When importing multiple images, you can now specify
the exact location on the Drawing Page before placing the image.
Placing images using the mouse also lets you size the image proportionally
by dragging. You can use ALT to size the image nonproportionally
while dragging.
To find out the name of a button on the toolbar,
position the cursor over any button in the toolbar and a pop-up
will appear. This pop-up is referred to as a ToolTip.
To view all of the colors available for the current
Color Palette, click the
Common bit depths:
4-bit 16 colors (e.g., standard VGA)
8-bit grayscale 256 shades of gray
8-bit color 256 colors
24-bit 16-million colors
32-bit 4.3-billion colors
Among its many features, Corel OCR-Trace also performs
OCR (optical character recognition) on text files, allowing you
to scan a text document and convert the bitmap into readable text.
See the online help in Corel OCR-Trace for a full list of features.
Normal slightly blurs the edges and curves of your
image, giving it a more smooth appearance.
Super-Sampling increases then decreases
the resolution of your image to smooth jagged edges. As a result,
it is more time consuming and memory intensive than the Normal
anti-aliasing option, but also provides better results.
When your document contains one page, the Navigator
looks like this:
When your document consists of multiple pages, the
Navigator looks like this:
Paragraph text appears as blocks, which is useful
for text-intensive documents such as ads and brochures. Formatting
features for Paragraph text allow you to flow text in columns,
create bulleted lists, and set tabs and indents. You can also
link blocks of Paragraph text or wrap text around other objects.
After a frame is linked, the Text Flow tab changes
to
Segments are the lines between nodes.
The control points of a symmetrical node are always
directly opposite each other. Also, the control points are always
equal lengths. Symmetrical nodes produce the same curvature on
both sides of the node.
The control points of a smooth node are always directly
opposite each other. When you move one node, the other moves also.
Smooth nodes produce a smooth transition between line segments.
The control points of a cusp node move independently
of one another. This means that a curve that passes through a
cusp node can bend at a sharp angle.
The example below shows two objects that have been
joined using the Combine command. The overlapping area, referred
to as a clipping hole, is transparent, allowing you to see what's
underneath.
The example below shows two objects that have been
joined using the Weld command.
The example below shows two objects that have been
modified using the Trim command.
If you select the objects using marquee selection,
the new object uses the fill and outline of the bottom object.
If you use multiple selection the new object uses the last-selected
object's fill and outline.
Enabling the Center check box aligns the selected
objects' center points horizontally.
Enabling the Bottom check box aligns the selected
objects' bottom edges horizontally.
Enabling the Center check box aligns the selected
objects' center points vertically.
Enabling the Right check box aligns the selected
objects' right edges vertically.
Enabling the Center Of Page check box aligns the
selected objects at the center of the Drawing Page.
Enabling the Align To Grid check box aligns selected
objects with the nearest grid line.
Enabling the Center check box distributes the selected
objects vertically by spacing their center points evenly.
Enabling the Spacing check box distributes the selected
objects vertically by placing equal spaces between them. Enabling
the Bottom check box distributes the selected objects vertically
by spacing their bottom edges evenly.
Enabling the Center check box distributes the selected
objects vertically by spacing their center points evenly.
Enabling the Spacing checkbox distributes the selected
objects horizontally by placing equal spaces between them.
Enabling the Right check box distributes the selected
objects horizontally by spacing their right edges evenly.
Enabling the Extent of Page check box distributes
the selected objects to the extent of the Drawing Page.
The Basic Drawing tools:
Scrolling is useful when you are using a zoomed-in
view.
The Fill flyout provides access to the Fountain Fill
dialog, which is used for specifying fountain fills.
The Outline flyout provides access to tools which
let you customize outline attributes such as color, width, style,
nib shape, and arrowheads.
Darker Shades creates child colors that are darker
than the parent colors.
Light and Darker Shades creates an equal number of
light and dark colors.
Colors are only converted to CMYK if their hue is
different from the parent color. If the color already has the
same hue as the parent, the color is not converted. Once you have
converted colors to CMYK, they cannot be converted back to their
original format.
In an HTML document, you can create hyperlinks that
act as pointers to more information on a specific subject. You
can create a hyperlink from text or a graphic. Text with a hyperlink
appears underlined and in a different color (e.g., bright blue).
PostScript is not the only method for sending instructions
to a printer, and some printers are not compatible with PostScript;
however, there are several functions that are unavailable if you
are not using the PostScript printer language. For example, without
PostScript, you cannot adjust color separations and halftone screens.
To ensure that halftoned bitmaps look good, each
bitmap's resolution, measured in dots per inch (dpi), should be
no less than twice the halftone screen frequency, measured in
lines per inch (lpi). For example, if you are using a 150 lpi
screen, each bitmap should have a resolution of at least 300 dpi.
Process color is a method of producing virtually
any color using only four ink colors: cyan, magenta, yellow, and
black (known as CMYK). The final colors are produced by mixing
percentages of these four inks. Process color only requires four
color separations.
Spot color uses a different ink for each color and
each color requires its own color separation.
Interlacing is a method of having a downloading image
appear onscreen initially at low resolution. As the image continues
to download the resolution improves. This lets users see the image
and decide if they want to view the whole page or cancel the download.
<TITLE>My Web Page </TITLE>
the tag <TITLE> directs browsers to display
the words "My Web Page" as a title.
button.
You can move
the Toolbox anywhere on the Drawing Window by clicking the area
that surrounds the tools, and dragging it. Placing it on the Drawing
Window turns it into a floating toolbox, with a title bar. Placing
it on any of the four sides of the window docks the toolbar there,
making it part of the Drawing Window border. To find out the name
of a tool, position the mouse over the tool and a pop-up balloon
will appear. This pop-up
is referred to as a ToolTip.
In
bitmap editing, bits and pixels refer to one unit of an image.
A pixel (from "picture element") is a single, digital
square that is arranged with other pixels on grids that combine
to form an image. Computer images are created as an array of pixels,
each having a specific
color.
Opens
the Open Drawing dialog box, which allows you to load a drawing
or style template into CorelDRAW. If you already
have a drawing open, the new drawing opens over top of the current
drawing. Before you open a file, you can enable the Preview check
box to display a thumbnail of the file to make sure that it's
the file you want.
The
Details button displays additional information about your CorelDRAW
files, including the file size, the type of file, and the date
last modified.
The
Paper Size/Type list box provides a list of preset paper sizes
that you can apply to the Drawing Page. Choose the Custom option
if you want to set
your own special page size.
The
Landscape button changes the orientation of the page so that the
horizontal dimension of the page is greater
than the vertical dimension.
(On
the left or right side of the Navigator.) Adds a page
to your document.
Jumps
to the specified
page of your document.
(On
the right side of the Navigator.) Displays the last
page of your document.
(On
the left side of the Navigator.) Displays the
first page of your document.
The
Pick tool lets you select,
move, and resize objects using the mouse. After you select an
object, you can apply attributes to it, like fills and outlines,
or effects, like blending or contouring.
The
Drawing Units
box lets you set the units for most items, including rulers, Roll-Ups,
and the Property Bar, all with one setting.
The
Paper Width
And Height box lets you create a custom page size by entering
the exact dimensions you want for your document.
(On
the right side of the Navigator)
Displays the next page in your drawing.
(On
the left side of the
Navigator) Displays the previous page of your drawing.
The
Zoom flyout contains
the Zoom tool and the Pan tool. Holding down the mouse button
on either of these tools opens the flyout.
The
Add button adds the current
view to the list of views displayed in the View Manager window.
Zooms
in or out (as required) so all objects are framed in the Drawing
Window.
Shows the drawing
at the size it will print.
Zooms
in and out of the
drawing; drag to zoom in on a selected area, right-click to zoom
out.
The
Rectangle
tool lets you draw rectangles and squares by dragging the mouse.
The
Ellipse tool lets
you draw ellipses and circles by dragging the mouse.
The
Polygon tool lets
you draw polygons, stars, and polygons as stars by dragging the
mouse.
Specifies whether
the shape is a polygon
or a star.
The Spiral
tool lets you draw spiral shapes. Objects created with the Spiral
tool are curve objects and can be edited like any line or curve.
The Graph Paper tool
lets you draw a grid pattern. This pattern is formed by a series
of grouped rectangles that are arranged in rows and columns.
The
Curve flyout contains the Freehand tool, Bezier tool, Natural
Pen tool, Dimension tool, and Connector Line tool. Holding down
the mouse button for one second on any of these
tools opens the flyout.
Lets you draw freehand lines and shapes
by clicking and dragging the mouse, similar to the way you move
a pencil on paper.
Lets
you create curves using a connect-the-dots style
of drawing, in which you specify the start and end points of the
line or curve you want to draw. CorelDRAW then connects these
points.
Lets you create
closed objects that are shaped like curves with variable thickness.
There are four types of Natural
Pen tool that you can select from the Property Bar.
The
Fixed Width type
draws curves that are the same thickness along their entire length.
The
Preset type draws
curves that change thickness, based on preset line types that
you can choose from a list box.
The
Pressure type
draws curves that change thickness, based on feedback from a pressure-sensitive
pen or keyboard input.
The
Calligraphic
type draws curves that change thickness, based on the direction
of the curve. This creates an effect similar to using a calligraphic
pen.
The Object
flyout contains the Polygon, Spiral, and Graph Paper tools. Holding
down the mouse on any of these tools opens the flyout.
In
a symmetrical
spiral, the distance between each revolution of the spiral is
constant.
Sets the
default number of columns
and rows of the Graph Paper tool.
Sets
the default number of revolutions
of the Spiral tool.
The
Text tool lets you type words directly on the screen as Artistic
or Paragraph text. Artistic
text appears as strings, which are treated as objects. This allows
you to fit the text to a path, apply various special effects,
and more.
The
appearance of a linked text flow
tab.
Removes
the fill or outline color from the current object.
To
choose a fill color, click a color from the Color Palette with
the left mouse button. To choose an outline color, right-click
a color. Clicking
the X that appears at the end of the color palette removes the
object's fill; right-clicking it removes the outline.
Centers
the text
vertically on the path.
Determines
the vertical
placement of text in relation to the path.
Determines
the quadrant of the
object in which the text will be placed.
Specifies
how far above
or below the path you want to position the text.
Specifies
how far
along the path you want to position the text.
Adds/removes
bullets for the paragraph
text object.
Adds/removes
a drop cap for the
text object.
Indicates
the side of the Paragraph text frame from which text flows to
other linked frames. Each paragraph text frame has two
text flow tabs: one at the top of the frame and one at the bottom.
By clicking these tabs then clicking another paragraph text frame
you can flow text from the bottom of one frame to the top of another.
You can flow text from one paragraph text frame to another, to
a curve or to an object.
Sets
the font size. Fonts
are measured in points.
Lists
all the fonts
available to you. You can click a font name then type new text,
or select existing text then choose a font name to change the
font.
The
Convert To Curves button lets you change rectangles, ellipses,
polygons, and text to curve objects. Changing an object to a curve
object lets you change its
shape with the Shape tool or Pick tool.
The
Shape tool lets you change the shape
of many types of object.
The
Convert Line To Curve button lets you change straight segments
to curve segments. The segment will not change appearance but
you will be able to bend
it using control points.
The Make
Node Symmetrical button lets you change a node to a symmetrical
node.
The Make
Node Smooth button lets you change a node into a smooth node.
The Make
Node A Cusp button lets you change a node to a cusp node.
The
Eraser tool lets you
erase portions of objects.
The
Break Apart command divides a combined object into its component
objects. You can break apart any object you've combined or objects
that have been created using the Combine command. This command
is particularly useful for modifying Clipart that has been created
by combining several
independent objects.
The
Weld command joins overlapping objects. The resulting curve object
takes on the fill and outline attributes of the target object,
i.e., the object to which you are welding
the selected object(s).
The
Trim command allows you to create irregular shapes by using an
object to trim off a part
of another object.
The
Intersection
command creates new objects from the area where two or more objects
overlap.
The
Pick tool lets you select, move, and resize objects using the
mouse. After you select an object, you can apply fills to change
its appearance.
The
Shape Edit flyout
contains the Shape tool, Knife tool, Eraser tool and Free Transform
tool. Click and hold for a second on any of these tools to open
the flyout.
Selects
the last used Free
Transform tool. The Free Transform tools are the Free Rotation
tool, Free Angle Reflection tool, Free Scale tool, and Free Skew
tool. They appear on the Property Bar when you select the Free
Transform tool.
Rotates
an object around
a center specified by the first click-and-hold.
The
Knife tool lets you do the obvious - split
an object in two- and much more. It also lets you completely reshape
an object by redrawing its path, or create subpaths in an object.
The Rectangle
tool
The Ellipse
tool
The Polygon
tool
The Spiral
tool
The Graph Paper
tool
to
,
as you move over the object to show where
the color will be applied.
The
Interactive Fill tool allows you to apply fills using the mouse.
The direction and position of the fills are controlled using fill
arrows, which can be dragged across the surface of the selected
object. Clicking the tool that appears in the Tools Reference
area (found below), activates
the Interactive Fill
tool.
Displays
a thumbnail image of the selected pattern. Click the preview box
to display a list
of available patterns.
Displays
a thumbnail image of the selected pattern. Click the preview box
to display a
list of available patterns.
Used
to apply bitmap pattern
fills to your objects.
Displays
a thumbnail image
of the selected pattern. Click the preview box to display a list
of available patterns.
A
type of fountain fill that shows a progression of colors in a
straight line. You can apply custom or built-in linear fills that
use a direct progression from one color to another or that use
a cascade of different
colors.
A type of
fountain fill that shows a progression
of colors in a circular path that radiates from the center of
the object. You can apply custom or built-in radial fills that
use a direct progression from one color to another or that use
a cascade of different colors.
A
type of fountain fill that shows
a progression of colors in a series of concentric circles that
radiates from the center of the object outwards. You can apply
custom or built-in conical fills that use a direct progression
from one color to another or that use a cascade of different colors.
A
type of fountain fill that
shows a progression of colors in a series of concentric squares
that radiate from the center of the object outward. You can apply
custom or built-in square fills that use a direct progression
from one color to another or that use a cascade of different colors.
Holding
down the mouse button on this tool opens the
Fill flyout.
Saves
the current custom fountain fill. If you have created the fill
from scratch, you must first type
a name in the Presets field.
Opens
the Fountain
Fill dialog box, which is used to create fountain fills. You can
choose from a linear, radial, conical, or square path.
Holding
down the mouse button on this tool opens the Outline
flyout (shown below).
The
Outline dialog lets you customize
all outline attributes such as width, style, line caps, arrowheads
and more.
Opens a
flyout where you can choose from a variety of line styles. Press
ESC to exit without
making a selection.
Outline
corners are the points where straight lines and other lines in
the same outline meet. Setting the outline corner
shape can greatly affect the appearance of lines and curves.
Setting
line caps determines the shape
of the end of lines.
The
New Color Style button opens the New Color Style dialog box, which
allows you to create a parent color. Parent colors are used to
create a series of two or more similar solid colors linked together
to form a "parent-child" relationship. The link between
parent and child colors is based on a common hue. You create the
different shades by adjusting levels of saturation and brightness.
The resulting style is
a family of similar colors.
The
New Child Color button opens the Create A New Child Color dialog
box, which allows you to create a child color. The link between
parent and child colors is based on a common hue. You create the
different shades by adjusting levels of saturation and brightness
for the child colors.
The
Create Shades button opens the Create Shades dialog box, which
allows you to create shades of the parent of child colors automatically,
based on the hue of the color. You can create
up to 20 shades automatically.
The
Edit Color Style button opens the Edit Color Style dialog box,
which allows you to change a parent or child
color. When you change a parent color, the child colors that are
linked to the parent also change, not just in the Color Styles
Roll-Up, but in your drawing as well.
The
Auto Create Color Styles button opens the Automatically Create
Color Styles dialog box, which allows you to create color styles
based on the colors used
in your current drawing automatically.
Applies
a two-color
bitmap pattern fill to the selected object.
Opens
a flyout from which you can choose the front
color of your Two-Color Bitmap Pattern fills.
Opens
a flyout from which you can choose the back
color of your Two-Color Bitmap Pattern fills.
Applies
a full-color
pattern fill to the selection.
Click
either of the black
arrows at the ends of the color palette to scroll through the
colors.
Lists
the types of
fills available to you.
Lists
the texture
libraries available to you.
Displays
a thumbnail
image of the selected texture. Click the preview box to display
list of available textures.
Lists
the Postscript
fills available to you.
The
Clockwise button creates a color progression that passes through
the color spectrum in a clockwise path from the original object's
colors to the
last contour shape's colors.
The
Contour Outline color picker lets you assign an outline color
to the last contour shape.
The
Fill color picker lets you assign a fill color to the last contour
shape. If the original object uses a fountain fill, a second color
picker appears. In this case, you would use the color pickers
to define the two colors used to
fill the last contour shape.
The
Counterclockwise button creates a color progression that passes
through the color spectrum in a counterclockwise path from the
original object's colors to the
last contour shape's colors.
The
To Center button applies concentric shapes inside the selected
object. These shapes get progressively smaller until they
reach the object's center.
The Inside
button applies a finite number of concentric shapes inside the
selected object.
The Outside
button applies a finite number of concentric shapes outside the
selected object.
The
Contour Steps box lets you specify the number of contour shapes
you want to create. If the Inside button is enabled, the Offset
value takes precedence over the Steps value. If the Offset value
is set too high, for example, CorelDRAW may reach the center of
the object before it can create the number of steps specified.
If you enable the To Center button, CorelDRAW automatically places
as many contour shapes as possible
given the offset value.
The
Contour Offset box lets you specify the offset you
want between contour shapes.
The
Linear Contour Colors button creates a color progression that
passes through the color spectrum in a straight line from the
original object's colors to the
last contour shape's colors.
The Clockwise
Contour Colors button creates a color progression that passes
through the color spectrum in a clockwise path from the original
object's colors to the last contour shape's colors.
The Counterclockwise
Contour Colors button creates a color progression that passes
through the color spectrum in a counterclockwise path from the
original object's colors to the last contour shape's colors.
The
Contour Fill color picker lets you assign a fill color to the
last contour shape. If the original object uses a fountain fill,
the End Fountain Fill color picker becomes active. In this case,
you can use the two color pickers to define the colors used to
fill the last contour shape.
The
Interactive Transparency
tool lets you apply uniform, fountain, pattern, or texture transparencies
to objects. You can see through objects to which transparencies
have been applied.
Color
pickers let you select from a range of colors. Click a color picker
to display a series of color swatches, then click the color you
want. Color pickers always display the
selected color.
Shows
a preview of what your
drawing will look like after you apply the current settings.
The
Interactive tool flyout contains the Interactive
Blend, Distortion, Envelope, Extrude and Drop Shadow tools. Clicking
and holding for a second on any of these tools opens the flyout.
Used
to create drop
shadows for objects.
Use
to extrude
objects by dragging over them.
The Vanishing
Point page provides access to controls for setting the basic properties
of an extrusion. You can use the controls on this page to choose
a basic extrusion type and set up the vanishing point. If you're
working with a perspective extrusion, you can also use this page
to set how far you want the extrusion to extend
towards the vanishing point.
The
Interactive Blend tool lets you
blend two objects by dragging the mouse from one object to the
other. Intermediate objects are placed between the first and last
object to making it look like one object is blending into another.
You can adjust the spacing and color of intermediate objects using
controls on the Property Bar.
The
Number Of Steps and Offset Between Shapes boxes lets you set the
number and spacing of the intermediate objects in a blend. If
you want to set an exact number of intermediate objects, you can
use the top button to specify how many steps you want between
the blend's start and end objects. If you want to use an exact
spacing (only available for a blend attached to a path), you can
use the bottom box to specify the offset between the intermediate
objects in the selected blend. The box that is active is dependent
on whether you click the Use Steps
or Use Fixed Spacing button.
The
Blend Direction box lets you rotate the intermediate objects in
the selected blend as they progress from the start object to the
end object. Negative values rotate
these objects clockwise.
The
Direct Blend button blends the start and end objects' colors by
following a direct path through the spectrum. This path progresses
from the start object's color
to the end object's color.
The
Clockwise Path Blend button blends the start and end objects'
colors by following a clockwise path through the spectrum. This
path progresses from the start object's color
to the end object's color.
The
Counterclockwise Path Blend button blends the start and end objects'
colors by following a counterclockwise path through the spectrum.
This path progresses from the start object's color
to the end object's color.
The
Blend Object Acceleration slider controls the acceleration of
objects in the selected blend. Move the slider to the right to
have objects get closer together as they approach the end object.
Move the slider to the left to have objects get further apart
as they
approach the end object.
The
Blend Color Acceleration slider controls the acceleration of fill
and outline colors in the selected blend. Move the slider to the
right to have colors move more quickly through the spectrum as
they approach the end object. Move the slider to the left to have
colors move more slowly through the spectrum as they
approach the end object.
By
default, the Link Blend Accelerations button is enabled. This
causes the Blend Color Acceleration slider to reflect any change
in position of the Blend Object Acceleration slider. To adjust
the object acceleration only, disable the Link
Blend Accelerations button.
Click the
control's top button (Use Steps button) if you want to define
the number of intermediate shapes or "steps" between
the start and end objects (this is the only option available for
blends that don't use a specific path.)
Click the bottom button (Use Fixed Spacing button) if you want
to specify an exact spacing between the intermediate objects.
(The Use Fixed Spacing For Blends button is only available for
a blend attached to a path.)
The
Freeze button fixes the contents of a transparency. You can then
move the transparency anywhere you want without
changing its appearance.
The
Extrusion Type list box allows you to change the extrusion type
applied
to the selected object.
The
Vanishing Point Coordinate boxes let you set the position of the
extrusion's vanishing point relative to the page origin. The value
in the X box represents the horizontal distance from the origin;
the value in the Y box represents the vertical
distance from the origin.
The
Depth box lets you specify how far a perspective extrusion recedes
from or approaches the vanishing point. As you increase the depth,
a front extrusion moves away from the vanishing point, while a
back extrusion moves towards the vanishing point. The value you
set must be between
1 and 99.
Click this
button to apply the current fill of the control object to all
of its extruded surfaces. Use this option for uniform fills, fountain
fills, two-color and full-color patterns,
textures, and bitmaps.
The
Solid/Shade From Extrude color picker can serve two purposes.
If the extrusion uses a solid fill, use this color picker to choose
the color you want to apply to the extruded surfaces. If the extrusion
uses a shade fill, use this color picker to choose the color from
which you want the
extruded surfaces to fade.
The
Shade To Extrude color picker (available only if the selected
extrusion uses a shade fill) lets you choose the color to which
you want the
extruded surfaces to fade.
Applies
a distortion to
an object by dragging over the object. You can apply the following
distortion types: Push and Pull, Zipper and Twister.
Applies
a Twister distortion
to an object by dragging over the object.
The
Offset
Between Shapes box lets you set the offset between the intermediate
objects in the selected blend (only available for a blend fitted
to a path.)
Let's
you easily apply envelopes to objects by dragging special nodes
or applying preset envelopes. Envelopes make it easy to distort
an object's appearance. This distortion is controlled by the shape
of the envelope and the properties of its nodes.
Lists
the merge modes
available to you. Merge modes determine how the color of a transparency
is combined with the color of objects that appear below the transparency.
The effect is dependent upon the colors that are contained within
the transparency and the object. CorelDRAW offers 19 different
merge modes for you to experiment with.