIP Although creating rectangular meshes manually can be exacting, they are useful for representing complex surfaces such as three-dimensional terrain models. The Mesh tool is most useful when combined with scripts or LISP programs that mathematically calculate the coordinates of the vertices.
An example of a three-dimensional terrain model created using rectangular meshes.
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Creating edge-defined Coons surface patch meshes
Creating extruded surface meshes
Creating revolved surface meshes
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Create a revolved surface mesh