Invasion beta 2.31


 

Introduction:

In Invasion, marines fight against aliens! You can start in Marine or Alien Team, and periodically, roles will be swapped. Marines are well armed and well armored, but when they die, they must wait the end of the round. Aliens haven’t got any armor, and have poor weapons, but they respawn immediately after death and have special powers.

 

Main Goals:

Invasion goals looks like a CTF game, but only marines have to capture the alien egg. If they got it and bring it back to their teleporter, then they win the round. If all marines died, or if the round time is over, then aliens win the round and the next round is started.

 

New Controls:

Go in the control menu, then shoot section, to bind keys to invasion new controls:
- 2nd fire : this is the alternate fire for weapons which support it
- Select Main Gun : to select your main gun during the game
- Drop Main Gun : allow to drop your main gun when you are a marine, to grab one from a dead marine

 

Start menu:

To join, use menu as to join a CTF or Team Death Match game (warning : don't use the gametype Invasion mask to find invasion game, use the gametype All mask instead).

At the beginning of each round, a menu pops up. Depending if your are an alien or a marine, the menu lets you choose your race or your weapon and your armor. If you select the "Last selection" option, then you’ll get the last option you took in this specific menu. If you select the "Last for all", then you’ll get all the last options you took in all the menus.

Pressing "escape" key or mouse button 2 is equivalent of "Last for all" option. You can hit numeric keys (on the alphanumeric part of your keyboard) to select the options.

 

Marine Weapons:


Chaingun: this weapon works like machine-gun, but it’s almost 3 times more powerful and it’s given with 800 bullets. The secondary fire is a ultra-precise 5 bullets shot.

Shotgun: it looks like regular Quake 3 shotgun, but it's slightly more accurate, and it's shipped with 75 shells. The secondary fire is a 3 shots burst mode, more powerful, but less accurate.


Flame-Thrower : this is the Xenomorph worst nightmare. This gun throws lethal flames. It's come to you with 400 units of gasoline. The secondary fire is a slow moving flames mode, for very close combat.

BFG 11k: this weapon is given with 4 ammo. And for each second when there is less than 4 ammo in, the number of ammo increases by 1. This BFG has a more restrain damage radius than the regular Q3 BFG The secondary is a charge mode while you hold down the fire button, up to 4 charges. The mega-charge is fired when you release the fire button : take care of the knockback !

Sniper Rifle : this slow rate rifle is provided with 100 ammos. There is no secondary fire, but the 2nd attack toggles a powerful zoom !

 

 

Marine Armors:


Kevlar: 300 units, light armor.

Titanium: 500 units, medium armor.

Composite: 750 units, heavy armor.

Magnetic: 200 units, medium armor. If the magnetic armor goes under 200, then it will raise by 6 each second.

The more an armor is heavy, the less you can run fast and jump a lot with it.
The marine model depends of the selected armor.

 

Alien Races:


Trooper: basic style, starts with 150 in life, decreased by 2 each second until fallen to 75. He’s armed with a machine gun, run and jump pretty well. He can take the dead marine weapons. If you want to play like in normal Quake 3, this alien is for you.

Bloomy: starts with 200 in life, decreased by 1 each second until fallen to 100. He’s armed with a machine-gun. Bloomy explodes when he dies (except if killed by the CrowBar). If a bloomy dies in another bloomy explosion, then he explodes more father and lethally.

Rad: starts with 100 in life, armed with a machine-gun. Rad is almost immune against BFG blast, fairly immune against bloomy explosion and a little immune against flames blast. In addition, Rad irradiates marines: when he closes of them, they lose life without armor protection.

Xenomorph: starts with 100 in life, armed just with his claws. Extremely fast, he can do wide jump. His claws are very powerful, he can do 4 attacks by second. In crouch mode, he can run like in stand mode, but he can’t attack as fast.

The alien model depends of the selected race.

 

FOV:

Depending of your class, you’ll have different fixed FOV, and can’t change it or zoom like with regular Quake 3.

 

Invasion Configuration:

Launch Invasion_b2-x.exe and install it into your Quake 3 directory (the invasion files should be installed in an Invasion sub-directory).

To run Quake 3 with invasion, create a short cut with:
[Drive]:\[Quake3 path]\quake3.exe +set fs_game Invasion
Or select it in the Mod menu of Quake 3.

After, select Single Player or Multiplayer as usual, then create, and select Invasion (like you select CTF) and create game like any another game, and launch it.

The g_gametype of Invasion is 5.

Variables: all Invasion variables start with "Inv_". So just enter "Inv_" in the console and hit Tab to see them all.

Inv_cg_PrecacheAllModels : set this to 1 to have all models used by Invasion cached at map start (remove the load lag at each round start).

Inv_SwapPeriod: number of rounds before Aliens and Marines will Swap (ie: if Reds are playing marines, then they’ll play aliens after Inv_SwapPeriod rounds). Set to 0 if you don’t want to swap roles.

Inv_RoundTime: time of round in seconds.

Inv_WarmUp: time in second before the round starts.

Inv_Anarchy: if set to 1, dead marines will play with aliens as Troopers until the round ends, instead of become spectators.

Inv_cg_drawCrosshairSpectator: set to 1 to have the cross hair when you’re in spectator mode.

Inv_Conf_MarineWeapon: default selection for marine weapon.

Inv_Conf_MarineArmor: default selection for marine armor.

Inv_Conf_AlienRace: default selection for alien race.

 

Known Issues:

- Dead marine corpses change if the marine becomes aliens in Anarchy mode.
-
The bots don't use 2nd fire mode.
- Invasion gametype mask doesn't work in the Join Server menu : don't use it !

 

Server Masters:

You can use Invasion Mod on your server without any restriction, as long as you don’t change it. Just send an email to notice us you use it, with your IP or your domain name.

Use the recommanded map list cycle, if you want (/exec mapcycle.cfg)

 

Bug Reports / Suggestions:

Send bug report or game improvement suggestion to:

manutoo@wanadoo.fr

For bug report, detail as much as possible your hardware configuration, your quake 3 configuration (send your q3config.cfg in file attach) and what happened in the game at the moment of the bug. Don’t send issues that happen to you with Quake 3: I don’t have the time to help you to correct driver or bad installation! ;-)

Any game suggestion will be welcome, even if it’s a little tiny addition or if it’s a huge improvement!

 

What’s up in next Beta(s) ?

New aliens, new weapons, new maps!
New game modes (an Invasion TDM, and other), walls climbing xenomorph alien, special items for marines, more alien powers.

 

Distribution:

Feel free to distribute this mod in any form, including on free CD media, as long as proper credit is given and this file has not been edited in any way. You cannot alter or edit it, except for personal use. You can’t use it in any commercial way without prior permission.

 

Disclaimer:

Usage of Invasion is at your own risk. We accept NO responsibility for any form of damage incurred through the usage of this program.

But be warned: Quake 3 is addictive, you know when you start, and you never know when you stop! ;-)

 

Invasion Homepage :

Come here to check news about Invasion, to see latest screenshots, and grab hot new stuff !

www.planetquake.com/invasion