Creating cylinders

You can create a cylinder defined by a circular base. The base of a cylinder is always parallel to the xy plane of the current UCS; the height of a cylinder is always parallel to the z-axis. You position a cylinder by specifying the center of the base. You determine the size of a cylinder by specifying either the radius or diameter of the base and the height.

To create a cylinder

  1. Do one of the following:
  2. Specify the center of the base of the cylinder.
  3. Specify the radius or diameter.
  4. Specify the height.

 

Center of the base (A), the radius of the base (B), and the height (C).

Tell me about...

Creating a block

Creating boxes

Creating cones

Creating dishes

Creating domes

Creating pyramids

Creating spheres

Creating three-dimensional entities

Creating tori

Creating wedges

How do I...

Create a box

Create a cone

Create a dish

Create a dome

Create a pyramid with a planar top

Create a sphere

Create a tetrahedron

Create a torus

Create a wedge