You can create a three-dimensional wedge consisting of five surface planes. The base of the wedge is always parallel to the xy plane of the current UCS with the sloped face opposite the first corner. The height is always parallel to the z-axis. You position the wedge by specifying either a corner or the center of the wedge. You determine the size of the wedge by either specifying a second corner and the height; defining the wedge based on a cube having a given length; or specifying the length, width, and height.
First corner of the base (A), the opposite corner of the base (B), and the height (C).
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Creating spheresCreating spheres(IUI_565)
Creating three-dimensional entities
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