rem Music Showcase

rem Standard Setup Code for all examples
sync on : sync rate 0 : backdrop off
set text font "arial" : set text size 16
set text to bold : set text transparent

rem Loading prompt
sync : center text screen width()/2,screen height()/2,"LOADING" : sync

rem Load room
load object "world\room.x",1
xrotate object 1,270
fix object pivot 1
rotate object 1,0,0,0
set object specular 1,0

rem Load for selection
for t=2 to 5
 if t=2 then load object "models\harp\harp.x",t : tx=-100 : ta=135
 if t=3 then load object "models\trumpet\trumpet.x",t : tx=-200 : ta=90
 if t=4 then load object "models\piano\piano2.x",t : tx=100 : ta=315
 if t=5 then load object "models\mandolin\mandolin.x",t : tx=-150 : ta=90
 position object t,tx,0,40-(((t-3)*80))
 rotate object t,270,ta,0
 scale object t,25,25,25
 fix object pivot t
 rotate object t,0,180,0
 set object specular t,0
next t

rem Load music
load music "music\space.mp3",1 : loop music 1
load music "music\misty.mp3",2
load music "music\fun.mp3",3
load music "music\hero.mp3",4

rem Setup camera and light
set point light 0,0,0,0
position camera -450,100,10
yrotate camera 90

rem Select first globe (via Xangle trigger)
xrotate object 2,1

rem Main loop
desc$="Music Room (Select An Instrument)"
do

rem Control mouse selector
if mouseclick()=1
 sel=0
 if mousex()>70 and mousex()<600
   sel=1+((mousex()-70)/(530/4))
   if sel>4 then sel=4
 endif
 if sel>0
  for t=2 to 5
   if t<>(1+sel) and object angle x(t)=1
    xrotate object t,0
   if t=2 then stop music 1
   if t=3 then stop music 2
   if t=4 then stop music 3
   if t=5 then stop music 4
   endif
  next t
  if object angle x(1+sel)=0
   xrotate object 1+sel,1
   if sel=1 then loop music 1
   if sel=2 then loop music 2
   if sel=3 then loop music 3
   if sel=4 then loop music 4
  endif
 endif
endif

rem Control selected sphere
for t=2 to 5
 a#=wrapvalue(object angle y(t)+1)
 if object angle x(t)=0 and a#=1.0 then a#=0
 yrotate object t,a#
 a#=object angle y(t)
 position object t,object position x(t),50-(cos(a#)*50),40-(((t-3)*80))
 if object angle x(t)=1 then lightz#=object position z(t) : lighty#=object position y(t)
next t

rem Control light
position light 0,-250,lighty#+50,lightz#

rem Show Framerate
text 20,screen height()-40,desc$
fps$="DBPro Fps: "+str$(screen fps())
text screen width()-20-text width(fps$),screen height()-40,fps$

rem Update screen
sync

rem End loop
loop